Borderlands Wiki
Borderlands Wiki

Action Skills[]

Zane can equip two different Action Skills, as well as two exclusive Augments for each of them. The second Action Skill will replace your grenade key.

Unlike Moze, Zane cannot equip two copies of the same Action Skill.

Under Cover[]

Focuses on use of the Barrier, freezing enemies and protecting Zane.

Starting Skill[]

Skill Type Effect
Barrier
Barrier
Action Skill Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Barrier. Activating the skill again lets Zane pick up and hold the Barrier, but its size and bonuses are decreased.
  • Duration: 14 seconds
  • Cooldown: 24 seconds
  • Damage Bonus: +25%

Tier 1[]

Skill Type Ranks Effect
Adrenaline
Adrenaline
Passive 5 Increases Skill Cooldown Rate based on remaining Shields; the fuller the greater the bonus.
  • Cooldown Rate: up to +7% per level
Hearty Stock
Hearty Stock
Passive 3 Increases maximum Shield capacity.
  • Max Shields: +10% per level
Ready for Action
Ready for Action
Passive 5 Improves Shield recharge rate and delay.
  • Shield Recharge Rate: +6% per level
  • Shield Recharge Delay: -7% per level

Tier 2[]

Skill Type Ranks Effect
Charged Relay
Charged Relay
Augment - Zane and allies gain increased Movement and Reload speed whilst near the Barrier.
  • Reload Speed: +20%
  • Movement Speed: +11%
  • Duration: 3 seconds after moving away
Brain Freeze
Brain Freeze
Passive 5 Zane's critical hits have a chance to Slow the target. This effect stacks until the target is Frozen.
  • Slow Chance: +4% per level
Stiff Upper Lip
Stiff Upper Lip
Passive 3 Taking damages causes you to develop Resistance to further damage of the same type.
  • Damage Resistance: +6.5% / +13% / +19.5%
Rise to the Occasion
Rise to the Occasion
Passive 5 Grants health regeneration. Increases as Shields diminish.
  • Health Regeneration: up to +1% of Max Health per second per level

Tier 3[]

Skill Type Ranks Effect
Nanites or Some Shite
Nanites or Some Shite
Augment - Grants Zane and allies health regeneration, increased Reload speed, and decreased Shield recharge delay when they are near the Barrier. The lower their Health, the stronger the effects.
  • Health Regeneration: up to +4% of Max Health per second
  • Shield Recharge Delay: -33%
  • Reload Speed: +11%
Distributed Denial
Distributed Denial
Passive 1 Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Barrier (Zane himself gains reduced effect).
All-Rounder
All-Rounder
Augment - Upgrades the Barrier into a dome. Increases Barrier's cooldown.
  • Cooldown +20%

Tier 4[]

Skill Type Ranks Effect
Retaliation
Retaliation
Augment - Zane and allies near the Barrier gain increased Gun Damage whenever the Barrier takes damage.
  • Gun Damage: +10%
  • Duration: 3 seconds
Really Expensive Jacket
Really Expensive Jacket
Passive 1 Reduces duration of Elemental Status Effects applied to Zane.
  • Status Effect Duration: -50%
Best Served Cold
Best Served Cold
Kill Skill 5 Killing an enemy triggers a Cryo nova that damages nearby enemies.
  • Damage scales with player level (3466 at level 72)
  • Cooldown: 3 seconds
Futility Belt
Futility Belt
Kill Skill 1 Increases Resistance to physical damage. After killing an enemy, all incoming Elemental Damage is converted to physical damage.
  • Damage Reduction: +20%
  • Duration: 8 seconds
Deterrence Field
Deterrence Field
Augment - Allows the Barrier to Shock and stagger enemies who touch it. Whilst holding the Barrier, your melee damage is converted to Shock Damage.
  • Shock Damage scales with player level (13170 at level 72)

Tier 5[]

Skill Type Ranks Effect
Refreshment
Refreshment
Passive 3 Grants life steal when damaging Frozen enemies.
  • Life Steal: +8% of damage dealt per level
Calm, Cool, Collected
Calm, Cool, Collected
Passive 1 Freezing an enemy starts your Shield recharge. If your Shield is full, you regenerate health. If your Health is full, Action Skill cooldown and duration is reset.
  • Health Regeneration: up to +3% of Max Health per second
  • Regeneration Duration: 3 seconds
Nerves of Steel
Nerves of Steel
Passive 3 Increases accuracy and handling every second your Shield is full. All stacks lost on taking damage.
  • Accuracy (per stack): +2% per level
  • Handling (per stack): +2.4% / +4.8% / +7%
  • Max Stacks: 15

Tier 6[]

Skill Type Ranks Effect
Confident Competence
Confident Competence
Passive 1 Increases Gun Damage and accuracy when Shields are active. The lower the Shields, the greater the bonuses.
  • Gun Damage: up to +40%
  • Accuracy: up to +33%

Hitman[]

Focuses on utilizing kill skills and the SNTNL, for both attacking and debuffing enemies.

