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{{infobox mission
 
{{infobox mission
| name = Welcoming Committee
+
| name =
 
| location = [[Jakobs Cove]]
 
| location = [[Jakobs Cove]]
| image =
+
| image = Welcoming Committee.jpg
 
| imagewidth =
 
| imagewidth =
 
| caption =
 
| caption =
 
| given = [[Jakobs Cove Claptrap]]
 
| given = [[Jakobs Cove Claptrap]]
| level = 10, 20 (Variable)
+
| level = 10; 20 (variable)
 
| rewards = 1800 XP, $776; 3300 XP, $2411
 
| rewards = 1800 XP, $776; 3300 XP, $2411
 
| level2 = 42
 
| level2 = 42
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| previous = -
 
| previous = -
 
| next = [[Is The Doctor In?]]
 
| next = [[Is The Doctor In?]]
| dlc = Zombie Island of Dr. Ned
+
| game = Borderlands
  +
| dlc = The Zombie Island of Dr. Ned
  +
| type =
 
}}
 
}}
 
'''Welcoming Committee''' is the opening story mission for ''[[Zombie Island of Dr. Ned]]''. Once you [[Fast Travel]] to [[Jakobs Cove]] you will encounter a [[Claptrap]] who will welcome and provide you with this mission.
<!---"Several sentence lead section with bolded mention of '''article name'''."--->
 
'''Welcoming Committee''' is the opening mission for [[Zombie Island of Dr. Ned]]. Once you [[Fast Travel]] to [[Jakobs Cove]] you will encounter a [[Claptrap]] who will welcome you and provide you with this mission.
 
 
   
 
==Background==
 
==Background==
 
:''"Claptrap has informed you of the nearby zombie infestation. The town is normally kept safe by three defensive turrets, but they don't yet recognize zombies as a threat. Your only hope to restore any semblance of security to the area is to recalibrate the town's defensive batteries."''
<!--- "What's it all about. Who, what, where, why, when. This section is optional and if used should provide information that is not duplicated in the sections below."--->
 
You have arrived at Jakobs Cove to find out what has happened.
 
 
 
==Walkthrough==
 
==Walkthrough==
  +
[[File:Welcoming Committee|thumb|right|300 px|Video Walkthrough]]
<!---"Brief Synopsis goes here."--->
 
Head towards the town. Fight your way through zombies! Activate the turrets.
 
 
 
===Objective===
 
<!--- "Objective as it appears in-game in your mission log" --->
 
: Recalibrate the defense turrets
 
 
:* Turret 1 calibrated: 0/1
 
:* Turret 2 calibrated: 0/1
 
:* Turret 3 calibrated: 0/1
 
 
=== Mission Information ===
 
 
"Claptrap has informed you of the nearby zombie infestation. The town is normally kept safe by three defensive turrets, but they don't yet recognize zombies as a threat. Your only hope to restore any semblance of security to the area is to recalibrate the town's defensive batteries."
 
   
  +
===Objectives===
 
:Recalibrate the defense turrets
 
:*Turret 1 calibrated
 
:*Turret 2 calibrated
 
:*Turret 3 calibrated
   
 
===Strategy===
 
===Strategy===
<!--- "This is where you layout the specific steps necessary to complete this mission." --->
 
 
:1. Head into town killing zombies. Hug the right wall as you go down.
 
:1. Head into town killing zombies. Hug the right wall as you go down.
 
 
:2. As you enter the town you should see your 1st turret on a platform to your left. Jump to the platform and recalibrate the turret. Once the first turret is recalibrated things get easier as it starts firing upon the zombies in the area.
 
:2. As you enter the town you should see your 1st turret on a platform to your left. Jump to the platform and recalibrate the turret. Once the first turret is recalibrated things get easier as it starts firing upon the zombies in the area.
 
 
:3. From here you can easily spot the other 2 turrets. One is to your front left and the other is to your front right.
 
:3. From here you can easily spot the other 2 turrets. One is to your front left and the other is to your front right.
 
 
:4. Activate the remaining 2 turrets and the zone is now safe.
 
:4. Activate the remaining 2 turrets and the zone is now safe.
 
 
:5. Speak to the Claptrap again.
 
:5. Speak to the Claptrap again.
   
  +
<gallery>
<!--- "This is a basic hidden table to allow you to insert pictures if necessary." --->
 
 
Jakobs_Cove_Gatling_Turret_1.jpg|Activate first
 
 
Jakobs_Cove_Gatling_Turret_2a.jpg|Activate second
{|width="200" cellspacing="1" cellpadding="1" border="0"
 
 
Jakobs_Cove_Gatling_Turret_3b.jpg|Activate third
|valign="bottom" align="center"|[[File:Jakobs_Cove_Gatling_Turret_1.jpg|thumb|Activate first]]
 
  +
</gallery>
|valign="bottom" align="center"|[[File:Jakobs_Cove_Gatling_Turret_2a.jpg|thumb|Activate second]]
 
|valign="bottom" align="center"|[[File:Jakobs_Cove_Gatling_Turret_3b.jpg|thumb|Activate third]]
 
|}
 
 
   
 
===Completion===
 
===Completion===
 
:''"The turrets seem to be holding off the zombies. The town should be safe."''
<!--- "Text that appears on mission turn in screen goes here." --->
 
''" The turrets seem to be holding off the zombies. The town should be safe."''
 
   
 
==Notes==
==Additional Information==
 
 
* After you speak with the Claptrap there is a windmill in front of you. You can not open the door until the town is secured. It will then allow a shortcut between the town and travel station.
<!--- "This section is for information that is related to a specific mission but not necessary to complete it" --->
 
  +
* Zombies will keep on spawning around the town if less than two turrets are recalibrated.
   
  +
{{Missions|DLC1|side}}
   
  +
[[ru:Добро пожаловать в Zомбилэнд!]]
===Notes===
 
<!--- "Helpful information pertaining to the mission." --->
 
<!--- "This section is optional" --->
 
* After you speak with the Claptrap there is a windmill in front of you. You can not open the door until the town is secured. It will then allow a shortcut between the town and travel station.
 
 
==See also==
 
{{Jakobs Cove missions}}
 

Revision as of 14:50, 20 December 2017

[[Category:Jakobs Cove missions]]

Welcoming Committee is the opening story mission for Zombie Island of Dr. Ned. Once you Fast Travel to Jakobs Cove you will encounter a Claptrap who will welcome and provide you with this mission.

Background

"Claptrap has informed you of the nearby zombie infestation. The town is normally kept safe by three defensive turrets, but they don't yet recognize zombies as a threat. Your only hope to restore any semblance of security to the area is to recalibrate the town's defensive batteries."

Walkthrough

Welcoming_Committee

Welcoming Committee

Video Walkthrough

Objectives

Recalibrate the defense turrets
  • Turret 1 calibrated
  • Turret 2 calibrated
  • Turret 3 calibrated

Strategy

1. Head into town killing zombies. Hug the right wall as you go down.
2. As you enter the town you should see your 1st turret on a platform to your left. Jump to the platform and recalibrate the turret. Once the first turret is recalibrated things get easier as it starts firing upon the zombies in the area.
3. From here you can easily spot the other 2 turrets. One is to your front left and the other is to your front right.
4. Activate the remaining 2 turrets and the zone is now safe.
5. Speak to the Claptrap again.

Completion

"The turrets seem to be holding off the zombies. The town should be safe."

Notes

  • After you speak with the Claptrap there is a windmill in front of you. You can not open the door until the town is secured. It will then allow a shortcut between the town and travel station.
  • Zombies will keep on spawning around the town if less than two turrets are recalibrated.