Under Cover[]
Focuses: Barrier, shield improvements, survivability.
Starting Skill[]
Skill | Type | Effect |
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Barrier |
Action Skill | Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Barrier. Activating the skill again lets Zane pick up and hold the Barrier, but its size and bonuses are decreased.
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Tier 1[]
Skill | Type | Ranks | Effect |
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Adrenaline |
Passive | 5 | Increases cooldown rate of Action Skills based on remaining shields. The lower the shields, the greater the bonus.
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Hearty Stock |
Passive | 3 | Increases maximum shield capacity.
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Ready for Action |
Passive | 5 | Improves shield recharge rate and shield recharge delay.
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Tier 2[]
Skill | Type | Ranks | Effect |
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Charged Relay |
Augment | - | Zane and allies gain increased movement speed and reload speed after touching the Barrier. Requires Barrier.
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Brain Freeze |
Passive | 5 | Zane's critical hits have a chance to slow the target. This effect stacks until target is frozen.
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Stiff Upper Lip |
Passive | 3 | Whenever Zane takes damage, he gains resistance to further damage of the same type.
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Rise to the Occasion |
Passive | 5 | Grants health regeneration. Increases as shields diminish.
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Tier 3[]
Skill | Type | Ranks | Effect |
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Nanites or Some Shite |
Augment | - | Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. The lower their health, the stronger the regeneration. Requires Barrier.
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Confident Competence |
Passive | 1 | Increases gun damage and accuracy when shields are active. The lower the shields, the greater the bonuses.
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All-Rounder |
Augment | - | Upgrades the Barrier into a dome. Increases Barrier's cooldown. Requires Barrier. |
Tier 4[]
Skill | Type | Ranks | Effect |
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Retaliation |
Augment | - | Zane and allies near the Barrier gain increased gun damage whenever the Barrier takes damage. Requires Barrier.
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Really Expensive Jacket |
Passive | 1 | Reduces duration of elemental status effects applied to Zane.
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Best Served Cold |
Passive | 5 | Kill Skill. Killing an enemy triggers a cryo nova at its location.
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Futility Belt |
Passive | 1 | Increases resistance to non-elemental damage. Kill Skill. After killing an enemy, all incoming elemental damage is converted to non-elemental.
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Deterrence Field |
Augment | - | Allows the Barrier to shock and stagger enemies who touch it. Requires Barrier.
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Tier 5[]
Skill | Type | Ranks | Effect |
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Refreshment |
Passive | 3 | Grants life steal when damaging frozen enemies.
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Calm, Cool, Collected |
Passive | 1 | Whenever Zane freezes an enemy, his shield instantly begins recharging. Grants health regeneration if shield is already full. Resets cooldown and duration of Action Skills if health is already full.
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Nerves of Steel |
Passive | 3 | Increases accuracy and handling every second when shield is full.
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Tier 6[]
Skill | Type | Ranks | Effect |
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Distributed Denial |
Passive | 1 | Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Barrier. |
Doubled Agent[]
Focuses: evading and taking down enemies using Digi-Clone.
Starting Skill[]
Skill | Type | Effect |
---|---|---|
Digi-Clone |
Action Skill | Deploys a Digi-Clone that can fire at enemies. Zane can swap places with the Digi-Clone by activating the skill again. |
Tier 1[]
Skill | Type | Ranks | Effect |
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Synchronicity |
Passive | 5 |
Increases gun damage for each active Action Skill.
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Praemunitus |
Passive | 3 | Increases magazine size for Zane and the Digi-Clone.
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Borrowed Time |
Passive | 5 | Increases duration of Action Skills for each active Action Skill.
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Tier 2[]
Skill | Type | Ranks | Effect |
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Binary System |
Augment | - | Whenever Zane and the Digi-Clone swap places, cryo novas are triggered at their locations. Requires Digi-Clone.
