Under Cover

Focuses: Barrier, shield improvements, survivability.

Starting Skill

Skill Type Effect
Barrier
Barrier
Action Skill Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Barrier. Activating the skill again lets Zane pick up and hold the Barrier, but its size and bonuses are decreased.
  • Duration: 14 seconds
  • Cooldown: 24 seconds
  • Damage Bonus: +25%

Tier 1

Skill Type Ranks Effect
Adrenaline
Adrenaline
Passive 5 Increases cooldown rate of Action Skills based on remaining shields. The lower the shields, the greater the bonus.
  • Cooldown Rate: up to +7% / +14% / +21% / +28% / +35%
Hearty Stock
Hearty Stock
Passive 3 Increases maximum shield capacity.
  • Max Shields: +10% / +20% / +30%
Ready for Action
Ready for Action
Passive 5 Improves shield recharge rate and shield recharge delay.
  • Shield Recharge Rate: +6% / +12% / +18% / +24% / +30%
  • Shield Recharge Delay: -7% / -14% / -21% / -28% / -35%

Tier 2

Skill Type Ranks Effect
Charged Relay
Charged Relay
Augment - Zane and allies gain increased movement speed and reload speed after touching the Barrier. Requires Barrier.
  • Reload Speed: +20%
  • Movement Speed: +11%
  • Duration: 8 seconds
Brain Freeze
Brain Freeze
Passive 5 Zane's critical hits have a chance to slow the target. This effect stacks until target is frozen.
  • Slow Chance: +4% / +8% / +12% / +16% / +20%
Stiff Upper Lip
Stiff Upper Lip
Passive 3 Whenever Zane takes damage, he gains resistance to further damage of the same type.
  • Damage Resistance: +6% / +12% / +16%
Rise to the Occasion
Rise to the Occasion
Passive 5 Grants health regeneration. Increases as shields diminish.
  • Health Regeneration: up to +1% / +2% / +3% / +4% / +5% of Max Health per second

Tier 3

Skill Type Ranks Effect
Nanites or Some Shite
Nanites or Some Shite
Augment - Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. The lower their health, the stronger the regeneration. Requires Barrier.
  • Health Regeneration: up to +4% of Max Health per second
  • Shield Recharge Delay: -33%
  • Reload Speed: +11%
Confident Competence
Confident Competence
Passive 1 Increases gun damage and accuracy when shields are active. The lower the shields, the greater the bonuses.
  • Gun Damage: up to +35%
  • Accuracy: up to +33%
All-Rounder
All-Rounder
Augment - Upgrades the Barrier into a dome. Increases Barrier's cooldown. Requires Barrier.

Tier 4

Skill Type Ranks Effect
Retaliation
Retaliation
Augment - Zane and allies near the Barrier gain increased gun damage whenever the Barrier takes damage. Requires Barrier.
  • Gun Damage: +10%
  • Duration: 3 seconds
Really Expensive Jacket
Really Expensive Jacket
Passive 1 Reduces duration of elemental status effects applied to Zane.
  • Status Effect Duration: -50%
Best Served Cold
Best Served Cold
Passive 5 Kill Skill. Killing an enemy triggers a cryo nova at its location.
  • Damage: 2
  • Cooldown: 3 seconds
Futility Belt
Futility Belt
Passive 1 Increases resistance to non-elemental damage. Kill Skill. After killing an enemy, all incoming elemental damage is converted to non-elemental.
  • Damage Reduction: +15%
  • Duration: 8 seconds
Deterrence Field
Deterrence Field
Augment - Allows the Barrier to shock and stagger enemies who touch it. Requires Barrier.
  • Shock Damage: 27

Tier 5

Skill Type Ranks Effect
Refreshment
Refreshment
Passive 3 Grants life steal when damaging frozen enemies.
  • Life Steal: 8% / 16% / 24% of damage dealt
Calm, Cool, Collected
Calm, Cool, Collected
Passive 1 Whenever Zane freezes an enemy, his shield instantly begins recharging. Grants health regeneration if shield is already full. Resets cooldown and duration of Action Skills if health is already full.
  • Health Regeneration: up to +3% of Max Health per second
  • Regeneration Duration: 3 seconds
Nerves of Steel
Nerves of Steel
Passive 3 Increases accuracy and handling every second when shield is full.
  • Accuracy (per stack): +2% / +4% / +6%
  • Handling (per stack): +2.4% / +4.8% / +7%
  • Max Stacks: 15

Tier 6

Skill Type Ranks Effect
Distributed Denial
Distributed Denial
Passive 1 Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Barrier.

