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Latest revision as of 11:58, 23 May 2019
- This article is about the Lilith skill. For other uses, see Venom (SMG).
Venom is a Tier Three talent in Lilith's Elemental skill tree. It makes every melee attack Corrosive, adding an extra +5% damage per rank to each strike, and gives each strike a chance to Corrode enemies, causing damage over time.
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Melee Damage Bonus | +5% | +10% | +15% | +20% | +25% |
Additional levels may be acquired through the use of a Plaguebearer class mod.
Level | 6 | 7 | 8 | 9 |
---|---|---|---|---|
Melee Damage Bonus | +30% | +35% | +40% | +45% |
Notes
- Venom-branded attack damage is increased by a Plaguebearer class mod.
- Since corrosive attacks suffer a penalty against shields and non-armored targets, Sirens with low levels of Venom will actually inflict less melee damage on many foes. A total of 5 levels in this skill are necessary in order to overcome this malus completely. A Plaguebearer classmod will help to compensate, both by augmenting Venom and by further increasing attack damage.
- Even a Plaguebearer will have a hard time damaging a Lance Chemical Trooper in melee, particularly while the Trooper is shielded.
- The corrosive branding works for both normal melee attacks and for the melee attack that breaks Phasewalk.
- The damage bonus is cumulative with any damage bonus from Hit & Run. Five levels of Venom and five levels of Hit & Run will yield a total 60% damage bonus. It also applies to a Phase Strike, though its contribution there will be relatively minor.
- A increased Elemental Effect Chance class mod increases the chance to corrode enemies.
Lilith skills | ||
---|---|---|
Phasewalk | ||
Controller | Elemental | Assassin |
Diva • Dramatic Entrance • Girl Power • Hard to Get • Inner Glow • Mind Games • |
Striking • Intuition • Phoenix • Quicksilver • Radiance • Resilience • Spark • Venom |
Blackout • Enforcer • High Velocity • Hit & Run • Phase Strike • Silent Resolve • Slayer |