Starting Skill[]

Skill Type Effect
SNTNL
SNTNL
Action Skill Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
  • Damage scales with player level (11550 at level 72)
  • Duration: 24 seconds
  • Cooldown: 60 seconds

Tier 1[]

Skill Type Ranks Effect
Violent Speed
Violent Speed
Passive 5 Kill Skill. Killing an enemy increases movement speed. This effect stacks twice.
  • Movement Speed: +4% per level
  • Duration: 8 seconds
Cold Bore
Cold Bore
Passive 5 Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo damage.
  • Weapon Swap Speed: +13% / +23% / +31% / +38% / +43%
  • Bonus Cryo Damage: +40% per level
Violent Momentum
Violent Momentum
Passive 5 Gun damage increases with movement speed.
  • Gun Damage: +4% per level at default walk speed

Tier 2[]

Skill Type Ranks Effect
Winter's Drone
Winter's Drone
Augment - Converts SNTNL's damage to cryo.
Cool Hand
Cool Hand
Passive 5 Increases reload speed.

Kill Skill. Killing an enemy increases reload speed further. This effect stacks twice.

  • Reload Speed: +3% per level
  • Reload Speed after Kill: +4% per level
  • Duration: 8 seconds
Drone Delivery
Drone Delivery
Passive 1 Allows SNTNL to drop free grenades based on Zane's grenade mod.
  • Cooldown: 15 seconds
Salvation
Salvation
Passive 5 Kill Skill. Killing an enemy grants life steal.
  • Life Steal: +2% of damage dealt per level
  • Duration: 8 seconds

Tier 3[]

Skill Type Ranks Effect
Bad Dose
Bad Dose
Augment - Allows SNTNL to shoot radiation beam that reduces enemies' movement speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy.
  • Fire Rate: +2% per enemy
  • Movement Speed: +6% per enemy
  • Damage scales with player level (1773/second at level 72)
  • Duration: 12 seconds
  • Cooldown: 8 seconds
Seein' Red
Seein' Red
Passive 1 Activates an Action Skill automatically activates all of Zane's Kill Skills. Additionally, all of Zane's Kill Skills gain increased effect.
  • Kill Skill Bonus +15%
Static Field
Static Field
Augment - Allows SNTNL to shoot shock beams at enemies, depleting their shield while recharging Zane's. Requires SNTNL.
  • Shield Damage scales with player level
  • Cooldown: 2 seconds

Tier 4[]

Skill Type Ranks Effect
Boomsday
Boomsday
Augment - Allows SNTNL to shoot rockets. Requires SNTNL.
  • Rocket Damage scales with player level (57552 at level 72)
Violent Violence
Violent Violence
Passive 5 Kill Skill. Killing an enemy increases fire rate. This effect stacks twice.
  • Fire Rate: +3% per level
  • Duration: 8 seconds
Playing Dirty
Playing Dirty
Passive 5 Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
  • Extra Shot Chance: +10% per level
Almighty Dronance
Almighty Dronance
Augment - Whlie SNTNL is deployed, hold down Action Skill Key to fire a missile barrage at an area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use.
  • Missile Damage scales with player level (102670 at level 72)
  • Missiles per Barrage: 4

Tier 5[]

Skill Type Ranks Effect
Good Misfortune
Good Misfortune
Passive 3 Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.
  • Duration Bonus: 5% / 9% / 14%

Tier 6[]

Skill Type Ranks Effect
Death Follows Close
Death Follows Close
Passive 1 Increases duration and effectiveness of all kill skills.
  • Kill Skill Duration: +7 seconds
  • Kill Skill Bonus: +25%

Doubled Agent[]

Focuses on interplay with Digi-Clone, diversion and grenade utility.

Starting Skill[]

Skill Type Effect
Digi-Clone
Digi-Clone
Action Skill Deploys a Digi-Clone that can fire at enemies. Zane can swap places with the Digi-Clone by activating the skill again.
  • Duration: 15 seconds
  • Cooldown: 28 seconds

Tier 1[]

Skill Type Ranks Effect
Synchronicity
Synchronicity
Passive 5

Increases gun damage for each active Action Skill.