Doubled Agent

Focuses: evading and taking down enemies using Digi-Clone.

Starting Skill

Skill Type Effect
Digi-Clone
Digi-Clone
Action Skill Deploys a Digi-Clone that can fire at enemies. Zane can swap places with the Digi-Clone by activating the skill again.

Tier 1

Skill Type Ranks Effect
Synchronicity
Synchronicity
Passive 5

Increases gun damage for each active Action Skill.

  • Gun Damage: +4% / +8% / +12% / +16% / ​+20%​ per active Action Skill
Praemunitus
Praemunitus
Passive 3 Increases magazine size for Zane and the Digi-Clone.
  • Magazine Size: +8.3% / +16.7% / +25%
Borrowed Time
Borrowed Time
Passive 5 Increases duration of Action Skills for each active Action Skill.
  • Action Skill Duration: +6% / +12% / +18% / +24% / +30% per active Action Skill

Tier 2

Skill Type Ranks Effect
Binary System
Binary System
Augment - Whenever Zane and the Digi-Clone swap places, cryo novas are triggered at their locations. Requires Digi-Clone.
  • Nova Damage: 46
Donnybrook
Donnybrook
Passive 5 Kill Skill. Killing an enemy grants health regeneration and increased gun damage to both Zane and the Digi-Clone. This effect stacks twice.
  • Gun Damage: +3% / +6% / +9% / +12% / +15%
  • Health Regeneration: +0.5% / +1% / +1.5% / +2% / +2.5% of Missing Health per second
Fractal Frags
Fractal Frags
Passive 1 Allows the Digi-Clone to throw a grenade based on Zane's equipped grenade mod. When the clone dies, it drops a free grenade. Kill Skill. Killing an enemy gives the clone a chance to throw a grenade.
  • Grenade Chance: 30%
Duct Tape Mod
Duct Tape Mod
Passive 5 Grants Zane a chance to also fire a grenade with the first shot fired from his gun.
  • Grenade Chance: 4% / 8% / 12% / 16% / 20%
  • Cooldown: 8 seconds

Tier 3

Skill Type Ranks Effect
Schadenfreude
Schadenfreude
Augment - All damage dealt to the Digi-Clone is converted to shields for Zane. Requires Digi-Clone.
Quick Breather
Quick Breather
Passive 1 Zane's shield begins recharging immediately after he swaps places with the Digi-Clone.
Which One's Real?
Which One's Real?
Augment - Enemies are more likely to target the Digi-Clone for a few seconds after it is deployed and after Zane and the Digi-Clone swap places. Requires Digi-Clone.
  • Duration: 4 seconds

Tier 4

Skill Type Ranks Effect
Doppelbanger
Doppelbanger
Augment - Allows Zane to end Action Skills early. Ending an Action Skill causes the Digi-Clone to explode, dealing damage to nearby enemies. The earlier the skill is ended, the greater the damage. Requires Digi-Clone.
  • Damage: up to 280
Pocket Full of Grenades
Pocket Full of Grenades
Passive 3 Kill Skill. Killing an enemy grants grenade regeneration. This Effect stacks twice.
  • Grenade Regeneration: 5% / 10% / 15%
  • Duration: 8 seconds
Old-U
Old-U
Passive 1 Activating Digi-Clone during Fight for Your Life grants Second Wind and full health, but destroys the clone.
Supersonic Man
Supersonic Man
Passive 3 Increases movement speed for each active Action Skill.
  • Movement Speed: +4% / +8% / +12% per active Action Skill
Digital Distribution
Digital Distribution
Augment - 75% of health damage Zane takes is inflicted on the Digi-Clone instead. Requires Digi-Clone.

Tier 5

Skill Type Ranks Effect
Like a Ghost
Like a Ghost
Passive 3 Grants Zane and the Digi-Clone a chance to ignore bullets. Activating an Action Skill increases this chance for a few seconds.
  • Ignore Bullet Chance: 2% / 4% / 6%
  • Additional Chance: +3% / +6% / +9%
  • Duration: 8 seconds
Boom. Enhance.
Boom. Enhance.
Passive 1 Allows the Digi-Clone to gain bonuses by consuming Zane's grenades (up to 3).
  • Gun Damage: +20% per grenade
  • Max Health: +81% per grenade
  • Fire Rate: +5% per grenade
  • Reload Speed: +31% per grenade
  • Digi-Clone Duration: +25% per grenade
Trick of the Light
Trick of the Light
Passive 3 Adds Cryo damage to attacks against enemies who are not targeting Zane.
  • Bonus Shock Damage: 12% / 24% / 36% of damage dealt (per Hotfix notes, but in game still reports 6/12/18 as of 11/22/2019)

Tier 6

Skill Type Ranks Effect
Double Barrel
Double Barrel
Passive 1 Allows the Digi-Clone to be armed with a copy of Zane's currently equipped gun. Both of them gain gun damage whenever they swap places.
  • Gun Damage: +25%

Hitman

Focuses: weakening and taking down enemies with SNTNL drone, kill skills.

