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(Pistols)
(Sniper Rifles)
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=== Sniper Rifles ===
 
=== Sniper Rifles ===
   
*Deep - ?
+
*Brisk - Increased rate of fire.
*Fearsome - +4 mag size? 2.4x weapon zoom?
+
*Deep - Increased damage.
*Hawkeye - 2.5x Weapon Zoom
+
*Distant - Increased accuracy, decreased recoil.
*Liquid - Faster Fire Rate
+
*Fearsome - +4 clip size, 2.4x weapon zoom.
*Long - Longer range of bullets
+
*Hard - Increased damage.
*Plywood - Increased accuracy? (Jakobs only)
+
*Hawkeye - 2.5x Weapon Zoom.
*Solid - ?
+
*Heavy - Increased damage.
*Rolling - ?
+
*Liquid - Increased rate of fire, increased reload speed.
*Hard - ?
+
*Long - Increased accuracy.
  +
*Plywood - Increased accuracy (Jakobs only).
  +
*Semi-Auto - None.
  +
*Sober - Increased accuracy.
  +
*Solid - Increased damage.
  +
*Rolling - Increased reload speed.
  +
*Vicious - Increased accuracy.
   
 
=== Sub-Machine Guns ===
 
=== Sub-Machine Guns ===

Revision as of 07:56, November 8, 2009

Weapon Prefix

Weapon Prefix are words that may affect the visuals and the stats. A gun can be without this prefix, generally of the more common weapons (specifically white rarities). This prefix also has some types that are spread amongst most if not all weapons, for example any elemental effect, can be found on all weapons, or cheap/surplus can be found on all weapons, those that are found on two or less (like Double and Plywood) are put into their respective categories.

Combat Rifles

  • Battle - Increased damage.
  • Combat - ?
  • Deathly - Increased damage, low recoil.
  • Double - ?
  • Genocide - Increased damage.
  • Intense - Increased accuracy.
  • Punishing - ?
  • Rowdy - ?
  • Scoped - none.
  • Shattering - +85% damage.
  • Short - Decreased damage, low recoil, fast reload
  • War - Increased damage.

Pistols

  • Bad - Increased damage.
  • Cold - Decreased rate of fire, increased damage.
  • Cruel - Increased damage.
  • Double -11% accuracy, +2 clip size (possibly percentage based clip size increase instead) , -14% damage per projectile, fires 2 projectiles at the same time and consumes 2 ammo.
  • Fanged - +100% or +200% melee damage (depending on tiny color indicator on the barrel) .
  • Grim - Increased damage.
  • Mean - Increased damage.
  • Nasty - ?
  • Sighted - Increased accuracy.
  • Stabilized - Decreased recoi.
  • Vile - Increased damage.
  • Wicked - Increased damage.

Revolvers

  • Bladed - +100% or +200% melee damage (depending on tiny color indicator on the barrel).
  • Bloody - Crimson color, +57% damage.
  • Brutal - +12% damage.
  • Plywood - Increase accuracy (Jakobs only).
  • Primal - Increased damage.  
  • Raw - Greatly increased damage, normally with only 2 bullets per load.
  • Savage - Increased damage.
  • Swift - Increased rate of fire, increased reload speed.

Rocket Launchers

  • Big - Increased damage.
  • Colossal - Increased damage.
  • Devastating - Increased damage.
  • Evil - Increased damage, increased rate of fire.
  • Helix - Fires 3 rockets in a spiral pattern.
  • Massive - Increased damage.
  • Recoilless - Decreased recoil.
  • Rocket - none.
  • Spread - Fires in a fan pattern.
  • Triple - Fires a 3-shot burst.

Shotguns

  • Angry - Increased clip size, +44% reload speed.
  • Assault - None.
  • Battle - Increased damage.
  • Combat - None.
  • Fatal - Increased damage.
  • Frenzied - Increased rate of fire.
  • Genocide - Increased damage.
  • Grievous - Increased damage.
  • Hunter's - Increased accuracy, increased zoom.
  • Jagged - +100% or 200% melee damage.
  • Lethal - Increased damage.
  • Painful - Increased damage.
  • Raging - Increased rate of fire.
  • Riot - Decreased accuracy, increased rate of fire.
  • Spiked - +100% or 200% melee damage.
  • Terrible - Decreased clip size, decreased accuracy, increased zoom.
  • War - Increased damage.

Sniper Rifles

  • Brisk - Increased rate of fire.
  • Deep - Increased damage.
  • Distant - Increased accuracy, decreased recoil.
  • Fearsome - +4 clip size, 2.4x weapon zoom.
  • Hard - Increased damage.
  • Hawkeye - 2.5x Weapon Zoom.
  • Heavy - Increased damage.
  • Liquid - Increased rate of fire, increased reload speed.
  • Long - Increased accuracy.
  • Plywood - Increased accuracy (Jakobs only).
  • Semi-Auto - None.
  • Sober - Increased accuracy.
  • Solid - Increased damage.
  • Rolling - Increased reload speed.
  • Vicious - Increased accuracy.

Sub-Machine Guns

  • Double - Has a 2 shot burst fire, does not overlap with the Anarchy suffix
  • Hostile - Recoil Reduction, Increased Accuracy
  • Malevolent - Higher Damage
  • Patrol - Scope?
  • Relentless - Bigger Magazine Size
  • Ruthless - Faster Reload Speed
  • Violent - Increased Magazine Size, Slower Fire Rate, Higher Damage

General

  • Blast - Explosive damage, 1-4x
  • Burning - Fire damage, 3x
  • Caustic - Corrosive damage, 1-4x
  • Cheap - Tediore only?
  • Cobalt - Gives the gun a cobalt shimmer. Affects stats as well?
  • Combustion - Fire damage, 4x
  • Crimson - Gives the gun a crimson shimmer. Affects stats as well?
  • Desert - Desert-camo look
  • Detonating - Explosive damage, 3x
  • Flaming - Incendiary damage, 4x
  • Incendiary - Incendiary damage, 1-4x
  • Lightning - Shock damage, 3x
  • Pearl - Gives the gun a pearl shimmer. Affects stats as well?
  • Pestilent - Corrosive damage, 4x
  • Recoiless - High Recoil Reduction
  • Rusty - ?
  • Scoped - Weapon Zoom
  • Static - Shock damage, 1-4x
  • Steel - ?
  • Substandard - ?
  • Surplus - ?
  • Vitriolic - Corrosive damage, 3x
  • Urban - ?
  • Weaksauce - ?
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