Borderlands Wiki
No edit summary
m (Grammar typo fix)
(5 intermediate revisions by 4 users not shown)
Line 29: Line 29:
 
*Weaken Bloodwing
 
*Weaken Bloodwing
 
*Get Claptrap upgrade
 
*Get Claptrap upgrade
**+ Collect slag samples: 0/10
+
**+ Collect Slag samples: 0/10
 
*Deliver upgrade to Claptrap
 
*Deliver upgrade to Claptrap
   
 
===Strategy===
 
===Strategy===
Upon entering the Wildlife Exploitation Preserve, several groups of [[stalker (enemy)|stalkers]] block the way to Mordecai. As with all stalkers, shock weaponry is very effective. Make your way to Mordecai's perch, where he explains that Bloodwing has been captured and that the Claptrap upgrade was with Bloodwing. Thus, a rescue is in order. He lends aid in this task by providing a little sniper support from his high vantage point.
+
Upon entering the Wildlife Exploitation Preserve, several groups of [[stalker (enemy)|stalkers]] block the way to Mordecai. As with all stalkers, shock weaponry is very effective. At Mordecai's perch, he explains that Bloodwing has been captured and that the Claptrap upgrade was with Bloodwing. He lends aid by providing sniper support from his high vantage point.
   
The gate into the [[Hyperion (faction)|Hyperion]] complex is initially blocked, and to get it to open, some [[loader]]s will need to be damaged, but not destroyed. Otherwise, after a certain amount of time the door will open. Once three have been reduced to half health, the gate will be opened for reinforcements to respond. It remains open from this point on and the remaining force can be safely decimated.
+
The gate into the [[Hyperion (faction)|Hyperion]] complex is initially blocked, and to get it to open, some [[loader]]s will need to be damaged, but not destroyed. Otherwise, after a certain amount of time, the door will open. Once three have been reduced to half health, the gate will be opened for reinforcements to respond. It remains open from this point on and the remaining force can be decimated.
   
Along the dock, a variety of loaders and Hyperion personnel will attack, along with [[surveyor]]s, which should be prioritized. Corrosive weapons are a valuable asset when dealing with the high concentration of loaders. Beyond the dockyard is a spacious [[skag]] pen with only two exits: a ladder in a corner near the dockyard, and a broken pipe that can be climbed to penetrate deeper into the complex. [[Badass]] shock and fire skags can randomly spawn in this area, making it a hazardous area to get through. There are more stalkers and skags in the grassy region beyond, before reaching the next Hyperion structure.
+
Along the dock, a variety of loaders and Hyperion personnel will attack, along with [[surveyor]]s, which should be prioritized. Corrosive weapons are a valuable asset when dealing with the high concentration of loaders. Beyond the dockyard is a spacious [[skag]] pen with only two exits: a ladder in a corner near the dockyard, and a broken pipe that has to be climbed to continue into the complex. [[Badass]] skags can randomly spawn in this area, making it a hazardous area to get through. There are more stalker and skags in the grassy region beyond, before reaching the next Hyperion structure.
   
Eventually the battles with Hyperion forces and Pandoran fauna give way to the Specimen Maintenance facility. At this point Jack springs a trap and a number of penned creatures are set loose. Some of these are Badass Elemental Skags.
+
Eventually, the battles with Hyperion forces and Pandoran fauna give way to the Specimen Maintenance facility. At this point, Jack releases a number of penned creatures. Two badass elemental skags will spawn here.
   
The remaining encounters consist of more Hyperion personnel and rogue creatures until these finally give way to the endgame boss fight. It's at this point that it is revealed how Bloodwing has been experimented on and become a giant [[Bloodwing (boss)|Slagged Bloodwing]]. She now possesses various elemental damage types, and the first one unveiled is fire.
+
The remaining encounters consist of more Hyperion personnel and rogue creatures until these give way to the endgame boss fight. It's at this point that it is revealed how Bloodwing has been experimented on and become a giant [[Bloodwing (boss)|Slagged Bloodwing]]. She now possesses various elemental damage types, and the first one unveiled is fire.
   
