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Ward is a tier 1 skill in Maya's Motion skill tree. It increases shield capacity and lowers shield recharge delay.

Effects

  • Shield Capacity: +5% per level
  • Shield Recharge Delay: -8% per level
Level 1 2 3 4 5
Shield Capacity +5% +10% +15% +20%+25%
Recharge Delay -8% -16% -24% -32%-40%
Level 6 7 8 9 10 11
Shield Capacity +30% +35% +40% +45% +50%+55%
Recharge Delay -48% -56% -64% -72% -80%-88%

Can only be leveled past 5 with Warder, Legendary Siren, and Slayer of Terramorphous class mods.

Notes

Ward skill video preview

Ward skill video preview.

  • Due to shield recharge mechanics, it may be noticed that Ward will not affect recharge delay as expected. Any given delay will not be reduced to `D = d * (1+b)`, but will actually follow the formula `D = d/(1-b)`, where D is the final recharge delay, d is the recharge delay on the item card, and b is the sum of all recharge delay bonuses combined additively. This means that if Ward is at level 11, it will not reduce a shield of delay 2.00s to `2.00s * (1+(-0.88) = 0.24s`, but will reduce a delay of 2.00s to `2.00s / (1 - (-0.88)) = 1.06s`
  • There is no hard cap on shield recharge delay. However, greater reductions in recharge delay will see diminishing returns.
  • With 11 points in Ward and three Tactician Axton teammates, a Tediore Shield with a recharge delay of 0.98 can be reduced to 0.32.
Maya Skills
Phaselock
Motion Harmony Cataclysm

Accelerate • Converge • Fleet • Inertia • Kinetic Reflection • Quicken • Sub-Sequence • Suspension • Thoughtlock • Ward

Elated • Life Tap • Mind's Eye • Recompense • Res • Restoration • Scorn • Sustenance • Sweet Release • Wreck

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