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In ''[[Borderlands 2]]'', weapon prefixes are generated in several tiers, with the highest-tier prefix overriding all others. Each manufacturer has its own group of prefixes.
{{Stub}}
 
   
  +
The three main groups of prefixes are the accessory, element, and grip prefixes. The accessory prefix occurs on guns with an accessory part, such as a foregrip. All {{rarity|legendary|Legendary}}, {{rarity|Seraph|Seraph}}, and {{rarity|Pearlescent|Pearlescent}}-rarity weapons will always have an accessory, as will all non-unique {{rarity|purple}}-rarity guns. {{rarity|green|Green}} and {{rarity|blue}} guns have a chance to spawn with an accessory, while {{rarity|white}} guns never will.
A weapon's prefix is determined primarily by its accessory or elemental capacitor, if present.
 
If the weapon lacks both an accessory and an element, its prefix may be determined by another part such as the barrel
 
or grip.
 
   
  +
If a gun does not have an accessory part, its prefix will next be determined by its element, if it has one. Because [[Jakobs]] and [[Torgue]] weapons are never elemental, they will never have an element prefix. The unique [[Stinkpot]], [[Greed]], and [[Twister]] have special prefixes, as discussed below.
Weapons may lack a prefix entirely. Such weapons will have no accessory, no elemental capacitor, no barrel or other part providing a special prefix,
 
and a grip that does not itself provide a prefix.
 
[[File:Bl2 chart crow.png|thumb|450px]]
 
   
  +
If a gun has no accessory or element, its prefix will be determined by the manufacturer of the gun's grip part. Certain grips will cause guns to not have a prefix at all. Because [[Maliwan]] weapons are always elemental, they will never occur with a grip prefix.
= Pistols =
 
   
  +
Certain [[unique]] weapons have special prefixes, such as "Miss Moxxi's" or "Gearbox." Depending on the weapon, unique prefixes will typically override the grip or elemental prefixes, but be overridden by the accessory prefix if the gun has one.
<!--##############################################
 
  +
{| class="wikitable" style="text-align:center;"
 
  +
Certain [[Weapons_by_title_(Borderlands_2_%26_Pre-Sequel)|titles]] of weapons also have special prefixes that will override the grip prefix, but be overridden by the elemental or accessory prefix, e.g. a Dahl [[Minigun]] will always have the "Nonuple" prefix if it does not spawn with an element or an accessory. Note that this does not necessarily apply to unique weapons of the same body and barrel manufacturer. For example, Bandit [[Room Clener]] shotguns have the special prefix "Threpul" which overrides the grip prefix, while the unique [[Jolly Roger]] can occur with an ordinary grip prefix such as "bandity." The same is not true of all unique weapons; for example, the [[RokSalt]] may occur with the prefix "Duble Bareld," which is the special prefix of generic [[Stret Sweper]] shotguns.
! scope="col"|Effect
 
  +
! scope="col"|Prefix
 
  +
[[Gemstone]]-rarity weapons will always apply their manufacturer prefix, overriding all others.
  +
*[[Bandit (manufacturer)|Bandit]] - Quartz
  +
*[[Dahl]] - Emerald
  +
*[[Hyperion]] - Diamond
  +
*[[Jakobs]] - Citrine
  +
*[[Maliwan]] - Aquamarine
  +
*[[Tediore]] - Cubic Zerconia
  +
*[[Torgue]] - Rock
  +
*[[Vladof]] - Garnet
  +
  +
[[Laser#Naming|Laser]] weapons added in ''[[Borderlands: The Pre-Sequel]]'' use their own naming system, separate from what is described above.
  +
  +
==[[Assault Rifle]] Prefixes==
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Accessory Prefixes'''
 
|-
 
|-
! scope="row"|Accuracy +
+
! scope="col"| Accessory Effect
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Fire rate +
+
! scope="row"| Damage +
  +
| Nassty
|Prefix
 
  +
| Attack
  +
| Boss
  +
| Severe
  +
| Nasty
  +
| Ferocious
  +
|-0
  +
! scope="row"| Fire rate +, accuracy -
  +
| Wyld Asss
  +
| Feral
  +
| Wild
  +
| Savage
  +
| Wild
  +
| Rabid
 
|-
 
|-
! scope="row"|Projectile count +
+
! scope="row"| Melee damage +
  +
| Nifed
|Prefix
 
  +
| Breach
  +
| Razor
  +
| Pointy
  +
| Stabbing
  +
| Skewering
 
|-
 
|-
! scope="row"|Bullet speed +
+
! scope="row"| Bullet speed +
  +
| Fast Bulets
|Prefix
 
  +
| Deep
  +
| Cowboy
  +
| Over-Drive
  +
| Slippery
  +
| Swift
 
|-
 
|-
! scope="row"|Damage +
+
! scope="row"| Stability +
  +
| Taktikal
|Prefix
 
  +
| Patrol
  +
| Horse
  +
| Stable
  +
| Rhythmic
  +
| Resolute
 
|-
 
|-
! scope="row"|Reload speed +
+
! scope="row"| Magazine size +
  +
| Expandifide
|Prefix
 
  +
| Onslaught
  +
| Flush
  +
| Engorg'd
  +
| Plump
  +
| Expansive
 
|-
 
|-
! scope="row"|Stability +
+
! scope="row"| Accuracy +
  +
| Akurate
|Prefix
 
  +
| Scout
  +
| Deadshot
  +
| Dead-On
  +
| Rigorous
  +
| Severe
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Elemental Prefixes'''
 
|-
 
|-
! scope="row"|Melee +
+
! scope="col"| Element
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Critical +
+
! scope="row"| {{element|Incendiary}}
  +
| Fire Fire
|Prefix
 
  +
| Incendiary
  +
| N/A
  +
| Inferno'd
  +
| N/A
  +
| Hot
 
|-
 
|-
! scope="row"|Magazine size +
+
! scope="row"| {{element|Shock}}
  +
| Zapper
|Prefix
 
  +
| Sapping
  +
| N/A
  +
| Shokker
  +
| N/A
  +
| Sapping
 
|-
 
|-
! scope="row"|Double
+
! scope="row"| {{element|Corrosive}}
  +
| Crudy
|Prefix
 
  +
| Corrosive
  +
| N/A
  +
| Dissolv'd
  +
| N/A
  +
| Corrosive
 
|-
 
|-
! scope="row"|Elemental - Corrosive
+
! scope="row"| {{Element|Slag}}
  +
| Slaged
|Prefix
 
  +
| Slag
  +
| N/A
  +
| N/A
  +
| N/A
  +
| Slag
 
|-
 
|-
! scope="row"|Elemental - Fire
+
! scope="row"| {{Element|Cryo}}
  +
| N/A
|Prefix
 
  +
| Ice
  +
| N/A
  +
| Frosty
  +
| N/A
  +
| Frozen
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Grip Prefixes'''
 
|-
 
|-
! scope="row"|Elemental - Shock
+
! scope="col"| Grip
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Elemental - Slag
+
! scope="row"| Bandit / Scav
  +
| bandity
|Prefix
 
  +
| Reserve
  +
| Filled
  +
| Skavenged
  +
| Lumpy
  +
| Forlorn
 
|-
 
|-
  +
! scope="row"| Dahl
  +
| greesy
  +
| Smooth
  +
| Slick
  +
| Fightin'
  +
| Slippery
  +
| Woeful
  +
|-
  +
! scope="row"| Jakobs
  +
| hevy
  +
| Heavy
  +
| Ornery
  +
| Hevvy
  +
| Hard
  +
| Oppressed
  +
|-
  +
! scope="row"| Torgue
  +
| hurty
  +
| Skirmish
  +
| Leather
  +
| Hurty
  +
| Thick
  +
| Grim
  +
|-
  +
! scope="row"| Vladof
  +
| shooty
  +
| Blitz
  +
| Fast
  +
| Nasty
  +
| Wanton
  +
| Angry
 
|}
 
|}
  +
'''Title Prefixes'''
##################################################-->
 
  +
*[[Carbene]] - Carbinated
  +
*[[Rokets!]] - Rockit
  +
*[[Rifle (Borderlands 2)|Rifle]] (Dahl body, Vladof barrel) - Double Tap
  +
*[[Minigun]] - Nonuple
  +
*[[Bang Stick]] - Musket'd
  +
*[[Rokkets]] - Shoom
  +
*[[Spitter]] - Sputtering
  +
*[[Torpedo]] - Rocket
   
== Bandit ==
+
==[[Sniper Rifle]] Prefixes==
  +
{| class="borderlands" style="width: 100%;"
* Homering: Bandit Pistol with homing E-tech barrel, any accessory, any element, any type of grip
 
  +
|+ '''Accessory Prefixes'''
 
* bandity- Bandit grip with no accessory
 
* Bayaneted - increased melee damage
 
* Crudy - Corrosive elemental
 
* Dubble - 2 projectiles per shot
 
* Extendified - increased magazine capacity
 
* Fire Fire - Fire elemental
 
* greesy - Dahl grip with no accessory
 
* hevy - Jakobs grip with no accessory
 
* hurty - Torgue grip with no accessory
 
* lite - Hyperion grip with no accessory
 
* Marxmans - Increased stability
 
* misles - more accurate (miss less)
 