Slagged Bloodwing has a few forms of attack. In flight, she will either dive bomb prey (which can be avoided by evading when Mordecai shouts an alert), a claw attack (which can be avoided by running perpendicular to the bird), or breathe elemental projectiles (which can be outmaneuvered or blocked by cover). Sometimes Bloodwing also lands, where she can still perform powerful elemental and melee attacks. She also has a seldom-used defensive action that wraps her wings around her like a shield.
+
Slagged Bloodwing has a few forms of attack. In flight, she will either dive bomb prey (which can be avoided by evading when Mordecai shouts an alert), a claw attack (which can be avoided by running perpendicular to the bird), or breathe elemental projectiles (which can be outmaneuvered or blocked by cover). Sometimes Bloodwing also lands, where she can still perform powerful elemental and melee attacks. She also has a seldom-used defensive action by shielding herself with her wings.
   
After being reduced to about half health, Jack imbues Bloodwing with shock. Bloodwing retains the same attacks, except with shock damage this time, and is also healed to about 75% health. After being further injured to 25% or so, Jack imbues her with corrosion and again heals her to 50%. Reducing her health to 0% prior to the corrosive phase does not defeat her.
+
After being reduced to 50% health, Jack imbues Bloodwing with shock. Bloodwing retains the same attacks, except with shock damage this time, and is also healed to 75% health. After being further injured to 25%, Jack imbues her with corrosion and again heals her to 50%. Reducing her health to 0% prior to the corrosive phase does not defeat her.
   
When the battle concludes, the bird is tranquilized by Mordecai in the hopes of reviving her. But Jack reveals the last power to be explosion. The bird's head explodes when the explosive collar around her neck is detonated by Jack. Bloodwing's defeat signals the end of the mission, and the only thing left to do is recover the CL4P-TRP upgrade from her body and return to Roland in [[Sanctuary]].
+
When the battle concludes, the bird is tranquilized by Mordecai in the hopes of healing her. Jack reveals the last power to be explosive and kills Bloodwing by detonating an explosive collar. Bloodwing's defeat signals the end of the mission, making Claptrap's software upgrade available for retrieval and installation.
   
 
===Completion===
 
===Completion===
Line 57: Line 57:
   
 
==Notes==
 
==Notes==
*Skags and loaders in the preserve may drop Slag samples in the optional objective for the mission.
+
*There are 12 slag samples pre-placed throughout the area for the optional objective 'Collect Slag samples (10)'
  +
**The slag samples will respawn even if it was previously collected.
*After Mordecai fires explosive rounds at loaders towards the end of the mission, he will continue to use the deadly munitions until the Vault Hunters leave the map. This can be observed by returning to the docks, if the enemies there have respawned.
 
  +
**Skags and Loaders in the preserve may drop additional Slag samples.
 
*After Mordecai fires explosive rounds at loaders towards the end of the mission, he will continue to use that ammo type until the Vault Hunters leave the map. This can be observed by respawned enemies in the docks.
 
*If the fight is abandoned by quitting out of the game before Bloodwing's defeat, she will be visible from the entrance of the map. She can be shot while outside of the arena, triggering her health bar to appear.
 
*If the fight is abandoned by quitting out of the game before Bloodwing's defeat, she will be visible from the entrance of the map. She can be shot while outside of the arena, triggering her health bar to appear.
 
*The Sanctuary is the location of taking, launching, completing of the last objective and the Turn In of this mission.
 
*The Sanctuary is the location of taking, launching, completing of the last objective and the Turn In of this mission.
Line 71: Line 73:
 
{{Borderlands 2 Missions|BL2|main}}
 
{{Borderlands 2 Missions|BL2|main}}
   
  +
<!-- Interwiki links -->
  +
[[fr:Protection de la nature]]
 
[[ru:Заповедник]]
 
[[ru:Заповедник]]
 
[[uk:Заповітна Зона (Завдання)]]
 
[[uk:Заповітна Зона (Завдання)]]

Revision as of 14:00, 28 February 2020

[[Category:Sanctuary missions]]

Wildlife Preservation is a story mission in Borderlands 2 given by Roland. The mission is performed in Sanctuary, The Highlands and Wildlife Exploitation Preserve locations.

