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Wereskags are people turned halfway into [[Skag]]s by the supposed cure for the zombie disease. The cure was based on skag DNA, as they are supposedly immune to the disease. Dr. Ned may have intentionally caused the Wereskags because he created the zombie disease in the first place. Any attacked by one of these foes also turn into wereskags. They are an obvious reference to werewolves, following the horror movie theme of the [[Zombie Island of Dr. Ned (DLC)]], and they even turn into wereskags at the full moon (the moon is always full on the island, at least while you're there. This is weird because the island appears to have infinite nights, but the rest of the game has 90 hour days).
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Wereskags are people turned halfway into [[Skag]]s by the so called cure for the zombie disease. The cure was based on skag DNA, as they are supposedly immune to the disease. Dr. Ned may have intentionally caused the wereskags because he created the zombie disease in the first place. Any attacked by one of these foes also turn into wereskags. They are an obvious reference to werewolves, following the horror movie theme of the [[Zombie Island of Dr. Ned (DLC)]], and they even turn into wereskags at the full moon (the moon is always full on the island, at least while you're there.
   
 
===Combat===
 
===Combat===
Wereskags have moderately low health and are limited to melee attacks. Like full skags they are quite fast and can jump high.They also have the armor and critical hit spots of a skag. When they are low on health they can regenerate all their health ONE TIME, so make sure to finish them and not give them a chance. If you do let them regenerate their health then they will be considerably harder to kill because the regeneration raises their damage resistance. Despite all this, however, they are EXTREMELY weak to fire, so liberal application of fire elemental weapons, action skills, and grenades is recommended when facing Wereskags.
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Wereskags have moderately low health and are limited to melee attacks. Like full skags they are quite fast and can jump very high. They also have the armor and critical hit spots of a normal skag. When they are low on health they can regenerate it all back '''one time''', so make sure to finish them and not give them a chance. If you do let them regenerate their health then they will be considerably harder to kill because the regeneration also raises their damage resistance. Despite all this, however, they are '''extremely''' weak to fire, so liberal application of fire elemental weapons, action skills, and grenades is recommended when facing Wereskags.
   
 
Known Wereskags:
 
Known Wereskags:

Revision as of 07:53, 8 February 2010

Wereskags are people turned halfway into Skags by the so called cure for the zombie disease. The cure was based on skag DNA, as they are supposedly immune to the disease. Dr. Ned may have intentionally caused the wereskags because he created the zombie disease in the first place. Any attacked by one of these foes also turn into wereskags. They are an obvious reference to werewolves, following the horror movie theme of the Zombie Island of Dr. Ned (DLC), and they even turn into wereskags at the full moon (the moon is always full on the island, at least while you're there.

Combat

Wereskags have moderately low health and are limited to melee attacks. Like full skags they are quite fast and can jump very high. They also have the armor and critical hit spots of a normal skag. When they are low on health they can regenerate it all back one time, so make sure to finish them and not give them a chance. If you do let them regenerate their health then they will be considerably harder to kill because the regeneration also raises their damage resistance. Despite all this, however, they are extremely weak to fire, so liberal application of fire elemental weapons, action skills, and grenades is recommended when facing Wereskags.

Known Wereskags: Father O'Callahan, Whiskey Wesley, Bigfoot, Redjack, Hank Reiss