* murduerer's - increased weapon damage
 
* Rapider - increased Rate of Fire
 
* redy - Tediore grip with no accessory
 
* shooty - Vladof grip with no accessory
 
* Slaged - Slag elemental
 
* Zapper - Shock elemental
 
 
== Dahl ==
 
 
* Amp - Slag elemental
 
* Blitz
 
* Close Quarters - increased melee damage
 
* Corrosive - Corrosive elemental
 
* Floated - increased accuracy
 
* Heavy - Increased damage
 
* Incendiary - Fire elemental
 
* Light
 
* Loaded - increased magazine capacity
 
* Neutralizing - increased weapon damage
 
* React - increased RoF
 
* Reserve - Slightly increased magazine capacity
 
* Sapping - Shock elemental
 
* Skirmish - Increased reload speed
 
* Smooth
 
* Tactical - increased stability
 
* Twin - two projectiles per shot
 
 
== Hyperion ==
 
 
* Action - increased melee damage
 
* Amplified - Slag elemental
 
* Asset
 
* Auto Correcting - faster recoil reduction
 
* Base - Corrosive elemental
 
* Core - increased stability
 
* Defered [sic]
 
* Dynamic - increased fire rate
 
* Earnest - increased accuracy
 
* Energizing - Shock elemental
 
* Facilitating
 
* Granular
 
* Hot Button - Fire elemental
 
* Inspiring
 
* Maximized - increased magazine capacity
 
* Practical - Vertical Grip
 
* Reactive - Corrosive elemental
 
* Redundant - two projectiles per shot
 
* Refactored
 
* Win-Win - increased weapon damage
 
 
== Jakobs ==
 
 
* Bowie - increased melee damage
 
* Dastardly - increased weapon damage
 
* Fast - increased rate of fire
 
* Filled - Bandit grip, increased magazine capacity, lower attributes
 
* Fine - Hyperion grip
 
* Gunstock - increased stability
 
* Handy
 
* Leather - Torgue grip
 
* Loaded - increased magazine capacity
 
* Ornery - Jakobs grip, slight increase in magazine capacity and damage
 
* Slick - Dahl grip, slight increase in reload speed
 
* Straight Shootin' - increased accuracy
 
* Trick Shot - bullets ricochet off surfaces
 
* Two Fer - two projectiles per shot
 
 
== Maliwan ==
 
 
* Binary - two projectiles per shot
 
* Electrified - Shock elemental
 
* Elegant - increased stability
 
* Evisceration - increased melee damage
 
* Expeditious - increased RoF
 
* Inflammatory - Fire elemental
 
* Potent - increased weapon damage
 
* Punctilious - increased accuracy
 
* Scoria - Slag elemental
 
* Surfeit - increased magazine capacity
 
* Trenchant - Corrosive elemental
 
 
== Tediore ==
 
 
* Bulk
 
* Clean - increased stability
 
* Dependable - increased accuracy
 
* Disinfecting - Slag elemental
 
* Disposable
 
* Energizing - Shock elemental
 
* Fresh - Increased reload speed
 
* Genuine- Generic term for quality but attachment-less firearm
 
* Jam Packed - increased magazine capacity
 
* Pine Fresh - Corrosive elemental
 
* Peppy - increased RoF
 
* Perma-Sharp - increased melee damage
 
* Snappy
 
* Red Hot - Fire elemental
 
* Super - increased damage
 
* Target
 
* Top-Notch
 
* Two for One - two projectiles per shot
 
* Value
 
 
== Torgue ==
 
 
* Crammed - increased magazine capacity
 
* Double Penetrating - two projectiles per shot
 
* Easy
 
* Explicit - increased accuracy
 
* Hard - increased weapon damage
 
* Intense - increased RoF
 
* Lumpy - Poor overall quality
 
* Slippery - Increased reload speed
 
* Stiff - increased stability
 
* Straight
 
* Thick
 
* Thrusting - increased melee damage
 
* Wanton
 
 
== Vladof ==
 
 
* Angry - Slight increase to both reload speed and rate of fire
 
* Burning - Fire elemental
 
* Caustic - Corrosive elemental
 
* Despair
 
* Discharge - Shock elemental
 
* Dva - two projectiles per shot
 
* Forlorn - Poor overall quality
 
* Grim
 
* Icy - Increased damage but lowered muzzle velocity
 
* Oppressed - Mediocore overall quality
 
* Patriot's - increased melee damage
 
* Purging - increased weapon damage
 
* Rapid - increased rate of fire
 
* Resolute - increased stability
 
* Righteous - increased accuracy
 
* Slag - Slag elemental
 
* Unending - increased magazine capacity
 
* Vengeful - increased RoF
 
* Woeful - Poor overall quality
 
 
= Submachine Guns =
 
 
<!--##############################################
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Effect
 
! scope="col"|Prefix
 
 
|-
 
|-
! scope="row"|Accuracy +
+
! scope="col"| Accessory Effect
  +
! scope="col"| [[Dahl]]
|Prefix
 
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Fire rate +
+
! scope="row" | Melee damage +
  +
| Cartel
|Prefix
 
  +
| Conditional
  +
| Contingent
  +
| Tl'kope
  +
| Sublime
  +
| Britva
 
|-
 
|-
! scope="row"|Projectile count +
+
! scope="row" | Accuracy +
  +
| Surgical
|Prefix
 
  +
| Client-Focused
  +
| Longitudinal
  +
| Siah-siah
  +
| Dandy
  +
| Zammechat
 
|-
 
|-
! scope="row"|Bullet speed +
+
! scope="row" | Critical damage +
  +
| Night
|Prefix
 
  +
| Enterprise
  +
| Venture
  +
| Tumtum
  +
| Gentleman's
  +
| Razrez
 
|-
 
|-
! scope="row"|Damage +
+
! scope="row" | Stability +
  +
| Liquid
|Prefix
 
  +
| Stability
  +
| Cohesion
  +
| Chikamin
  +
| Fashionable
  +
| Dobby
 
|-
 
|-
! scope="row"|Reload speed +
+
! scope="row" | Magazine size +
  +
| Operational
|Prefix
 
  +
| Capital
  +
| Resource
  +
| Hyiu
  +
| Monstrous
  +
| Bolshy
 
|-
 
|-
! scope="row"|Stability +
+
! scope="row" | Fire rate +
  +
| Suppressive
|Prefix
 
  +
| Streamlined
  +
| Operational
  +
| Klook
  +
| Banbury
  +
| Skorry
 
|-
 
|-
! scope="row"|Melee +
+
! scope="row" | Damage +
  +
| Pacifying
|Prefix
 
  +
| Investment
  +
| Auditing
  +
| Skookum
  +
| Barking
  +
| Gromky
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Elemental Prefixes'''
 
|-
 
|-
! scope="row"|Critical +
+
! scope="col"| Element
  +
! scope="col"| [[Dahl]]
|Prefix
 
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Magazine size +
+
! scope="row" | {{element|Incendiary}}
  +
| Phospher
|Prefix
 
  +
| Pyretic
  +
| Thermogenic
  +
| N/A
  +
| Scarlet
  +
| Phospher
 
|-
 
|-
! scope="row"|Double
+
! scope="row" | {{element|Shock}}
  +
| Shock
|Prefix
 
  +
| Power
  +
| Energy
  +
| N/A
  +
| Zooks
  +
| Strack
 
|-
 
|-
! scope="row"|Elemental - Corrosive
+
! scope="row" | {{element|Corrosive}}
  +
| Nerve
|Prefix
 
  +
| Downsizing
  +
| Residual
  +
| N/A
  +
| Bumblebroth
  +
| Splodge
 
|-
 
|-
! scope="row"|Elemental - Fire
+
! scope="row" | {{element|Slag}}
  +
| Slag
|Prefix
 
  +
| N/A
  +
| Diffusion
  +
| N/A
  +
| Deuced
  +
| Bolnoy
 
|-
 
|-
! scope="row"|Elemental - Shock
+
! scope="row" | {{element|Cryo}}
  +
| Frozen
|Prefix
 
  +
| Cooling-Effect
  +
| Chilled
  +
| N/A
  +
| Chilled
  +
| Cold
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Grip Prefixes'''
 
|-
 
|-
! scope="row"|Elemental - Slag
+
! scope="col"| Grip
  +
! scope="col"| [[Dahl]]
|Prefix
 
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
  +
! scope="row" | Dahl
  +
| Smooth
  +
| Committed
  +
| Standard
  +
| Chuck
  +
| N/A
  +
| Nochy
  +
|-
  +
! scope="row" | Hyperion
  +
| Light
  +
| A-Triple-Plus
  +
| Galvanizing
  +
| Ee'nastick
  +
| N/A
  +
| Sneety
  +
|-
  +
! scope="row" | Jakobs
  +
| Heavy
  +
| Hard-Stopping
  +
| Constructive
  +
| Kull
  +
| N/A
  +
| Sladky
  +
|-
  +
! scope="row" | Maliwan
  +
| Burst Fire
  +
| ''No Prefix''
  +
| ''No Prefix''
  +
| ''No Prefix''
  +
| N/A
  +
| ''No Prefix''
  +
|-
  +
! scope="row" | Vladof
  +
| Blitz
  +
| Quantifying
  +
| Expediting
  +
| Kwalal Kwalal
  +
| N/A
  +
| Kot
 
|}
 
|}
##################################################-->
 
   
== Bandit ==
+
==[[Pistol]] Prefixes==
  +
{| class="borderlands" style="width: 100%;"
 