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Donnybrook |
Passive | 5 | Kill Skill. Killing an enemy grants health regeneration and increased gun damage to both Zane and the Digi-Clone. This effect stacks twice.
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Fractal Frags |
Passive | 1 | Allows the Digi-Clone to throw a grenade based on Zane's equipped grenade mod. When the clone dies, it drops a free grenade. Kill Skill. Killing an enemy gives the clone a chance to throw a grenade.
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Duct Tape Mod |
Passive | 5 | Grants Zane a chance to also fire a grenade with the first shot fired from his gun.
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Tier 3[]
Skill | Type | Ranks | Effect |
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Schadenfreude |
Augment | - | All damage dealt to the Digi-Clone is converted to shields for Zane. Requires Digi-Clone. |
Quick Breather |
Passive | 1 | Zane's shield begins recharging immediately after he swaps places with the Digi-Clone. |
Which One's Real? |
Augment | - | Enemies are more likely to target the Digi-Clone for a few seconds after it is deployed and after Zane and the Digi-Clone swap places. Requires Digi-Clone.
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Tier 4[]
Skill | Type | Ranks | Effect |
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Doppelbanger |
Augment | - | Allows Zane to end Action Skills early. Ending an Action Skill causes the Digi-Clone to explode, dealing damage to nearby enemies. The earlier the skill is ended, the greater the damage. Requires Digi-Clone.
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Pocket Full of Grenades |
Passive | 3 | Kill Skill. Killing an enemy grants grenade regeneration. This Effect stacks twice.
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Old-U |
Passive | 1 | Activating Digi-Clone during Fight for Your Life grants Second Wind and full health, but destroys the clone. |
Supersonic Man |
Passive | 3 | Increases movement speed for each active Action Skill.
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Digital Distribution |
Augment | - | 75% of health damage Zane takes is inflicted on the Digi-Clone instead. Requires Digi-Clone. |
Tier 5[]
Skill | Type | Ranks | Effect |
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Like a Ghost |
Passive | 3 | Grants Zane and the Digi-Clone a chance to ignore bullets. Activating an Action Skill increases this chance for a few seconds.
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Boom. Enhance. |
Passive | 1 | Allows the Digi-Clone to gain bonuses by consuming Zane's grenades (up to 3).
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Trick of the Light |
Passive | 3 | Adds Cryo damage to attacks against enemies who are not targeting Zane.
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Tier 6[]
Skill | Type | Ranks | Effect |
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Double Barrel |
Passive | 1 | Allows the Digi-Clone to be armed with a copy of Zane's currently equipped gun. Both of them gain gun damage whenever they swap places.
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Hitman[]
Focuses: weakening and taking down enemies with SNTNL drone, kill skills.
Starting Skill[]
Skill | Type | Effect |
---|---|---|
SNTNL |
Action Skill | Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
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Tier 1[]
Skill | Type | Ranks | Effect |
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Violent Speed |
Passive | 5 | Kill Skill. Killing an enemy increases movement speed. This effect stacks twice.
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Cold Bore |
Passive | 5 | Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo damage.
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Violent Momentum |
Passive | 5 | Gun damage increases with movement speed.
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Tier 2[]
Skill | Type | Ranks | Effect |
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Winter's Drone |
Augment | - | Converts SNTNL's damage to cryo but reduces its damage. Requires SNTNL.
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Cool Hand |
Passive | 5 | Increases reload speed. Kill Skill. Killing an enemy increases reload speed further. This effect stacks twice.
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Drone Delivery |
Passive | 1 | Allows SNTNL to drop grenades based on Zane's grenade mod.
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Salvation |
Passive | 5 | Kill Skill. Killing an enemy grants life steal.
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Tier 3[]
Skill | Type | Ranks | Effect |
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Bad Dose |
Augment | - | Allows SNTNL to shoot radiation beam that reduces enemies' movement speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
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Seein' Red |
Passive | 1 | Activates an Action Skill automatically activates all of Zane's Kill Skills. Additionally, all of Zane's Kill Skills gain increased effect.