Walkthrough

Objectives

  • Go to Wildlife Exploitation Preserve
  • Find Mordecai
  • Infiltrate shipping yard
  • Find holding cells
  • Find Bloodwing
  • Rescue Bloodwing
  • Weaken Bloodwing
  • Get Claptrap upgrade
    • + Collect Slag samples: 0/10
  • Deliver upgrade to Claptrap

Strategy

Upon entering the Wildlife Exploitation Preserve, several groups of stalkers block the way to Mordecai. As with all stalkers, shock weaponry is very effective. At Mordecai's perch, he explains that Bloodwing has been captured and that the Claptrap upgrade was with Bloodwing. He lends aid by providing sniper support from his high vantage point.

The gate into the Hyperion complex is initially blocked, and to get it to open, some loaders will need to be damaged, but not destroyed. Otherwise, after a certain amount of time, the door will open. Once three have been reduced to half health, the gate will be opened for reinforcements to respond. It remains open from this point on and the remaining force can be decimated.

Along the dock, a variety of loaders and Hyperion personnel will attack, along with surveyors, which should be prioritized. Corrosive weapons are a valuable asset when dealing with the high concentration of loaders. Beyond the dockyard is a spacious skag pen with only two exits: a ladder in a corner near the dockyard, and a broken pipe that has to be climbed to continue into the complex. Badass skags can randomly spawn in this area, making it a hazardous area to get through. There are more stalker and skags in the grassy region beyond, before reaching the next Hyperion structure.

Eventually, the battles with Hyperion forces and Pandoran fauna give way to the Specimen Maintenance facility. At this point, Jack releases a number of penned creatures. Two badass elemental skags will spawn here.

The remaining encounters consist of more Hyperion personnel and rogue creatures until these give way to the endgame boss fight. It's at this point that it is revealed how Bloodwing has been experimented on and become a giant Slagged Bloodwing. She now possesses various elemental damage types, and the first one unveiled is fire.

Slagged Bloodwing has a few forms of attack. In flight, she will either dive bomb prey (which can be avoided by evading when Mordecai shouts an alert), a claw attack (which can be avoided by running perpendicular to the bird), or breathe elemental projectiles (which can be outmaneuvered or blocked by cover). Sometimes Bloodwing also lands, where she can still perform powerful elemental and melee attacks. She also has a seldom-used defensive action by shielding herself with her wings.

After being reduced to 50% health, Jack imbues Bloodwing with shock. Bloodwing retains the same attacks, except with shock damage this time, and is also healed to 75% health. After being further injured to 25%, Jack imbues her with corrosion and again heals her to 50%. Reducing her health to 0% prior to the corrosive phase does not defeat her.

When the battle concludes, the bird is tranquilized by Mordecai in the hopes of healing her. Jack reveals the last power to be explosive and kills Bloodwing by detonating an explosive collar. Bloodwing's defeat signals the end of the mission, making Claptrap's software upgrade available for retrieval and installation.

Completion

"The cost was high but you successfully secured a way past the first obstacle to Control Core Angel."

Turn in: Roland

Mission Transcript

Main article: Wildlife Preservation/Transcript

Notes

  • There are 12 slag samples pre-placed throughout the area for the optional objective 'Collect Slag samples (10)'
    • The slag samples will respawn even if it was previously collected.
    • Skags and Loaders in the preserve may drop additional Slag samples.
  • After Mordecai fires explosive rounds at loaders towards the end of the mission, he will continue to use that ammo type until the Vault Hunters leave the map. This can be observed by respawned enemies in the docks.
  • If the fight is abandoned by quitting out of the game before Bloodwing's defeat, she will be visible from the entrance of the map. She can be shot while outside of the arena, triggering her health bar to appear.
  • The Sanctuary is the location of taking, launching, completing of the last objective and the Turn In of this mission.

Media