“Look out, everybody, things are about to get awesome!”
Every skill tree of Wilhelm tends to focus on one member of the Wilhelm-Wolf-Saint trio, though some abilities have effects that are beneficial to the whole team.
This skill tree focuses mainly on increasing the firepower and deadliness of Wolf while also increasing Wilhelm's effectiveness while using elemental weapons. This tree also provides benefits to Wolf and Saint's duration and cooldown.
|Afterburner||1||5||+6% Wolf Air Speed per level|
+5% Reload Speed per level
+5% Bullet Speed per level
|Fire Support||1||5||+3% Guns Damage, +5% Wolf Damage, per skill level|
|Venom Bolts||2||5||Wolf Ability. Wolf's shots deals corrosive damage with the chance: 10% initially, +5% per skill level.|
Guns and grenades have +2% per level Corrode Chance and +4% per level Corrode Damage.
|Suppression||2||5||Kill Skill. Killing an enemy gives for a short time, per skill level:|
+6% Fire Rate
+15% Wolf Fire Rate
|Laser Guided||3||1||When you activate Wolf and Saint, or press the action skill button while they are active, Saint Paints the target under your reticle. Wolf focuses attacks on the Painted target, which receives increased by 25% Damage from all sources.|
Wolf and Saint's Duration gets +5 seconds if the Painted target is killed.
|Rolling Thunder||4||5||While Wolf is alive, you will gain a stack of Rolling Thunder every 5 seconds, Wolf's Damage is increased by 2% per stack per skill level.|
|Kill Switch||4||1||Wolf Ability. Whenever Wolf is recalled, runs out of Health, or expires, it will dive bomb enemies with an explosive effect!|
|Scramble||4||5||When Wolf is destroyed, it is replaced once for free, and Wolf and Saint's Duration is increased: 30% initially, then +5% per skill level.|
|Cold War||5||5||+2% Freeze chance per level of Cryo weapons|
+5% Freeze chance per skill level for weapons with Shock, Incendiary, or Corrosive status effect if its status effect is applied.
|Escalation||5||5||+5% Critical Hit Damage per level|
-0.60 seconds at remaining Wolf and Saint's Cooldown, at each Critical Hit per skill level
Cooldown: 6 seconds
|Omega Strike||6||1||Wolf Ability. Wolf periodically launches a deadly missile strike against its targets.|
This skill tree focuses mainly on improving Wilhelm himself while also giving Wolf some upgrades.
|Laser Focus||1||5||Increases Gun Damage and Magazine Size with all Laser Weapons.
Laser Damage : +4% per rank
Laser Magazine Size : +4 initially, then +2 per rank
|Man and Machine||1||5||Increases Shield Capacity and Maximum Health for you and Wolf.
Maximum Health and Shield Capacity : +3% per rank
Wolf Maximum Health and Shield Capacity : +5% per rank
|First to Fight||2||5||Increases your Gun Damage. This bonus is lost 5 seconds after you deal damage, and is regained after 5 seconds of you not dealing or taking damage.
Gun Damage : +8% per rank
|Targeting Scope||2||5||Kill Skill. Killing an enemy gives you increased Accuracy and Critical Damage for a few seconds.
Critical Damage : +10% per rank
Accuracy : +5% per rank
|Power Fist||3||1||Cyborg Augmentation : Arm
Melee Override. Press (melee) to perform an explosive punch with extended range. This ability has a cooldown.
Cooldown 12 seconds. "I am now authorized to use physical force."
|Emergency Response||4||5||Emergency Response is activated whenever your Shield becomes depleted, increasing your Fire Rate and Reload Speed, and Wolf's Fire Rate, for a short duration. Your shield must fully recharge between activations.
Reload Speed, Fire Rate and Wolf's Fire Rate : +10% per rank
Duration : 15 seconds
|Shock Absorber||4||1||Cyborg Augmentation : Legs.
You can shoot while Sprinting. While doing so, you gain bonus Gun Damage, and suffer no accuracy penalties.