  +
|+ '''Accessory Prefixes'''
* Agresive - increased reload speed
 
* Akurate - increased accuracy
 
* Ballanced - increased stability
 
* bandity - Bandit grip with no accessory
 
* Bulets Go Fasterifed - increased bullet speed
 
* Crudy - Corrosive elemental
 
* Cuting - increased melee damage
 
* Fire Fire - Fire elemental
 
* greesy - Dahl grip with no accessory
 
* Jery riged - Maliwan grip with no accesory and no elemental capacitor
 
* Legendable
 
* lite - Hyperion grip with no accessory
 
* Murduring - increased weapon damage
 
* redy - Tediore grip with no accessory
 
* Slaged - Slag elemental
 
* Zapper - Shock elemental
 
 
== Dahl ==
 
 
* Amp - Slag elemental
 
* Bladed - increased melee damage
 
* Burst Fire
 
* Corrosive - Corrosive elemental
 
* Deft - increased accuracy
 
* Flying - increased bullet speed
 
* Incendiary - Fire elemental
 
* Light - Increased reload speed
 
* React - Increased rate-of-fire
 
* Reserve - Increased magazine size
 
* Sapping - Shock elemental
 
* Skirmish - increased reload speed
 
* Smooth
 
* Stoic - increased stability
 
* Stopping - increased weapon damage
 
 
== Hyperion ==
 
 
* Amplified - Slag elemental
 
* Analytical - increased accuracy
 
* Asset
 
* Base - Corrosive elemental
 
* Cutting Edge - increased melee damage
 
* Corporate - increased stability
 
* Defered [sic]
 
* Energizing - Shock elemental
 
* Hot Button - Fire elemental
 
* Inspiring
 
* Proactive - increased bullet speed
 
* Refactored
 
* Rightsizing - increased weapon damage
 
* Social - increased reload speed
 
* Stabilizing
 
 
== Maliwan ==
 
 
* Acuminous - increased melee damage
 
* Apt - increased reload speed
 
* Caustic - Corrosive elemental
 
* Consummate - increased weapon damage
 
* Feculent - Slag elemental
 
* Fervid - Fire elemental
 
* Guileless - increased accuracy
 
* Impetuous - increased bullet speed
 
* Lucid - increased stability
 
* Storming - Shock elemental
 
* Technetronic - No element - Cannot be legitimately obtained
 
 
== Tediore ==
 
 
* Biodegradable - Slag elemental
 
* Brisk - increased bullet speed
 
* Disposable
 
* Fresh - increased reload speed
 
* Guaranteed - increased accuracy
 
* Hefty - increased weapon damage
 
* Pepperment [sic] - Corrosive elemental
 
* Perma-Sharp - increased melee damage
 
* Quality - increased stability
 
* Refill - increased reload speed
 
* Sparkling - Shock elemental
 
* Target
 
* Toasty - Fire elemental
 
* Top-Notch
 
* Value
 
 
 
 
= Assault Rifles =
 
 
<!--##############################################
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Effect
 
! scope="col"|Prefix
 
 
|-
 
|-
! scope="row"|Accuracy +
+
! scope="col"| Accessory Effect
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Fire rate +
+
! scope="row"| Melee damage +
  +
| Baynaneted
|Prefix
 
  +
| Close Quarters
  +
| Multi-Purpose
  +
| Action
  +
| Bowie
  +
| Evisceration
  +
| Pointy
  +
| Permasharp
  +
| Thrusting
  +
| Patriot's
 
|-
 
|-
! scope="row"|Projectile count +
+
! scope="row"| Accuracy +
  +
| misles
|Prefix
 
  +
| Floated
  +
| Trustworthy
  +
| Earnest
  +
| Straight Shootin'
  +
| Punctilious
  +
| Guid'd
  +
| Dependable
  +
| Explicit
  +
| Righteous
 
|-
 
|-
! scope="row"|Bullet speed +
+
! scope="row"| Double Shot
  +
| Dubble
|Prefix
 
  +
| Twin
  +
| Compensated
  +
| Redundant
  +
| Two Fer
  +
| Binary
  +
| Two-Time
  +
| Two for One
  +
| Double Penetrating
  +
| Dva
 
|-
 
|-
! scope="row"|Damage +
+
! scope="row"| Stability +
  +
| Marxmans
|Prefix
 
  +
| Tactical
  +
| Authentic
  +
| Core
  +
| Gunstock
  +
| Elegant
  +
| Dead-Eye
  +
| Clean
  +
| Stiff
  +
| Resolute
 
|-
 
|-
! scope="row"|Reload speed +
+
! scope="row"| Magazine size +
  +
| Extendified
|Prefix
 
  +
| Loaded
  +
| Endowed
  +
| Maximized
  +
| Loaded
  +
| Surfeit
  +
| Increas'd
  +
| Jam Packed
  +
| Crammed
  +
| Unending
 
|-
 
|-
! scope="row"|Stability +
+
! scope="row"| Damage +
  +
| murduerer's
|Prefix
 
  +
| Neutralizing
  +
| Tenacious
  +
| Win-Win
  +
| Dastardly
  +
| Potent
  +
| Smasher's
  +
| Super
  +
| Hard
  +
| Purging
 
|-
 
|-
! scope="row"|Melee +
+
! scope="row"| Fire rate +
  +
| Rapider
|Prefix
 
  +
| React
  +
| Swift
  +
| Dynamic
  +
| Trick Shot¹
  +
| Expeditious
  +
| Kwik-Smart
  +
| Peppy
  +
| Intense
  +
| Vengeful
  +
|}
  +
¹The fire rate accessory has no practical effect on Jakobs pistols; the "Trick Shot" prefix instead causes bullets to ricochet upon hitting walls.
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Elemental Prefixes'''
 
|-
 
|-
! scope="row"|Critical +
+
! scope="col"| Element
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Magazine size +
+
! scope="row"| {{element|Incendiary}}
  +
| Fire Fire
|Prefix
 
  +
| Incendiary
  +
| Passionate
  +
| Hot Button
  +
| N/A
  +
| Inflammatory
  +
| Spicy
  +
| Red Hot
  +
| N/A
  +
| Burning
 
|-
 
|-
! scope="row"|Double
+
! scope="row"| {{element|Shock}}
  +
| Zapper
|Prefix
 
  +
| Sapping
  +
| Galvanic
  +
| Energizing
  +
| N/A
  +
| Electrified
  +
| Shokking
  +
| Energizing
  +
| N/A
  +
| Discharge
 
|-
 
|-
! scope="row"|Elemental - Corrosive
+
! scope="row"| {{element|Corrosive}}
  +
| Crudy
|Prefix
 
  +
| Corrosive
  +
| Disintegrating
  +
| Base
  +
| N/A
  +
| Trenchant
  +
| Tangy
  +
| Pine Fresh
  +
| N/A
  +
| Caustic
 
|-
 
|-
! scope="row"|Elemental - Fire
+
! scope="row"| {{element|Slag}}
  +
| Slaged
|Prefix
 
  +
| Amp
  +
| N/A
  +
| Amplified
  +
| N/A
  +
| Scoria
  +
| N/A
  +
| Disinfecting
  +
| N/A
  +
| Slag
 
|-
 
|-
! scope="row"|Elemental - Shock
+
! scope="row"| {{element|Cryo}}
  +
| N/A
|Prefix
 
  +
| Ice
  +
| Wintery
  +
| Iced
  +
| N/A
  +
| Frozen
  +
| Chilly
  +
| Coldest
  +
| N/A
  +
| Ice
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Grip Prefixes'''
 
|-
 
|-
! scope="row"|Elemental - Slag
+
! scope="col"| Grip
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
  +
! scope="row"| Bandit / Scav
  +
| bandity
  +
| Reserve
  +
| Takeover
  +
| Acquired
  +
| Filled
  +
| N/A
  +
| Skavenged
  +
| Value
  +
| Lumpy
  +
| N/A
  +
|-
  +
! scope="row"| Dahl
  +
| greesy
  +
| Smooth
  +
| Committed
  +
| Standard
  +
| Slick
  +
| N/A
  +
| Fightin'
  +
| Fresh
  +
| Slippery
  +
| Woeful
  +
|-
  +
! scope="row"| Hyperion
  +
| lite
  +
| Light
  +
| A-Triple-Plus
  +
| Galvanizing
  +
| Fine
  +
| N/A
  +
| Lite
  +
| Target
  +
| Straight
  +
| Despair
  +
|-
  +
! scope="row"| Jakobs
  +
| hevy
  +
| Heavy
  +
| Hard-Stopping
  +
| Constructive
  +
| Ornery
  +
| N/A
  +
| Hevvy
  +
| Bulk
  +
| Hard
  +
| Oppressed
  +
|-
  +
! scope="row"| Maliwan
  +
| ''No Prefix''
  +
| ''No Prefix''
  +
| Auto Correcting
  +
| Auto Correcting
  +
| ''No Prefix''
  +
| N/A
  +
| ''No Prefix''
  +
| Disposable
  +
| ''No Prefix''
  +
| ''No Prefix''
  +
|-
  +
! scope="row"| Tediore
  +
| redy
  +
| React
  +
| Slick
  +
| Solid
  +
| N/A
  +
| N/A
  +
| Reddy
  +
| Top-Notch
  +
| Easy
  +
| N/A
  +
|-
  +
! scope="row"| Torgue
  +
| hurty
  +
| Skirmish
  +
| Disintermediating
  +
| Granular
  +
| Leather
  +
| N/A
  +
| Hurty
  +
| Genuine
  +
| Thick
  +
| Grim
  +
|-
  +
! scope="row"| Vladof
  +
| shooty
  +
| Blitz
  +
| Quantifying
  +
| Expediting
  +
| Fast
  +
| N/A
  +
| Nasty
  +
| Snappy
  +
| Wanton
  +
| Angry
 