Starting Skill

Skill Type Effect
SNTNL
SNTNL
Action Skill Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
  • Duration: 24 seconds
  • Cooldown: 60 seconds

Tier 1

Skill Type Ranks Effect
Violent Speed
Violent Speed
Passive 5 Kill Skill. Killing an enemy increases movement speed. This effect stacks twice.
  • Movement Speed: +4% / +8% / +12% / +16% / +20%
  • Duration: 8 seconds
Cold Bore
Cold Bore
Passive 5 Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo damage.
  • Weapon Swap Speed: +13% / +23% / +31% / +38% / +43%
  • Bonus Cryo Damage: +6% / +12% / +18% / +24% / +30%
Violent Momentum
Violent Momentum
Passive 5 Gun damage increases with movement speed.
  • Gun Damage: +4% / +8% / +12% / +16% / +20% at default walk speed

Tier 2

Skill Type Ranks Effect
Winter's Drone
Winter's Drone
Augment - Converts SNTNL's damage to cryo but reduces its damage. Requires SNTNL.
  • Drone Damage: -20%
Cool Hand
Cool Hand
Passive 5 Increases reload speed. Kill Skill. Killing an enemy increases reload speed further. This effect stacks twice.
  • Reload Speed: +2.9% / +5.7% / +8.3% / +10.7% / +13%
  • Reload Speed after Kill: +4% / +7% / +11% / +14% / +17%
  • Duration: 8 seconds
Drone Delivery
Drone Delivery
Passive 1 Allows SNTNL to drop grenades based on Zane's grenade mod.
  • Cooldown: 15 seconds
Salvation
Salvation
Passive 5 Kill Skill. Killing an enemy grants life steal.
  • Life Steal: +2% / +4% / +6% / +8% / +10% of damage dealt
  • Duration: 8 seconds

Tier 3

Skill Type Ranks Effect
Bad Dose
Bad Dose
Augment - Allows SNTNL to shoot radiation beam that reduces enemies' movement speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
  • Fire Rate: +2% per enemy
  • Movement Speed: +6% per enemy
  • Damage: 4 per second
  • Duration: 12 seconds
  • Cooldown: 8 seconds
Seein' Red
Seein' Red
Passive 1 Activates an Action Skill automatically activates all of Zane's Kill Skills. Additionally, all of Zane's Kill Skills gain increased effect.
  • Kill Skill Bonus +15%
Static Field
Static Field
Augment - Allows SNTNL to shoot shock beams at enemies, depleting their shield while recharging Zane's. Requires SNTNL.
  • Shield Damage: 2 per second
  • Cooldown: 2 seconds

Tier 4

Skill Type Ranks Effect
Boomsday
Boomsday
Augment - Allows SNTNL to shoot rockets. Requires SNTNL.
  • Rocket Damage: 21
Violent Violence
Violent Violence
Passive 5 Kill Skill. Killing an enemy increases fire rate. This effect stacks twice.
  • Fire Rate: +3% / +6% / +9% / +12% / +15%
  • Duration: 8 seconds
Playing Dirty
Playing Dirty
Passive 5 Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
  • Extra Shot Chance: +10% / +20% / +30% / +40% / +50%
Almighty Dronance
Almighty Dronance
Augment - Allows SNTNL to fire a missile barrage at an area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
  • Missile Damage: 32
  • Missiles per Barrage: 4

Tier 5

Skill Type Ranks Effect
Good Misfortune
Good Misfortune
Passive 3 Kill Skill. Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.
  • Duration Bonus: 6% / 12% / 18%

Tier 6

Skill Type Ranks Effect
Death Follows Close
Death Follows Close
Passive 1 Increases duration and effectiveness of all kill skills.
  • Kill Skill Duration: +7 seconds
  • Kill Skill Bonus: +25%

The Professional

Focuses: weakening and taking down enemies with SNTNL drone, kill skills.