  • Gun Damage: +4%​ per active Action Skill per level
Praemunitus
Praemunitus
Passive 3 Increases magazine size for Zane and the Digi-Clone.
  • Magazine Size: +8.3% / +16.7% / +25%
Borrowed Time
Borrowed Time
Passive 5 Increases duration of Action Skills for each active Action Skill.
  • Action Skill Duration: +6% per active Action Skill per level

Tier 2[]

Skill Type Ranks Effect
Binary System
Binary System
Augment - Whenever Zane and the Digi-Clone swap places, cryo novas are triggered at their locations.
  • Nova Damage scales with player level
Donnybrook
Donnybrook
Passive 5 Kill Skill. Killing an enemy grants health regeneration and increased gun damage to both Zane and the Digi-Clone. This effect stacks twice.
  • Gun Damage: +3% per level
  • Health Regeneration: +0.5% of Missing Health per second per level
  • Duration: 8 seconds
Fractal Frags
Fractal Frags
Passive 1 Allows the Digi-Clone to throw a grenade based on Zane's equipped grenade mod. When the clone dies, it drops a free grenade. Kill Skill. Killing an enemy gives the clone a chance to throw a grenade.
  • Grenade Chance: 30%
Duct Tape Mod
Duct Tape Mod
Passive 5 Grants Zane a chance to also fire a grenade with the first shot fired from his gun. Zane also gains immunity from his own guns and grenades.
  • Grenade Chance: +4% per level
  • Cooldown: 4 seconds

Tier 3[]

Skill Type Ranks Effect
Schadenfreude
Schadenfreude
Augment - All damage dealt to the Digi-Clone is converted to shields for Zane.
Quick Breather
Quick Breather
Passive 1 Zane's shield begins recharging immediately after he swaps places with the Digi-Clone. Swapping also restores Digi-Clone's health up to 50% of Max Health.
Which One's Real?
Which One's Real?
Augment - Enemies are more likely to target the Digi-Clone for a few seconds after it is deployed and after Zane and the Digi-Clone swap places.
  • Duration: 4 seconds

Tier 4[]

Skill Type Ranks Effect
Doppelbanger
Doppelbanger
Augment - Allows Zane to end Action Skills early. Ending an Action Skill causes the Digi-Clone to explode, dealing damage to nearby enemies. The earlier the skill is ended, the greater the damage.
  • Damage scales with player level (up to 138633 at level 72)
Pocket Full of Grenades
Pocket Full of Grenades
Passive 3 Kill Skill. Killing an enemy grants grenade regeneration. This Effect stacks twice.
  • Grenade Regeneration: 5% /sec per level
  • Duration: 8 seconds
Old-U
Old-U
Passive 1 Activating Digi-Clone during Fight for Your Life grants Second Wind and full health, but destroys the clone.
Supersonic Man
Supersonic Man
Passive 3 Increases movement speed for each active Action Skill.
  • Movement Speed: +4% per active Action Skill per level
Digital Distribution
Digital Distribution
Augment - 75% of health damage Zane takes is inflicted on the Digi-Clone instead. Requires Digi-Clone.

Tier 5[]

Skill Type Ranks Effect
Like a Ghost
Like a Ghost
Passive 3 Grants Zane and the Digi-Clone a chance to ignore bullets. Activating an Action Skill increases this chance for a few seconds.
  • Ignore Bullet Chance: +5% per level
  • Additional Chance: +5% per level
  • Duration: 8 seconds
Boom. Enhance.
Boom. Enhance.
Passive 1 Digi-Clone consumes up to 3 Zane's grenades, and gains bonuses from each grenade consumed.
  • Gun Damage: +20% per grenade
  • Max Health: +81% per grenade
  • Fire Rate: +5% per grenade
  • Reload Speed: +31% per grenade
  • Digi-Clone Duration: +25% per grenade
Trick of the Light
Trick of the Light
Passive 3 Adds Cryo damage to attacks against enemies who are not targeting Zane.
  • Bonus Cyro Damage: +15% of damage dealt per level

Tier 6[]

Skill Type Ranks Effect
Double Barrel
Double Barrel
Passive 1 Allows the Digi-Clone to be armed with a copy of Zane's currently equipped gun. Both of them gain gun damage whenever they swap places.
  • Gun Damage: +25%

The Professional[]

Focuses on weapon handling, scoring Critical hits with his weapons and with the MNTIS Cannon, as well as his other action skills.