|}
 
|}
##################################################-->
 
 
== Bandit ==
 
 
* Ammo Uped - Further increase to magazine size
 
* Akurate - increased accuracy
 
* bandity - Bandit grip with no accessory
 
* Carbinated - Dahl carbine barrel
 
* Crudy - Corrosive elemental
 
* Expandifide - increased magazine size
 
* Fast Bulets - increased bullet speed
 
* Fire Fire - Fire elemental
 
* greesy - Dahl grip with no accessory
 
* hevy - Jakobs grip with no accessory
 
* hurty - Torgue grip with no accessory
 
* Maxemized - Even further increase to magazine size
 
* Nassty - increased weapon damage
 
* Nifed - increased melee damage
 
* Over Loded - Extremely incresed magazine size
 
* Rockit - Torgue torpedo barrel
 
* shooty - Vladof grip with no accessory
 
* Slaged - Slag elemental
 
* Taktikal - increased stability
 
* Wyld Asss - increased fire rate, reduced accuracy
 
* Zapper - Shock elemental
 
 
== Dahl ==
 
 
* Attack - increased weapon damage
 
* Blitz
 
* Breach - increased melee damage
 
* Corrosive - Corrosive elemental
 
* Deep - increased bullet speed
 
* Double Tap - Vladof double barrel, two projectiles per shot
 
* Feral - increased RoF, decreased accuracy
 
* Heavy
 
* Incendiary - Fire elemental
 
* Light -
 
* Nonuple - Vladof minigun barrel
 
* Onslaught - increased magazine capacity
 
* Patrol - increased stability
 
* React- slightly increased rate-of-fire, no side effects
 
* Reserve - Increased reload speed
 
* Sapping - Shock elemental
 
* Scout - increased accuracy
 
* Skirmish - Slightly incresed reload speed
 
* Slag - Slag elemental
 
* Smooth - Dahl grip with no accessory
 
 
== Jakobs ==
 
 
* Boss - increased weapon damage
 
* Cowboy - increased bullet speed
 
* Deadshot - increased accuracy
 
* Fast - Increased rate of fire
 
* Filled - Bandit grip, increase to magazine size at the cost of all other statistics
 
* Flush - increased magazine size
 
* Horse - increased stability
 
* Leather - Torgue grip, increased damage and decreased magazine size
 
* Ornery - Jakobs grip, increased damage and slight increase to magazine capacity
 
* Razor - increased melee damage
 
* Slick - Increased reload speed
 
* Wild - increased RoF, decreased accuracy
 
 
== Torgue ==
 
 
* Hard - Slightly increased damage
 
* Lumpy - Pathetic statistics
 
* Nasty - increased weapon damage
 
* Plump - increased magazine size
 
* Rhythmic - increased stability
 
* Rigorous - increased accuracy
 
* Slippery - increased bullet speed ''or'' Dahl grip
 
* Sputtering - Vladof minigun barrel
 
* Stabbing - increased melee damage
 
* Thick
 
* Wanton
 
* Wild - increased RoF, decreased accuracy
 
 
== Vladof ==
 
 
* Angry- Slightly increased rate of fire
 
* Corrosive - Corrosive elemental
 
* Exspansive [sic] - increased magazine size
 
* Forlorn - poor overall stats
 
* Ferocious - increased weapon damage
 
* Grim - increased damage and reload speed---?
 
* Hot - Fire elemental
 
* Oppressed - Mediocore overall statistics
 
* Rabid - increased RoF, decreased accuracy
 
* Resolute - increased stability
 
* Sapping - Shock elemental
 
* Severe - increased accuracy
 
* Skewering - increased melee damage
 
* Slag - Slag elemental
 
* Swift - increased bullet speed
 
* Woeful- Pathetic overall statistics
 
 
= Shotguns =
 
   
  +
==[[Shotgun]] Prefixes==
<!--##############################################
 
{| class="wikitable" style="text-align:center;"
+
{| class="borderlands" style="width: 100%;"
  +
|+ '''Accessory Prefixes'''
! scope="col"|Effect
 
! scope="col"|Prefix
 
 
|-
 
|-
! scope="row"|Accuracy +
+
! scope="col"| Accessory Effect
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
 
|-
 
|-
! scope="row"|Fire rate +
+
! scope="row"| Melee damage +
  +
| Slising
|Prefix
 
  +
| Downsizing
  +
| Restructuring
  +
| Barbed
  +
| Cutting
  +
| Swiss
  +
| Bad Touch
 
|-
 
|-
! scope="row"|Projectile count +
+
! scope="row"| Magazine size +
  +
| Drumed
|Prefix
 
  +
| Expandable
  +
| Scalable
  +
| Sidewinder
  +
| Fair-Go
  +
| Extra Large
  +
| Desperate
 
|-
 
|-
! scope="row"|Bullet speed +
+
! scope="row"| General Boost +
  +
| Redy Stedy
|Prefix
 
  +
| Conglomerate
  +
| Social
  +
| Well Kept
  +
| Mateship
  +
| New and Improved
  +
| Sinewy
 
|-
 
|-
! scope="row"|Damage +
+
! scope="row"| Accuracy +
  +
| Sketer
|Prefix
 
  +
| Executive
  +
| Potential
  +
| Huntin'
  +
| Skeet
  +
| Original
  +
| Potent
 
|-
 
|-
! scope="row"|Reload speed +
+
! scope="row"| Critical damage +
  +
| Critikal Hit
|Prefix
 
  +
| Decisive
  +
| Critical
  +
| Doc's
  +
| Bloody Oath
  +
| Royal
  +
| Juicy
 
|-
 
|-
! scope="row"|Stability +
+
! scope="row"| Reload speed +
  +
| Quik Loadeder
|Prefix
 
  +
| Streamlined
  +
| Reactive
  +
| Texas
  +
| Kwik-Load'd
  +
| Basic
  +
| Impetuous
 
|-
 
|-
! scope="row"|Melee +
+
! scope="row"| Pellet Count: +2<br />Fire Rate +<br />
  +
| Assssult
|Prefix
 
  +
| Enforceable
  +
| Practicable
  +
| Rustler's
  +
| Battler
  +
| Gentle
  +
| Casual
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Elemental Prefixes'''
 
|-
 
|-
! scope="row"|Critical +
+
! scope="col"| Element
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
 
|-
 
|-
! scope="row"|Magazine size +
+
! scope="row"| {{element|Incendiary}}
  +
| Fire Fire
|Prefix
 
  +
| Intensified
  +
| Clement
  +
| N/A
  +
| Inferno'd
  +
| Sunny
  +
| N/A
 
|-
 
|-
! scope="row"|Double
+
! scope="row"| {{element|Shock}}
  +
| Zapper
|Prefix
 
  +
| Energetic
  +
| Conductive
  +
| N/A
  +
| Shokker
  +
| Blue Light
  +
| N/A
 
|-
 
|-
! scope="row"|Elemental - Corrosive
+
! scope="row"| {{element|Corrosive}}
  +
| Crudy
|Prefix
 
  +
| Rendering
  +
| Industrial
  +
| N/A
  +
| Rotting
  +
| Spring Time
  +
| N/A
 
|-
 
|-
! scope="row"|Elemental - Fire
+
! scope="row"| {{element|Slag}}
  +
| Slaged
|Prefix
 
  +
| N/A
  +
| Negative
  +
| N/A
  +
| N/A
  +
| Boosted
  +
| N/A
 
|-
 
|-
! scope="row"|Elemental - Shock
+
! scope="row"| {{element|Cryo}}
  +
| N/A
|Prefix
 
  +
| Chilled
  +
| Iced
  +
| N/A
  +
| Frosty
  +
| Frozen
  +
| N/A
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Grip Prefixes'''
 
|-
 
|-
! scope="row"|Elemental - Slag
+
! scope="col"| Grip
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Jakobs]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
|-
  +
! scope="row"| Bandit / Scav
  +
| bandity
  +
| Takeover
  +
| Acquired
  +
| Filled
  +
| Skavenged
  +
| Value
  +
| Lumpy
  +
|-
  +
! scope="row"| Hyperion
  +
| lite
  +
| A-Triple-Plus
  +
| Galvanizing
  +
| Fine
  +
| Lite
  +
| Target
  +
| Straight
  +
|-
  +
! scope="row"| Jakobs
  +
| hevy
  +
| Hard-Stopping
  +
| Constructive
  +
| Ornery
  +
| Hevvy
  +
| Bulk
  +
| Hard
  +
|-
  +
! scope="row"| Tediore
  +
| redy
  +
| Slick
  +
| Solid
  +
| Handy
  +
| Reddy
  +
| Top-notch
  +
| Easy
  +
|-
  +
! scope="row"| Torgue
  +
| hurty
  +
| Disintermediating
  +
| Rugged
  +
| Leather
  +
| Hurty
  +
| Genuine
  +
| Thick
 
|-
 
|-
 
|}
 
|}
  +
'''Title Prefixes'''
##################################################-->
 
  +
*[[Longer ragne kilier]] - Huntining
 
  +
*[[Stret Sweper]] - Duble Bareld
== Bandit ==
 
  +
*[[Room Clener]] - Threpul
 
  +
*[[Thinking]] - Customer Focused
* Assssult - increased stability and projectile count
 
  +
*[[Face Time]] - Bilateral
* bandity - Bandit grip with no accessory
 
  +
*[[Crowdsourcing]] - Tri Fusion
* Critikal Hit - increased critical hit damage
 
  +
*[[Straight-Shooter]] - Zero'd-In
* Crudy - Corrosive elemental
 
  +
*[[Sweeper (Borderlands: The Pre-Sequel)|Sweeper]] - Two-Shot
* Drumed - increased magazine size
 