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Static Field |
Augment | - | Allows SNTNL to shoot shock beams at enemies, depleting their shield while recharging Zane's. Requires SNTNL.
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Tier 4[]
Skill | Type | Ranks | Effect |
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Boomsday |
Augment | - | Allows SNTNL to shoot rockets. Requires SNTNL.
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Violent Violence |
Passive | 5 | Kill Skill. Killing an enemy increases fire rate. This effect stacks twice.
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Playing Dirty |
Passive | 5 | Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
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Almighty Dronance |
Augment | - | Allows SNTNL to fire a missile barrage at an area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
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Tier 5[]
Skill | Type | Ranks | Effect |
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Good Misfortune |
Passive | 3 | Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.
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Tier 6[]
Skill | Type | Ranks | Effect |
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Death Follows Close |
Passive | 1 | Increases duration and effectiveness of all kill skills.
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The Professional[]
Focuses: Increased weapon handling, scoring critical hits with his weapons and with the MNTIS Shoulder Cannon, as well as his other action skills.
Starting Skill[]
Skill | Type | Effect |
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MNTIS Shoulder Cannon |
Action Skill | Zane equips a Shoulder Mounted Cannon. Activating this skill allows Zane to fire his cannon at his crosshairs and consume one charge.
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Tier 1[]
Skill | Type | Ranks | Effect |
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Man of Focus |
Passive | 5 | Activating an Action Skill grants Zane increased Accuracy and Handling for a short time. This effect stacks.
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Renegade (skill) |
Passive | 3 | After scoring a Critical Hit, Zane Regenrates Health for a short time.
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Déjà Vu |
Passive | 5 | Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
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Tier 2[]
Skill | Type | Ranks | Effect |
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Colder Shoulder |
Augment | - | Converts Zane's MNTIS Shoulder Cannon damage to Cryo damage but deals reduced damage. Additionally, Zane gains increased cryo freeze rate.
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Headsman's Hand |
Passive | 5 | Kill Skill. Zane gains increased critical hit damage. This effect stacks twice.
Slow Chance: +4% per rank |
Tunnel Vision |
Passive | 3 | While moving, Zane gains increased Accuracy and Handling. The quicker Zane moves, the greater the bonus.
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Commitment (Zane skill) |
Passive | 5 | Kill Skill. Zane gains increased Gun Damage and Action Skill Cooldown Rate.
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Tier 3[]
Skill | Type | Ranks | Effect |
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Wetwork |
Augment | - | Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.
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Fugitive |
Passive | 1 | Zane can sprint and shoot at the same time. |
Brain Drain |
Augment | - | Whenever Zane kills an enemy with a Critical Hit from his Shoulder Cannon, two charges are instantly returned. |
Tier 4[]
Skill | Type | Ranks | Effect |
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No Way Out |
Augment | - | Whenever Zane damages an enemy with his Shoulder Cannon, that enemy is pulled to him and takes Increased Damage for a short time. Additionally, Zane's MNTIS Shoulder Cannon cooldown time is increased.
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Domino Effect |
Passive | 5 | Whenever Zane scores a Critical Hit, he gains increased Fire Rate and Reload Speed for a short time. If he scores a Critical Hit with his Action Skill, he doubles this effect.
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The Art of War |
Passive | 5 | After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage. This effect stacks.
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Tier 5[]
Skill | Type | Ranks | Effect |
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Sheer Will |
Passive | 3 | Zane gains increased Action Skill Cooldown Rate. Scoring a Critical Hit increases this effect. This effect stacks.
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Eraser |
Passive | 3 | Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
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Proliferation |
Augment | - | Zane's MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
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Tier 6[]
Skill | Type | Ranks | Effect |
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Our Man Flynt |
Passive | 1 | While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
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