Starting Skill[]

Skill Type Effect
MNTIS Shoulder Cannon
MNTIS Shoulder Cannon
Action Skill Zane equips a Shoulder Mounted Cannon. Activating this skill allows Zane to fire his cannon at his crosshairs and consume one charge.
  • Max Charges: 3
  • Cooldown: 12 seconds
  • Damage scales with player level (25994 at level 72)

Tier 1[]

Skill Type Ranks Effect
Man of Focus
Man of Focus
Passive 5 Activating an Action Skill grants Zane increased Accuracy and Handling for a short time. This effect stacks.
  • Accuracy: +7% / +14% / +19% /+24%/ +29%
  • Handling: +7.4% / +13.8% /+19.4% /+24.2% /+28.6%
  • Duration: 12 seconds
  • Max Stacks: 10
Renegade (skill)
Renegade (skill)
Passive 3 After scoring a Critical Hit, Zane Regenrates Health for a short time.
  • Health Regeneration: up to +0.5% Max Health / sec per level
  • Duration: 12 seconds
Déjà Vu
Déjà Vu
Passive 5 Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
  • Chance to add ammo: 10% / 21% /31% /41% / 52%

Tier 2[]

Skill Type Ranks Effect
Colder Shoulder
Colder Shoulder
Augment - Converts Zane's MNTIS Shoulder Cannon damage to Cryo damage but deals reduced damage. Additionally, Zane gains increased cryo freeze rate.
  • Cannon Damage: -10%
  • Freeze Rate: +20%
Headsman's Hand
Headsman's Hand
Passive 5 Kill Skill. Zane gains increased critical hit damage. This effect stacks twice.
  • Critical Hit Damage: +5% /+9% /+14% /+18% /+23%
  • Duration: 8 seconds
Tunnel Vision
Tunnel Vision
Passive 3 While moving, Zane gains increased Accuracy and Handling. The quicker Zane moves, the greater the bonus.
  • Accuracy: up to +10% at default walk speed per level
  • Handling: up to +11% at default walk speed per level
Commitment (Zane skill)
Commitment (Zane skill)
Passive 5 Kill Skill. Zane gains increased Gun Damage and Action Skill Cooldown Rate.
  • Gun Damage: +5% /+9% /+14% /+18% /+23%
  • Cooldown Rate: +5% /+9% /+14% /+18% /+23%

Tier 3[]

Skill Type Ranks Effect
Wetwork
Wetwork
Augment - Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.
  • Explosion Damage scales with player level (15996 at level 72)
  • Puddle Damage scales with player level (8665 per second at level 72)
Fugitive
Fugitive
Passive 1 Zane can sprint and shoot at the same time.
Brain Drain
Brain Drain
Augment - Whenever Zane kills an enemy with a Critical Hit from his Shoulder Cannon, two charges are instantly returned.

Tier 4[]

Skill Type Ranks Effect
No Way Out
No Way Out
Augment - Whenever Zane damages an enemy with his Shoulder Cannon, that enemy is pulled to him and takes Increased Damage for a short time. Additionally, Zane's MNTIS Shoulder Cannon cooldown time is increased.
  • Cooldown: +20%
  • Damage Increase: +25%
  • Duration: 6 seconds
Domino Effect
Domino Effect
Passive 5 Whenever Zane scores a Critical Hit, he gains increased Fire Rate and Reload Speed for a short time. If he scores a Critical Hit with his Action Skill, he doubles this effect.
  • Reload Speed: +4% per level
  • Fire Rate: +3% per level
  • Duration: 8 seconds
The Art of War
The Art of War
Passive 5 After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage. This effect stacks.
  • Gun Damage: +3% per level
  • Max Stacks: 10

Tier 5[]

Skill Type Ranks Effect
Sheer Will
Sheer Will
Passive 3 Zane gains increased Action Skill Cooldown Rate. Scoring a Critical Hit increases this effect. This effect stacks.
  • Cooldown Rate: +5% per level
  • Cooldown Rate: +2.5% after critical hit per level
  • Duration: 8 seconds
  • Max Stacks: 15
Eraser
Eraser
Passive 3 Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
  • Pierced Shot Damage: +40% per enemy pierced per level
Proliferation
Proliferation
Augment - Zane's MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
  • Additional Charges: +2
  • Cannon Damage: +20% per charge

Tier 6[]

Skill Type Ranks Effect
Our Man Flynt
Our Man Flynt
Passive 1 While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
  • Bonus Damage: 25% of damage dealt


Zane skills
Under Cover Doubled Agent Hitman The Professional