  +
*[[Firehose]] - Three-Shot
* Duble Bareld - double barrel
 
  +
*[[Stalker]] - Fixated
* Fire Fire - Fire elemental
 
  +
*[[Pounder (shotgun)|Pounder]] - Double Lovin'
* hevy - Jakobs grip with no accessory
 
  +
*[[Hulk]] - Three Way
* Huntining - accurate barrel
 
* hurty - Torgue grip with no accessory
 
* lite - Hyperion grip with no accessory
 
* oberkill - Torgue quad barrel
 
* Quik Loadeder - increased reload speed
 
* redy - Tediore grip with no accessory
 
* Redy Stedy - increased overall statistics
 
* Sketer - increased accuracy
 
* Slaged - Slag elemental
 
* Slising - increased melee damage
 
* Threpul Bareld - triple barrel
 
* Zapper - Shock elemental
 
 
== Hyperion ==
 
 
* Asset
 
* Bilateral - double barrel
 
* Clement - Fire elemental
 
* Conductive - Shock elemental
 
* Critical - increased critical hit damage
 
* Customer Focused - accurate barrel
 
* Granular
 
* Industrial - Corrosive elemental
 
* Inspiring
 
* Negative - Slag elemental
 
* Potential - increased accuracy
 
* Practicable - increased stability and projectile count
 
* Practical
 
* Reactive - increased reload speed
 
* Refactored
 
* Restructuring - increased melee damage
 
* Scalable - increaed magazine capacity
 
* Social - increased overall statistics
 
* Tri Fusion - triple barrel
 
 
== Jakobs ==
 
 
* Barbed - increased melee damage
 
* Doc's - increased critical hit damage
 
* Filled - Bandit grip, moderate increase to magazine size, Mediocore states overall
 
* Fine
 
* Handy
 
* Huntin' - increased accuracy
 
* Leather - Torgue grip, Increased damage with decreased magazine size
 
* Ornery - Jakobs grip, Increased damage and magazine size
 
* Rustler's - increased projectile count
 
* Sidewinder - increased magazine capacity
 
* Texas - increased reload speed
 
* Well Kept - increased overall statistics
 
 
== Tediore ==
 
 
* Basic - increased reload speed
 
* Blue Light - Shock elemental
 
* Boosted - Slag elemental
 
* Bulk - increased damage, slower reload speed---?
 
* Double Lovin' - double barrel
 
* Extra Large - increased magazine capacity
 
* Fixated - accurate barrel
 
* Gentle - increased projectile count
 
* Genuine
 
* New and Improved - increased overall statistics
 
* Original - increased accuracy
 
* Royal - increased critical hit damage
 
* Spring Time - Corrosive elemental
 
* Sunny - Fire elemental
 
* Swiss - increased melee damage
 
* Target
 
* Three Way - triple barrel
 
* Top-notch
 
* Value
 
 
== Torgue ==
 
 
* Bad Touch - increased melee damage
 
* Casual - increased stability and projectile count
 
* Desperate - increased magazine capacity
 
* Easy
 
* Fixated - Increased accuracy (Hyperion barrel, no accessory)
 
* Hard - Increased damage
 
* Impetuous - increased reload speed
 
* Juicy - increased critical hit damage
 
* Lumpy - Poor overall statistics
 
* Potent - increased accuracy
 
* Sinewy - increased overall statistics
 
* Straight - Increased accuracy
 
* Thick
 
 
= Sniper Rifles =
 
   
  +
==[[Submachine Gun]] Prefixes==
<!--##############################################
 
{| class="wikitable" style="text-align:center;"
+
{| class="borderlands" style="width: 100%;"
  +
|+ '''Accessory Prefixes'''
! scope="col"|Effect
 
! scope="col"|Prefix
 
 
|-
 
|-
! scope="row"|Accuracy +
+
! scope="col"| Accessory Effect
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
 
|-
 
|-
! scope="row"|Fire rate +
+
! scope="row"| Melee damage +
  +
| Cutting
|Prefix
 
  +
| Bladed
  +
| Forthright
  +
| Cutting Edge
  +
| Acuminous
  +
| Slicing
  +
| Perma-Sharp
 
|-
 
|-
! scope="row"|Projectile count +
+
! scope="row"| Accuracy +
  +
| Akurate
|Prefix
 
  +
| Deft
  +
| Considered
  +
| Analytical
  +
| Guileless
  +
| Spot-On
  +
| Guaranteed
 
|-
 
|-
! scope="row"|Bullet speed +
+
! scope="row"| Damage +
  +
| Murduring
|Prefix
 
  +
| Stopping
  +
| All-In
  +
| Rightsizing
  +
| Consummate
  +
| True-Blue
  +
| Hefty
 
|-
 
|-
! scope="row"|Damage +
+
! scope="row"| Bullet speed +
  +
| Bulets Go Fasterifed
|Prefix
 
  +
| Flying
  +
| Promotional
  +
| Proactive
  +
| Impetuous
  +
| Kwikner
  +
| Brisk
 
|-
 
|-
! scope="row"|Reload speed +
+
! scope="row"| Stability
  +
| Balanced
|Prefix
 
  +
| Stoic
  +
| Incorporated
  +
| Corporate
  +
| Lucid
  +
| Steady
  +
| Quality
 
|-
 
|-
! scope="row"|Stability +
+
! scope="row"| Reload speed +
  +
| Aggressive
|Prefix
 
  +
| Skirmish
  +
| Accessible
  +
| Social
  +
| Apt
  +
| Kwik-Load'd
  +
| Refill
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Element Prefixes'''
 
|-
 
|-
! scope="row"|Melee +
+
! scope="col"| Element
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
 
|-
 
|-
! scope="row"|Critical +
+
! scope="row"| {{element|Incendiary}}
  +
| Fire Fire
|Prefix
 
  +
| Incendiary
  +
| Intensified
  +
| Hot Button
  +
| Fervid
  +
| Inferno'd
  +
| Toasty
 
|-
 
|-
! scope="row"|Magazine size +
+
! scope="row"| {{element|Shock}}
  +
| Zapper
|Prefix
 
  +
| Sapping
  +
| Energetic
  +
| Energizing
  +
| Storming
  +
| Shokker
  +
| Sparkling
  +
|-
  +
! scope="row"| {{element|Corrosive}}
  +
| Crudy
  +
| Corrosive
  +
| Rendering
  +
| Base
  +
| Caustic
  +
| Rotting
  +
| Peppermint
  +
|-
  +
! scope="row"| {{element|Slag}}
  +
| Slaged
  +
| Amp
  +
| N/A
  +
| Amplified
  +
| Feculent
  +
| N/A
  +
| Biodegradable
  +
|-
  +
! scope="row"| {{element|Cryo}}
  +
| N/A
  +
| Freezing
  +
| Chilled
  +
| Frigid
  +
| Arctic
  +
| Frosty
  +
| Frosted
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Grip Prefixes'''
 
|-
 
|-
! scope="row"|Double
+
! scope="col"| Grip
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Dahl]]
  +
! scope="col"| [[Hyperion]] (Old)
  +
! scope="col"| [[Hyperion]] (New)
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
 
|-
 
|-
! scope="row"|Elemental - Corrosive
+
! scope="row"| Bandit / Scav
  +
| bandity
|Prefix
 
  +
| Reserve
  +
| Takeover
  +
| Acquired
  +
| N/A
  +
| Skavenged
  +
| Value
 
|-
 
|-
! scope="row"|Elemental - Fire
+
! scope="row"| Dahl
  +
| greesy
|Prefix
 
  +
| Smooth
  +
| Committed
  +
| Standard
  +
| N/A
  +
| Fightin'
  +
| Fresh
 
|-
 
|-
! scope="row"|Elemental - Shock
+
! scope="row"| Hyperion
  +
| lite
|Prefix
 
  +
| Light
  +
| A-Triple-Plus
  +
| Galvanizing
  +
| N/A
  +
| Lite
  +
| Target
 
|-
 
|-
! scope="row"|Elemental - Slag
+
! scope="row"| Maliwan
  +
| Jery Riged
|Prefix
 
  +
| Burst Fire
  +
| Stabilizing
  +
| Auto Correcting
  +
| N/A
  +
| ''No Prefix''
  +
| Disposable
 
|-
 
|-
  +
! scope="row"| Tediore
  +
| redy
  +
| React
  +
| Slick
  +
| Solid
  +
| N/A
  +
| Reddy
  +
| Top-Notch
 
|}
 
|}
##################################################-->
 
   
  +
==[[Rocket Launcher]] Prefixes==
== Dahl ==
 
  +
{| class="borderlands" style="width: 100%;"
 
  +
|+ '''Accessory Prefixes'''
* Blitz
 
* Burst Fire
 
* Cartel - increased melee damage
 
* Heavy
 
* Light
 
* Liquid - increased stability
 
* Nerve - Corrosive elemental
 
* Night - increased critical hit damage
 
* Operational - increased magazine capacity
 
* Pacifying - increased weapon damage
 
* Phospher [sic] - Fire elemental
 
* Shock - Shock elemental
 
* Slag - Slag elemental
 
* Smooth
 
* Suppressive - increased RoF
 
* Surgical - increased accuracy
 
 
== Hyperion ==
 
 
* Auditing - increased weapon damage
 
* Cohesion - increased stability
 
* Contingent - increased melee damage
 
* Defered [sic]
 
