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===Strategy===
 
===Strategy===
 
After level 16 in [[Sanctuary]], a group of people are found standing around the body of Justin Macready. Marshall Friedman speaks, explaining that one of the Gutter quadruplets in front of him killed the dead man. Friedman needs the assistance of an interrogator to determine guilt. Talking to [[Marcus]], [[Moxxi]], and [[Zed]] will reveal information which can be used to deduce which of the four suspects committed the crime.
 
After level 16 in [[Sanctuary]], a group of people are found standing around the body of Justin Macready. Marshall Friedman speaks, explaining that one of the Gutter quadruplets in front of him killed the dead man. Friedman needs the assistance of an interrogator to determine guilt. Talking to [[Marcus]], [[Moxxi]], and [[Zed]] will reveal information which can be used to deduce which of the four suspects committed the crime.
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Take a step back and take a look at their health bars. Examine which ones have shields, which ones are fully healed, and what types of weapons they have. This is enough information to solve the crime on its own, but for an extra hint check the position of the victim's hands.
   
 
===Completion===
 
===Completion===

Revision as of 03:17, October 11, 2012

Walkthrough

Objectives

"Hey. Feel like solvin' a murder? I'm the Marshall around these parts. One of these Gutter quadruplets pulled the trigger on that boy over there. Consider yourself deputized - ask around at Moxxi and Zed's, figure out which one of these identical scum-stains pulled the trigger. Otherwise I'll just have to hang 'em all, and I don't got that kinda time."

Strategy

After level 16 in Sanctuary, a group of people are found standing around the body of Justin Macready. Marshall Friedman speaks, explaining that one of the Gutter quadruplets in front of him killed the dead man. Friedman needs the assistance of an interrogator to determine guilt. Talking to Marcus, Moxxi, and Zed will reveal information which can be used to deduce which of the four suspects committed the crime.

Take a step back and take a look at their health bars. Examine which ones have shields, which ones are fully healed, and what types of weapons they have. This is enough information to solve the crime on its own, but for an extra hint check the position of the victim's hands.

Completion

"Thanks again."

Notes

  • If the wrong culprit is selected, the real killer will speak up. The delay during which he escapes allows players to select another culprit for the correct answer.
  • The mission will complete regardless of which accused is selected as the culprit.

Trivia

  • The mission's name is a reference to the song "Won't Get Fooled Again" by The Who, which is used in the opening theme of CSI: MIami. When the player accuses the right culprit, the marshal will walk up to and execute him. He then makes a pun about how the culprit's point-blank sniper rifle shot to the throat "...was a long shot." Horatio from CSI: Miami is know to make similar puns right before the opening theme plays.
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