Gun damage +20%
|Divert Power||4||5||When your Shields are depleted and your Health is low, taking Damage causes you to gain massive Shield Regeneration and Damage Resistance for a few seconds. This ability has a cooldown.
(For rank 1)
Health Threshold: 30%
Cooldown: 25 seconds
Duration: 3 seconds
Damage Resistance: +50.0% initially,+66.7% at rank 2, +75% at rank 3, +80% at rank 4, +83.3% at rank 5
Recharges 20% of your shield per rank
|Meteor Slam||5||5||Increases the Damage Radius of your Slam ability.|
|Welcome to the Gun Show||5||5||You are better with guns in nearly every regard. Increases Gun Damage, Reload Speed, Magazine Size, Accuracy, and reduces Recoil.
Weapon Damage, Reload Speed, Magazine Size, Accuracy, Recoil Reduction : +3% per rank
|Vengeance Cannon||6||1||Cyborg Augmentation: Weapon.
Whenever your Shield becomes depleted, you activate your shoulder-mounted Vengeance Cannon. The Vengeance Cannon fires Incendiary Laser Blasts in tandem with your equipped weapon for a short period of time. Your Shield must fully recharge between activations.
Active Duration: 12 seconds
This skill tree focuses mainly on increasing the supporting abilities of Saint while also increasing Wilhelm's survivability.
This tree also provides benefits to Wolf and Saint's duration and cooldown.
|Auxiliary Tanks||1||5||Increases Wolf and Saint's Duration by 2 seconds per rank, and Cooldown Rate by 3% per rank.|
|Fortify||1||5||Increases Max Health for you and Wolf by 3% per rank.
Additionally, while Saint is active you deal increased Damage with all gun types by 4% per rank.
Saint will occasionally boost the Shields of you and your friends by 8% of your shield capacity per rank.
Additionally, Saint gains an +0.6% of your Max Health / sec. bonus to the rate at which he regenerates your health per rank.
|Heatsinks||2||5||Improves Shield Recharge rate by 6% per rank and Shield Recharge Delay by an initial -4%, then a -3% per rank.
This bonus is doubled while Wolf and Saint are on cooldown
|Termination Protocols||3||1||Fight for your life is replaced by Termination Protocols. During Termination Protocols you can walk at a reduced speed, fire your weapons, and you constantly shock nearby enemies. If the timer runs out, your power core goes critical, releasing a Nuclear Explosion.|
|Rapid Reinforcement||4||5||Kill Skill.
Killing an enemy increases your cooldown rate for Wolf and Saint by 4% per rank, increases your movement speed by 3% per rank, and your Reload Speed by 8% per rank for a short time.
|Zero Hour||4||1||Saint Ability.
When Saint is recalled or expires, he explodes, deploying a Healing Zone underneath you that lasts 12 seconds. You and your friends Regenerate 8% of your max health Health / sec. while standing in the zone.
|Hazmat Containment System||4||5||If you have an Incendiary, Shock, or Corrosive Status Effect on you, you and your friends gain an initial 17%, plus 12% per rank Resistance to that element.
Additionally, you will occasionally spread that Status Effect to nearby enemies while it's active.
|Kinetic Armor||5||5||Increases your Maximum Health by 5% per rank.
Additionally, close range attackers have a 5% per rank chance to be struck by Explosive Feedback. The closer the enemy is to you the more likely he is to be struck.
|Hard to Kill (Wilhelm)||5||5||Whenever you are shot or struck by an enemy, you gain a stack of Hard To Kill (Maximum stack count is 100 at any/all ranks) reducing all Damage by 0.1% per stack, and an additional 0.1% per rank received.
All stacks are removed after a few seconds of taking no damage.
Immediately after being summoned, Saint will release an Energy Wave that will Overcharge you and any nearby friends for 10 seconds.
Overcharged players gain increased Movement speed by 15%, Fire rate by 75%, Reload Speed by 75%, and Ammo Regeneration by +10.
- The standard bolts fired by the Wolf drone are non-elemental but deal less damage to enemy shields.