* Diffusion - Slag elemental
 
* Energy - Shock elemental
 
* Facilitating
 
* Inspiring
 
* Longitudinal - increased accuracy
 
* Operational - increased RoF
 
* Practical
 
* Residual - Corrosive elemental
 
* Resource - increased magazine size
 
* Thermogenic - Fire elemental
 
* Venture - increased critical hit damage
 
 
== Jakobs ==
 
 
* Chikamin - increased stability
 
* Chuck
 
* Ee'nastick
 
* Hyiu - increased magazine capacity
 
* Klook - increased RoF, ricocheting shots
 
* Kull
 
* Kwalal Kwalal
 
* Siah-siah - increased accuracy
 
* Skookum - increased weapon damage
 
* Tl'kope - increased melee damage
 
* Tumtum - increased critical hit damage
 
 
== Maliwan ==
 
 
* Banbury - increased RoF
 
* Barking - increased weapon damage
 
* Bumblebroth - Corrosive elemental
 
* Dandy - increased accuracy
 
* Deuced - Slag elemental
 
* Fashionable - increased stability
 
* Gentleman's - increased critical hit damage
 
* Monstrous - increased magazine capacity
 
* Scarlet - Fire elemental
 
* Sublime - increased melee damage
 
* Zooks - Shock elemental
 
 
== Vladof ==
 
 
* Bolnoy - Slag elemental
 
* Bolshy - increased magazine capacity
 
* Britva - increased melee damage
 
* Dobby - increased stability
 
* Gromky - increased weapon damage
 
* Kot - Vladof Grip (no accessory or element)
 
* Nochy
 
* Phospher [sic] - Fire elemental
 
* Razrez - increased critical hit damage
 
* Sladky
 
* Sneety
 
* Splodge - Corrosive elemental
 
* Strack - Shock elemental
 
* Skorry - increased RoF
 
* Zammechat - increased accuracy
 
 
= Rocket Launchers =
 
 
<!--##############################################
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Effect
 
! scope="col"|Prefix
 
 
|-
 
|-
! scope="row"|Accuracy +
+
! scope="col"| Accessory Effects
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Fire rate +
+
! scope="row"| Magazine size +
  +
| Roket Pawket
|Prefix
 
  +
| Plentious
  +
| Deep Pokket
  +
| Bonus
  +
| Deep a
  +
| Worker's
 
|-
 
|-
! scope="row"|Projectile count +
+
! scope="row"| Accuracy +
  +
| Snyper
|Prefix
 
  +
| Pertinent
  +
| Zero'd-In
  +
| Ultraprecise
  +
| gaa dunk ga
  +
| Victorious
 
|-
 
|-
! scope="row"|Bullet speed +
+
! scope="row"| Reload speed +
  +
| fast actons
|Prefix
 
  +
| Prudential
  +
| Clever
  +
| Stocking
  +
| dippity
  +
| Ruthless
 
|-
 
|-
! scope="row"|Damage +
+
! scope="row"| Fire rate +
  +
| Rappid
|Prefix
 
  +
| Predacious
  +
| Kwik-Smart
  +
| Bustling
  +
| dum pa
  +
| Turbulent
 
|-
 
|-
! scope="row"|Reload speed +
+
! scope="row"| Damage +
  +
| Big
|Prefix
 
  +
| Puissant
  +
| Heap'd
  +
| Large
  +
| derp
  +
| Rugged
 
|-
 
|-
! scope="row"|Stability +
+
! scope="row"| Projectile Speed +
  +
| Speeedee
|Prefix
 
  +
| Punitory
  +
| Rev'd Up
  +
| Rocket Speed
  +
| Fidle Dee
  +
| Paritisan<!-- sic -->
 
|-
 
|-
! scope="row"|Melee +
+
! scope="row"| Swap Speed +
  +
| Quik Drawler
|Prefix
 
  +
| Parataxis
  +
| Kwik-Change
  +
| Swapper's
  +
| Fwap A
  +
| Moscovite's
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Elemental Prefixes'''
 
|-
 
|-
! scope="row"|Critical +
+
! scope="col"| Element
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Magazine size +
+
! scope="row"| {{element|Incendiary}}
  +
| Hunka burnin
|Prefix
 
  +
| Pyroclastic
  +
| Spicy
  +
| Toasty
  +
| N/A
  +
| Red
 
|-
 
|-
! scope="row"|Double
+
! scope="row"| {{element|Shock}}
  +
| Shoky
|Prefix
 
  +
| Paraelectronomic
  +
| Shokker
  +
| Sparkling
  +
| N/A
  +
| Shock
  +
|-
  +
! scope="row"| {{element|Corrosive}}
  +
| corodoe
  +
| Paraquat
  +
| Tangy
  +
| Fungicide
  +
| N/A
  +
| Virulent
  +
|-
  +
! scope="row"| {{element|Slag}}
  +
| slaged
  +
| Purulence
  +
| N/A
  +
| Disinfecting
  +
| N/A
  +
| Opposing
  +
|-
  +
! scope="row"| {{element|Cryo}}
  +
| N/A
  +
| Frozen
  +
| Chilly
  +
| Refreshing
  +
| N/A
  +
| Cold
  +
|}
  +
{| class="borderlands" style="width: 100%;"
  +
|+ '''Grip Prefixes'''
 
|-
 
|-
! scope="row"|Elemental - Corrosive
+
! scope="col"| Grip
  +
! scope="col"| [[Bandit (manufacturer)|Bandit]]
|Prefix
 
  +
! scope="col"| [[Maliwan]]
  +
! scope="col"| [[Scav (manufacturer)|Scav]]
  +
! scope="col"| [[Tediore]]
  +
! scope="col"| [[Torgue]]
  +
! scope="col"| [[Vladof]]
 
|-
 
|-
! scope="row"|Elemental - Fire
+
! scope="row"| Bandit / Scav²
  +
| gratuitius
|Prefix
 
  +
| Proximate
  +
| Knifey
  +
| Multi-Use
  +
| pokee doke
  +
| Revolt
 
|-
 
|-
! scope="row"|Elemental - Shock
+
! scope="row"| Maliwan
  +
| Rockit
|Prefix
 
  +
| N/A
  +
| Rokket
  +
| Rocket
  +
| rock a
  +
| Rocket
 
|-
 
|-
! scope="row"|Elemental - Slag
+
! scope="row"| Tediore
  +
| redy
|Prefix
 
  +
| N/A
  +
| Reddy
  +
| Top-Notch
  +
| Waka
  +
| Icy
 
|-
 
|-
  +
! scope="row"| Torgue
  +
| hurty
  +
| N/A
  +
| Hurty
  +
| Genuine
  +
| Boosh a
  +
| Grim
  +
|-
  +
! scope="row"| Vladof
  +
| shooty
  +
| N/A
  +
| Nasty
  +
| Snappy
  +
| Verm dee
  +
| Angry
 
|}
 
|}
  +
²The Bandit/Scav Rocket Launcher grip provides a hidden melee bonus, and its prefix will override any element on the gun. Although it appears outwardly similar to the other bayonet accessories, it is in fact part of the grip and does not take up an accessory slot; any accessories that spawn on the gun will override the grip's prefix.
##################################################-->
 
   
== Bandit ==
+
==[[Laser]] Prefixes==
  +
Laser prefixes are determined solely from the weapon's grip and element. The presence or absence of an accessory (rare, on a laser) has no effect on the weapon's prefix.
   
  +
Incendiary lasers, the most common variety, take their prefix from the manufacturer of the grip part. Note that on a laser, the grip part extends horizontally from the left side of the foregrip, where it is difficult to identify in profile. The easily profiled handgrip on the rear of the weapon is part of its buttstock, which affects the weapon's recoil and handling, but not its name.
* bandity - Bandit grip with no accessory
 
* corodoe - Corrosive elemental
 
* Big - increased weapon damage
 
* fast actons - increased reload speed
 
* gratuitius - increased melee damage
 
* Hunka burnin - Fire elemental
 
* hurty - Torgue grip with no accessory
 
* Quik Drawler - increased weapon swap speed
 
* Rappid - increased RoF
 
* redy - Tediore grip with no accessory
 
* Rockit
 
* Roket Pawket - increased magazine capacity
 
* Shoker - Shock elemental
 
* shooty - Vladof grip with no accessory
 
* Slaged - Slag elemental
 
* Snyper - increased accuracy
 
* Speeedee - increased rocket speed
 
   
  +
Lasers of other elements take their prefix from their element, disregarding the grip manufacturer.
== Maliwan ==
 
  +
{| class="borderlands" style="width: 100%"
 
