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{{this|the [[Lilith]] skill|Venom (SMG)}}
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{{infobox_skill
 
{{infobox_skill
 
|name = Venom
 
|name = Venom
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|minlevel = 16
 
|minlevel = 16
 
|effect = Adds extra +5% damage as Corrosive damage per rank to your melee attacks, with a chance to Corrode your enemies causing damage over time
 
|effect = Adds extra +5% damage as Corrosive damage per rank to your melee attacks, with a chance to Corrode your enemies causing damage over time
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|game = Borderlands
 
}}
 
}}
 
'''{{PAGENAME}}''' is a Tier Three talent in [[Lilith]]'s [[Elemental (skill tree)|Elemental]] skill tree. It makes every melee attack [[Corrosive]], adding an extra +5% damage per rank to each strike, and gives each strike a chance to Corrode enemies, causing damage over time.
 
'''{{PAGENAME}}''' is a Tier Three talent in [[Lilith]]'s [[Elemental (skill tree)|Elemental]] skill tree. It makes every melee attack [[Corrosive]], adding an extra +5% damage per rank to each strike, and gives each strike a chance to Corrode enemies, causing damage over time.
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Additional levels may be acquired through the use of [[Class Mod]]s.
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Additional levels may be acquired through the use of a Plaguebearer [[Class_Mod_(Borderlands)#Siren|class mod]].
   
 
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{|class="borderlands"
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==Notes==
 
==Notes==
*Venom-branded attack damage is increased by a Plaguebearer classmod.
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*Venom-branded attack damage is increased by a Plaguebearer [[Class_Mod_(Borderlands)#Siren|class mod]].
*Since corrosive attacks suffer a penalty against shields and non-armored targets, Sirens with low levels of Venom will actually inflict less melee damage on many foes. A total of 5 levels in this skill are necessary in order to overcome this malus completely. A Plaguebearer classmod will help to compensate, both by augmenting Venom and by further increasing attack damage.
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*Since corrosive attacks suffer a penalty against shields and non-armored targets, Sirens with low levels of Venom will actually inflict less melee damage on many foes. A total of 5 levels in this skill are necessary in order to overcome this malus completely. A Plaguebearer classmod will help to compensate, both by augmenting Venom and by further increasing attack damage.
 
*Even a Plaguebearer will have a hard time damaging a [[Lance Chemical Trooper]] in melee, particularly while the Trooper is shielded.
 
*Even a Plaguebearer will have a hard time damaging a [[Lance Chemical Trooper]] in melee, particularly while the Trooper is shielded.
*The corrosive branding works for both normal melee attacks and for the melee attack inside [[Phasewalk]].
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*The corrosive branding works for both normal melee attacks and for the melee attack that breaks [[Phasewalk]].
*The damage bonus is cumulative with any damage bonus from [[Hit & Run]]. Five levels of Venom and five levels of Hit & Run will yield a total 60% damage bonus.
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*The damage bonus is cumulative with any damage bonus from [[Hit & Run]]. Five levels of Venom and five levels of Hit & Run will yield a total 60% damage bonus. It also applies to a [[Phase Strike]], though its contribution there will be relatively minor.
*A increased ''Elemental Effect Chance'' [[Class Mod]] increases the chance to corrode enemies.
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*A increased ''Elemental Effect Chance'' class mod increases the chance to corrode enemies.
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{{Lilith_skills_nav}}
 
{{Lilith_skills_nav}}
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[[fr:Venin]]
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[[ru:Яд (Лилит)]]

Latest revision as of 11:58, 23 May 2019

Venom is a Tier Three talent in Lilith's Elemental skill tree. It makes every melee attack Corrosive, adding an extra +5% damage per rank to each strike, and gives each strike a chance to Corrode enemies, causing damage over time.

Skill Progression

Level 1 2 3 4 5
Melee Damage Bonus +5% +10% +15% +20% +25%

Additional levels may be acquired through the use of a Plaguebearer class mod.

Level 6 7 8 9
Melee Damage Bonus +30% +35% +40% +45%

Notes

  • Venom-branded attack damage is increased by a Plaguebearer class mod.
  • Since corrosive attacks suffer a penalty against shields and non-armored targets, Sirens with low levels of Venom will actually inflict less melee damage on many foes. A total of 5 levels in this skill are necessary in order to overcome this malus completely. A Plaguebearer classmod will help to compensate, both by augmenting Venom and by further increasing attack damage.
  • Even a Plaguebearer will have a hard time damaging a Lance Chemical Trooper in melee, particularly while the Trooper is shielded.
  • The corrosive branding works for both normal melee attacks and for the melee attack that breaks Phasewalk.
  • The damage bonus is cumulative with any damage bonus from Hit & Run. Five levels of Venom and five levels of Hit & Run will yield a total 60% damage bonus. It also applies to a Phase Strike, though its contribution there will be relatively minor.
  • A increased Elemental Effect Chance class mod increases the chance to corrode enemies.


Lilith skills
Phasewalk
Controller Elemental Assassin

Striking • Intuition • Phoenix • Quicksilver • Radiance • Resilience • Spark • Venom