Starting Skill

Skill Type Effect
MNTIS Shoulder Cannon
MNTIS Shoulder Cannon
Action Skill Zane equips a Shoulder Mounted Cannon. Activating this skill allows Zane to fire his cannon at his crosshairs and consume one charge.
  • Max Charges: 3
  • Cooldown: 12 seconds
  • Damage: 14219

Tier 1

Skill Type Ranks Effect
Man of Focus
Man of Focus
Passive 5 Activating an Action Skill grants Zane increased Accuracy and Handling for a short time. This effect stacks.
  • Accuracy: +7%
  • Handling: +7.4%
  • Duration: 12 seconds
  • Max Stacks: 12
Renegade (skill)
Renegade (skill)
Passive 3 After scoring a Critical Hit, Zane Regenrates Health for a short time.
  • Health Regeneration: up to 0.5% Max Health / sec
  • Duration: 12 seconds
Déjà Vu
Déjà Vu
Passive 5 Whenever Zane kills an enemy with a Critical Hit, there is a chance for 1 ammo to be added to his magazine.
  • Chance to add ammo: 10%

Tier 2

Skill Type Ranks Effect
Colder Shoulder
Colder Shoulder
Augment - Converts Zane's MNTIS Shoulder Cannon damage to Cryo damage but deals reduced damage. Additionally, Zane gains increased cryo freeze rate.
  • Cannon Damage: -10%
  • Freeze Rate: +20%
Headsman's Hand
Headsman's Hand
Passive 5 Kill Skill. Zane gains increased critical hit damage. This effect stacks twice.

Slow Chance: +4% per rank

Tunnel Vision
Tunnel Vision
Passive 3 While moving, Zane gains increased Accuracy and Handling. The quicker Zane moves, the greater the bonus.
  • Accuracy: up to +10% at default walk speed
  • Handling: up to +11% at default walk speed
Commitment (Zane skill)
Commitment (Zane skill)
Passive 5 Kill Skill. Zane gains increased Gun Damage and Action Skill Cooldown Rate.
  • Gun Damage: +4%
  • Cooldown Rate: +4%

Tier 3

Skill Type Ranks Effect
Wetwork
Wetwork
Augment - Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.
  • Explosion Damage: 8532
  • Puddle Damage: 4740 per second
Fugitive
Fugitive
Passive 1 Zane can sprint and shoot at the same time.
Brain Drain
Brain Drain
Augment - Whenever Zane kills an enemy with a Critical Hit from his Shoulder Cannon, two charges are instantly returned.

Tier 4

Skill Type Ranks Effect
No Way Out
No Way Out
Augment - Whenever Zane damages an enemy with his Shoulder Cannon, that enemy is pulled to him and takes Increased Damage for a short time. Additionally, Zane's MNTIS Shoulder Cannon cooldown time is increased.
  • Cooldown: +20%
  • Damage Increase: +25%
  • Duration: 6 seconds
Domino Effect
Domino Effect
Passive 5 Whenever Zane scores a Critical Hit, he gains increased Fire Rate and Reload Speed for a short time. If he scores a Critical Hit with his Action Skill, he doubles this effect.
  • Reload Speed: +4%
  • Fire Rate: +3%
  • Duration: 8 seconds
The Art of War
The Art of War
Passive 5 After activating an Action Skill or Action Skill Ability, Zane's next shot fired from his weapon deals Increased Damage. This effect stacks.
  • Gun Damage: +3%
  • Max Stacks: 10

Tier 5

Skill Type Ranks Effect
Sheer Will
Sheer Will
Passive 3 Zane gains increased Action Skill Cooldown Rate. Scoring a Critical Hit increases this effect. This effect stacks.
  • Cooldown Rate: +5%
  • Cooldown Rate: +2.5% after critical hit
  • Duration: 8 seconds
  • Max Stacks: 15
Eraser
Eraser
Passive 3 Zane's Critical Hits pierce through enemies for all weapons, dealing Increased Damage for every enemy pierced.
  • Pierced Shot Damage: +40% per enemy pierced
Proliferation
Proliferation
Augment - Zane's MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
  • Additional Charges: +2
  • Cannon Damage: +20% per charge

Tier 6

Skill Type Ranks Effect
Our Man Flynt
Our Man Flynt
Passive 1 While aiming down sights, Zane's weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
  • Bonus Damage: 25% of damage dealt


Zane skills
Under Cover Doubled Agent Hitman The Professional
Community content is available under CC-BY-SA unless otherwise noted.