  +
|+ '''Grip Prefixes'''
* Paraquat - Corrosive elemental
 
  +
|-
* Parataxis - increased weapon swap speed
 
  +
! scope="col"| Grip
* Parelectronomic - Shock elemental
 
  +
! scope="col"| [[Dahl]]
* Pertinent - increased accuracy
 
  +
! scope="col"| [[Hyperion]] (Old)
* Plenteous - increased magazine capacity
 
  +
! scope="col"| [[Hyperion]] (New)
* Predacious - increased RoF
 
  +
! scope="col"| [[Maliwan]]
* Proximate - increased melee damage
 
  +
! scope="col"| [[Tediore]]
* Prudential - increased reload speed
 
  +
|-
* Puissant - increased weapon damage
 
  +
! scope="row"| Dahl
* Punitory - increased rocket speed
 
  +
| Flashpoint
* Purulence - Slag elemental
 
  +
| Scalding
* Pyroclastic - Fire elemental
 
  +
| Lensed
 
  +
| Conflagrating
== Tediore ==
 
  +
| Nuclear
 
  +
|-
* Antioxidant - Slag elemental
 
  +
! scope="row"| Hyperion
* Bonus - increased magazine capacity
 
  +
| Star
* Bustling - increased RoF
 
  +
| Calescent
* Fungicide - Corrosive elemental
 
  +
| Hyper
* Genuine
 
  +
| Pyrophoric
* Large - increased weapon damage
 
  +
| Thermal
* Multi-Use - increased melee damage
 
  +
|-
* Rocket Speed - increased rocket speed
 
  +
! scope="row"| Maliwan
* Snappy
 
  +
| Galactic
* Sparkling - Shock elemental
 
  +
| Feverous
* Stocking - increased reload speed
 
  +
| Catalyzing
* Swapper's - increased weapon swap speed
 
  +
| Coruscating
* Toasty - Fire elemental
 
  +
| Fusion
* Top-Notch
 
  +
|-
* Ultraprecise - increased accuracy
 
  +
! scope="row"| Tediore
* Value
 
  +
| Planetary
 
  +
| Sizzling
== Torgue ==
 
  +
| Heated
 
  +
| Ebullient
* Boosh a
 
  +
| Torch
* Deep a - increased magazine capacity
 
  +
|}
* derp - increased weapon damage
 
  +
{| class="borderlands" style="width: 100%"
* dippity - increased reload speed
 
  +
|+ '''Elemental Prefixes'''
* dum pa - increased RoF
 
  +
|-
* fidle dee - increased rocket speed
 
  +
! scope="col"| Element
* fwap a - increased weapon swap speed
 
  +
! scope="col"| [[Dahl]]
* gaa dunk ga - increased accuracy
 
  +
! scope="col"| [[Hyperion]] (Old)
* pokee doke - increased melee damage
 
  +
! scope="col"| [[Hyperion]] (New)
* rock a
 
  +
! scope="col"| [[Maliwan]]
* Verm dee
 
  +
! scope="col"| [[Tediore]]
* Waka
 
  +
|-
 
  +
! scope="row"| {{element|Shock}}
== Vladof ==
 
  +
| Catalyzing
 
  +
| Dazzling
* Angry - Slight increase to both rate of fire and reload speed
 
  +
| Stimulating
* Forlorn - Lower overall statistics
 
  +
| Ionizing
* Grim
 
  +
| Alternating
* Icy - Higher damage but lower rocket velocity
 
  +
|-
* Moscovite's - increased weapon swap speed
 
  +
! scope="row"| {{element|Corrosive}}
* Opposing - Slag elemental
 
  +
| Disintegrating
* Paritisan [sic] - increased rocket speed
 
  +
| Acerbic
* Red - Fire elemental
 
  +
| Destabilizing
* Revolt - increased melee damage
 
  +
| Oxidizing
* Rugged - increased weapon damage
 
  +
| Alkaline
* Ruthless - increased reload speed
 
  +
|-
* Shock - Shock elemental
 
  +
! scope="row"| {{element|Cryo}}
* Turbulent - increased RoF
 
  +
| Inhibiting
* Victorious - increased accuracy
 
  +
| Frosted
* Virulent - Corrosive elemental
 
  +
| Niveous
* Worker's - increased magazine capacity
 
  +
| Cryogenic
 
  +
| Refridgerated<!---sic--->
= See Also =
 
  +
|}
* [[Prefix]]: Regarding the mechanics of Prefixes in Borderlands.
 
  +
==See Also==
  +
* [[Prefix]]: Regarding the mechanics of Prefixes in ''Borderlands''.
 
* [[Borderlands 2 weapons by title]]: A list of weapons titles.
 
* [[Borderlands 2 weapons by title]]: A list of weapons titles.
  +
[[Category:Borderlands 2]]
 
[[Category:Weapons]]
 
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
  +
[[Category:Weapons]]
  +
[[Category:Items_in_Borderlands_2]]
  +
[[ru:Префиксы оружия в Borderlands 2]]

Latest revision as of 00:12, 15 March 2023

In Borderlands 2, weapon prefixes are generated in several tiers, with the highest-tier prefix overriding all others. Each manufacturer has its own group of prefixes.

The three main groups of prefixes are the accessory, element, and grip prefixes. The accessory prefix occurs on guns with an accessory part, such as a foregrip. All Legendary, Seraph, and Pearlescent-rarity weapons will always have an accessory, as will all non-unique purple-rarity guns. Green and blue guns have a chance to spawn with an accessory, while white guns never will.

If a gun does not have an accessory part, its prefix will next be determined by its element, if it has one. Because Jakobs and Torgue weapons are never elemental, they will never have an element prefix. The unique Stinkpot, Greed, and Twister have special prefixes, as discussed below.

If a gun has no accessory or element, its prefix will be determined by the manufacturer of the gun's grip part. Certain grips will cause guns to not have a prefix at all. Because Maliwan weapons are always elemental, they will never occur with a grip prefix.

Certain unique weapons have special prefixes, such as "Miss Moxxi's" or "Gearbox." Depending on the weapon, unique prefixes will typically override the grip or elemental prefixes, but be overridden by the accessory prefix if the gun has one.

Certain titles of weapons also have special prefixes that will override the grip prefix, but be overridden by the elemental or accessory prefix, e.g. a Dahl Minigun will always have the "Nonuple" prefix if it does not spawn with an element or an accessory. Note that this does not necessarily apply to unique weapons of the same body and barrel manufacturer. For example, Bandit Room Clener shotguns have the special prefix "Threpul" which overrides the grip prefix, while the unique Jolly Roger can occur with an ordinary grip prefix such as "bandity." The same is not true of all unique weapons; for example, the RokSalt may occur with the prefix "Duble Bareld," which is the special prefix of generic Stret Sweper shotguns.

Gemstone-rarity weapons will always apply their manufacturer prefix, overriding all others.

Laser weapons added in Borderlands: The Pre-Sequel use their own naming system, separate from what is described above.

Assault Rifle Prefixes

Accessory Prefixes
Accessory Effect Bandit Dahl Jakobs Scav Torgue Vladof
Damage + Nassty Attack Boss Severe Nasty Ferocious
Fire rate +, accuracy - Wyld Asss Feral Wild Savage Wild Rabid
Melee damage + Nifed Breach Razor Pointy Stabbing Skewering
Bullet speed + Fast Bulets Deep Cowboy Over-Drive Slippery Swift
Stability + Taktikal Patrol Horse Stable Rhythmic Resolute
Magazine size + Expandifide Onslaught Flush Engorg'd Plump Expansive
Accuracy + Akurate Scout Deadshot Dead-On Rigorous Severe
Elemental Prefixes
Element Bandit Dahl Jakobs Scav Torgue Vladof
Incendiary Fire Fire Incendiary N/A Inferno'd N/A Hot
Shock Zapper Sapping N/A Shokker N/A Sapping
Corrosive Crudy Corrosive N/A Dissolv'd N/A Corrosive
Slag Slaged Slag N/A N/A N/A Slag
Cryo N/A Ice N/A Frosty N/A Frozen
Grip Prefixes
Grip Bandit Dahl Jakobs Scav Torgue Vladof
Bandit / Scav bandity Reserve Filled Skavenged Lumpy Forlorn
Dahl greesy Smooth Slick Fightin' Slippery Woeful
Jakobs hevy Heavy Ornery Hevvy Hard Oppressed
Torgue hurty Skirmish Leather Hurty Thick Grim
Vladof shooty Blitz Fast Nasty Wanton Angry

Title Prefixes

Sniper Rifle Prefixes

Accessory Prefixes
Accessory Effect Dahl Hyperion (Old) Hyperion (New) Jakobs Maliwan Vladof
Melee damage + Cartel Conditional Contingent Tl'kope Sublime Britva
Accuracy + Surgical Client-Focused Longitudinal Siah-siah Dandy Zammechat
Critical damage + Night Enterprise Venture Tumtum Gentleman's Razrez
Stability + Liquid Stability Cohesion Chikamin Fashionable Dobby
Magazine size + Operational Capital Resource Hyiu Monstrous Bolshy
Fire rate + Suppressive Streamlined Operational Klook Banbury Skorry
Damage + Pacifying Investment Auditing Skookum Barking Gromky
Elemental Prefixes
Element Dahl Hyperion (Old) Hyperion (New) Jakobs Maliwan Vladof
Incendiary Phospher Pyretic Thermogenic N/A Scarlet Phospher
Shock Shock Power Energy N/A Zooks Strack
Corrosive Nerve Downsizing Residual N/A Bumblebroth Splodge
Slag Slag N/A Diffusion N/A Deuced Bolnoy
Cryo Frozen Cooling-Effect Chilled N/A Chilled Cold
Grip Prefixes
Grip Dahl Hyperion (Old) Hyperion (New) Jakobs Maliwan Vladof
Dahl Smooth Committed Standard Chuck N/A Nochy
Hyperion Light A-Triple-Plus Galvanizing Ee'nastick N/A Sneety
Jakobs Heavy Hard-Stopping Constructive Kull N/A Sladky
Maliwan Burst Fire No Prefix No Prefix No Prefix N/A No Prefix
Vladof Blitz Quantifying Expediting Kwalal Kwalal N/A Kot

Pistol Prefixes

Accessory Prefixes
Accessory Effect Bandit Dahl Hyperion (Old) Hyperion (New) Jakobs Maliwan Scav Tediore Torgue Vladof
Melee damage + Baynaneted Close Quarters Multi-Purpose Action Bowie Evisceration Pointy Permasharp Thrusting Patriot's
Accuracy + misles Floated Trustworthy Earnest Straight Shootin' Punctilious Guid'd Dependable Explicit Righteous
Double Shot Dubble Twin Compensated Redundant Two Fer Binary Two-Time Two for One Double Penetrating Dva
Stability + Marxmans Tactical Authentic Core Gunstock Elegant Dead-Eye Clean Stiff Resolute
Magazine size + Extendified Loaded Endowed Maximized Loaded Surfeit Increas'd Jam Packed Crammed Unending
Damage + murduerer's Neutralizing Tenacious Win-Win Dastardly Potent Smasher's Super Hard Purging
Fire rate + Rapider React Swift Dynamic Trick Shot¹ Expeditious Kwik-Smart Peppy Intense Vengeful

¹The fire rate accessory has no practical effect on Jakobs pistols; the "Trick Shot" prefix instead causes bullets to ricochet upon hitting walls.

