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Venom is a Tier Three talent in Lilith's Elemental skill tree. It makes every melee attack Corrosive, adding an extra +5% damage per rank to each strike, and gives each strike a chance to Corrode enemies, causing damage over time.

Skill Progression[]

Level 1 2 3 4 5
Melee Damage Bonus +5% +10% +15% +20% +25%

Additional levels may be acquired through the use of a Plaguebearer class mod.

Level 6 7 8 9
Melee Damage Bonus +30% +35% +40% +45%


  • Venom-branded attack damage is increased by a Plaguebearer class mod.
  • Since corrosive attacks suffer a penalty against shields and non-armored targets, Sirens with low levels of Venom will actually inflict less melee damage on many foes. A total of 5 levels in this skill are necessary in order to overcome this malus completely. A Plaguebearer classmod will help to compensate, both by augmenting Venom and by further increasing attack damage.
  • Even a Plaguebearer will have a hard time damaging a Lance Chemical Trooper in melee, particularly while the Trooper is shielded.
  • The corrosive branding works for both normal melee attacks and for the melee attack that breaks Phasewalk.
  • The damage bonus is cumulative with any damage bonus from Hit & Run. Five levels of Venom and five levels of Hit & Run will yield a total 60% damage bonus. It also applies to a Phase Strike, though its contribution there will be relatively minor.
  • A increased Elemental Effect Chance class mod increases the chance to corrode enemies.

Lilith skills
Controller Elemental Assassin

Striking • Intuition • Phoenix • Quicksilver • Radiance • Resilience • Spark • Venom