Elemental Prefixes
Element Bandit Dahl Hyperion (Old) Hyperion (New) Jakobs Maliwan Scav Tediore Torgue Vladof
Incendiary Fire Fire Incendiary Passionate Hot Button N/A Inflammatory Spicy Red Hot N/A Burning
Shock Zapper Sapping Galvanic Energizing N/A Electrified Shokking Energizing N/A Discharge
Corrosive Crudy Corrosive Disintegrating Base N/A Trenchant Tangy Pine Fresh N/A Caustic
Slag Slaged Amp N/A Amplified N/A Scoria N/A Disinfecting N/A Slag
Cryo N/A Ice Wintery Iced N/A Frozen Chilly Coldest N/A Ice
Grip Prefixes
Grip Bandit Dahl Hyperion (Old) Hyperion (New) Jakobs Maliwan Scav Tediore Torgue Vladof
Bandit / Scav bandity Reserve Takeover Acquired Filled N/A Skavenged Value Lumpy N/A
Dahl greesy Smooth Committed Standard Slick N/A Fightin' Fresh Slippery Woeful
Hyperion lite Light A-Triple-Plus Galvanizing Fine N/A Lite Target Straight Despair
Jakobs hevy Heavy Hard-Stopping Constructive Ornery N/A Hevvy Bulk Hard Oppressed
Maliwan No Prefix No Prefix Auto Correcting Auto Correcting No Prefix N/A No Prefix Disposable No Prefix No Prefix
Tediore redy React Slick Solid N/A N/A Reddy Top-Notch Easy N/A
Torgue hurty Skirmish Disintermediating Granular Leather N/A Hurty Genuine Thick Grim
Vladof shooty Blitz Quantifying Expediting Fast N/A Nasty Snappy Wanton Angry

Shotgun Prefixes

Accessory Prefixes
Accessory Effect Bandit Hyperion (Old) Hyperion (New) Jakobs Scav Tediore Torgue
Melee damage + Slising Downsizing Restructuring Barbed Cutting Swiss Bad Touch
Magazine size + Drumed Expandable Scalable Sidewinder Fair-Go Extra Large Desperate
General Boost + Redy Stedy Conglomerate Social Well Kept Mateship New and Improved Sinewy
Accuracy + Sketer Executive Potential Huntin' Skeet Original Potent
Critical damage + Critikal Hit Decisive Critical Doc's Bloody Oath Royal Juicy
Reload speed + Quik Loadeder Streamlined Reactive Texas Kwik-Load'd Basic Impetuous
Pellet Count: +2
Fire Rate +
Assssult Enforceable Practicable Rustler's Battler Gentle Casual
Elemental Prefixes
Element Bandit Hyperion (Old) Hyperion (New) Jakobs Scav Tediore Torgue
Incendiary Fire Fire Intensified Clement N/A Inferno'd Sunny N/A
Shock Zapper Energetic Conductive N/A Shokker Blue Light N/A
Corrosive Crudy Rendering Industrial N/A Rotting Spring Time N/A
Slag Slaged N/A Negative N/A N/A Boosted N/A
Cryo N/A Chilled Iced N/A Frosty Frozen N/A
Grip Prefixes
Grip Bandit Hyperion (Old) Hyperion (New) Jakobs Scav Tediore Torgue
Bandit / Scav bandity Takeover Acquired Filled Skavenged Value Lumpy
Hyperion lite A-Triple-Plus Galvanizing Fine Lite Target Straight
Jakobs hevy Hard-Stopping Constructive Ornery Hevvy Bulk Hard
Tediore redy Slick Solid Handy Reddy Top-notch Easy
Torgue hurty Disintermediating Rugged Leather Hurty Genuine Thick

Title Prefixes

Submachine Gun Prefixes

Accessory Prefixes
Accessory Effect Bandit Dahl Hyperion (Old) Hyperion (New) Maliwan Scav Tediore
Melee damage + Cutting Bladed Forthright Cutting Edge Acuminous Slicing Perma-Sharp
Accuracy + Akurate Deft Considered Analytical Guileless Spot-On Guaranteed
Damage + Murduring Stopping All-In Rightsizing Consummate True-Blue Hefty
Bullet speed + Bulets Go Fasterifed Flying Promotional Proactive Impetuous Kwikner Brisk
Stability Balanced Stoic Incorporated Corporate Lucid Steady Quality
Reload speed + Aggressive Skirmish Accessible Social Apt Kwik-Load'd Refill
Element Prefixes
Element Bandit Dahl Hyperion (Old) Hyperion (New) Maliwan Scav Tediore
Incendiary Fire Fire Incendiary Intensified Hot Button Fervid Inferno'd Toasty
Shock Zapper Sapping Energetic Energizing Storming Shokker Sparkling
Corrosive Crudy Corrosive Rendering Base Caustic Rotting Peppermint
Slag Slaged Amp N/A Amplified Feculent N/A Biodegradable
Cryo N/A Freezing Chilled Frigid Arctic Frosty Frosted
Grip Prefixes
Grip Bandit Dahl Hyperion (Old) Hyperion (New) Maliwan Scav Tediore
Bandit / Scav bandity Reserve Takeover Acquired N/A Skavenged Value
Dahl greesy Smooth Committed Standard N/A Fightin' Fresh
Hyperion lite Light A-Triple-Plus Galvanizing N/A Lite Target
Maliwan Jery Riged Burst Fire Stabilizing Auto Correcting N/A No Prefix Disposable
Tediore redy React Slick Solid N/A Reddy Top-Notch

Rocket Launcher Prefixes

Accessory Prefixes
Accessory Effects Bandit Maliwan Scav Tediore Torgue Vladof
Magazine size + Roket Pawket Plentious Deep Pokket Bonus Deep a Worker's
Accuracy + Snyper Pertinent Zero'd-In Ultraprecise gaa dunk ga Victorious
Reload speed + fast actons Prudential Clever Stocking dippity Ruthless
Fire rate + Rappid Predacious Kwik-Smart Bustling dum pa Turbulent
Damage + Big Puissant Heap'd Large derp Rugged
Projectile Speed + Speeedee Punitory Rev'd Up Rocket Speed Fidle Dee Paritisan
Swap Speed + Quik Drawler Parataxis Kwik-Change Swapper's Fwap A Moscovite's
Elemental Prefixes
Element Bandit Maliwan Scav Tediore Torgue Vladof
Incendiary Hunka burnin Pyroclastic Spicy Toasty N/A Red
Shock Shoky Paraelectronomic Shokker Sparkling N/A Shock
Corrosive corodoe Paraquat Tangy Fungicide N/A Virulent
Slag slaged Purulence N/A Disinfecting N/A Opposing
Cryo N/A Frozen Chilly Refreshing N/A Cold
Grip Prefixes
Grip Bandit Maliwan Scav Tediore Torgue Vladof
Bandit / Scav² gratuitius Proximate Knifey Multi-Use pokee doke Revolt
Maliwan Rockit N/A Rokket Rocket rock a Rocket
Tediore redy N/A Reddy Top-Notch Waka Icy
Torgue hurty N/A Hurty Genuine Boosh a Grim
Vladof shooty N/A Nasty Snappy Verm dee Angry

²The Bandit/Scav Rocket Launcher grip provides a hidden melee bonus, and its prefix will override any element on the gun. Although it appears outwardly similar to the other bayonet accessories, it is in fact part of the grip and does not take up an accessory slot; any accessories that spawn on the gun will override the grip's prefix.

Laser Prefixes

Laser prefixes are determined solely from the weapon's grip and element. The presence or absence of an accessory (rare, on a laser) has no effect on the weapon's prefix.

Incendiary lasers, the most common variety, take their prefix from the manufacturer of the grip part. Note that on a laser, the grip part extends horizontally from the left side of the foregrip, where it is difficult to identify in profile. The easily profiled handgrip on the rear of the weapon is part of its buttstock, which affects the weapon's recoil and handling, but not its name.

Lasers of other elements take their prefix from their element, disregarding the grip manufacturer.

Grip Prefixes
Grip Dahl Hyperion (Old) Hyperion (New) Maliwan Tediore
Dahl Flashpoint Scalding Lensed Conflagrating Nuclear
Hyperion Star Calescent Hyper Pyrophoric Thermal
Maliwan Galactic Feverous Catalyzing Coruscating Fusion
Tediore Planetary Sizzling Heated Ebullient Torch
Elemental Prefixes
Element Dahl Hyperion (Old) Hyperion (New) Maliwan Tediore
Shock Catalyzing Dazzling Stimulating Ionizing Alternating
Corrosive Disintegrating Acerbic Destabilizing Oxidizing Alkaline
Cryo Inhibiting Frosted Niveous Cryogenic Refridgerated

See Also