VaultHunter.EXE is Claptrap's action skill in Borderlands: The Pre-Sequel.
Strategy
Upon activation, VaultHunter.EXE will analyse the current situation, including Claptrap's health, shield, teammate as well as enemy presence, and will bestow a "Action Package" depending on the criteria met. The effects of some Action Packages may extend to nearby allies. More outcomes can be made available by investing in certain skills in the skill tree.
VaultHunter.EXE may occasionally select an Action Package not relating to the current situation, as well as sending a random package if the situation meets multiple Action Packages' criteria at the same time.
Regardless of Action Package type, activating VaultHunter.EXE always fully replenishes health and grants health regeneration for the duration of the package. Any skills that affect teammates will also inform them (with a "You've been Claptrapped!" message along with the Action Package's name) and display a duration bar on screen.
The following Action Packages can occur:
Action Package | Unlocked By | Effect | Duration |
---|---|---|---|
Clap-In-The-Box | Kick Him While He's Down | Claptrap digistructs a large bomb, which will explode after a short delay, dealing heavy Explosive damage to nearby enemies and allies alike. If the bomb's explosion doesn't injure anybody else, Claptrap enters Fight For Your Life mode. | 8 seconds |
Gun Wizard | You're... GOING TO LOVE ME!! | Provides a +100% bonus to rate of fire, reload speed, and magazine size, and refills the supply of all ammunition other than rockets and grenades.
The effect extends to Claptrap's allies. |
20 seconds |
Torgue Fiesta | I Am Rubber, You Are Glue | Claptrap will periodically emit a live grenade that can damage both allies and enemies. The grenade does not use Claptrap's equipped grenade mod, and does not consume any of Claptrap's grenade ammunition.
The effect extends to Claptrap's allies. The allies will throw grenades that use their equipped grenade mod. If an ally does not have a grenade mod equipped, they will not throw grenades. |
8 seconds |
Pirate Ship Mode | Livin' Near The Edge | Claptrap dons a Pirate hat and 4 cannons, allowing him to deal massive damage in this mode. Each cannon automatically fires to the tune of Tchaikovsky's 1812 Overture, sometimes alternately, sometimes in salvo. Each cannon shot flies in a slight arc and explodes on impact with a fairly large blast radius and high explosive damage. Shots fired too close will damage Claptrap. The final three salvos do the most damage. | 35 seconds |
One Shot Wonder | Tripleclocked | One pull of the trigger unloads all ammo left in the magazine at once and knocks Claptrap back, inflicting increased damage.
The effect extends to Claptrap's allies. |
20 seconds |
Laser Inferno | Rainbow Coolant | A disco ball floats above Claptrap's Head, constantly shooting shock, fire, and corrosion lasers at enemies in Claptrap's vicinity. Items such as 3DD1.E that increase laser damage will improve these lasers. | 25 seconds |
Miniontrap | Default | Claptrap throws out a mini-Claptrap turret which shoots explosive rockets and non-elemental bullets, similar to Axton's Sabre Turret. | 15 seconds |
Meat Unicycle | Default | Claptrap switches to melee, using a Buzz Axe, similar to Krieg's Buzz Axe Rampage. The fire button slashes horizontally, while the aim button slashes vertically. Claptrap also periodically emits a fire nova, and enjoys increased movement speed.
The effect extends to Claptrap's allies, who will receive increased movement speed. |
18 seconds |
Funzerker | Default | Claptrap receives a copy of the currently equipped weapon in his other clamp, and automatically fires both of them without stopping, mimicking Salvador's Gunzerking ability. Ammo for the equipped weapon regenerates during the package.
The effect extends to Claptrap's allies, who will automatically fire their equipped weapon at all times, regenerating ammunition. Allies do not receive an additional copy of their weapon, but do receive a +100% magazine size bonus. Reviving teammates is impossible while Funzerking is active. |
20 seconds |
Mechromagician | Default | Claptrap summons a Punkbot, which engages enemies in melee similar to Gaige's Deathtrap. Gun accuracy and magazine size are reduced -33%, but gun damage and rate of fire increase, similar to Gaige's Anarchy and Discord skills. Bullets also bounce off of walls towards enemies similar to her Close Enough skill.
The effect extends to Claptrap's allies. |
20 seconds |
Shhhh... Trap! | Default | Claptrap creates a hologram, while going invisible, similar to Zer0's Decepti0n ability. The hologram attracts aggro from nearby enemies. Enemies will not deliberately target Claptrap himself for the duration of this effect, though flying bullets and splash damage will still injure him. Claptrap is free to attack as many times as he likes without breaking stealth. | 20 seconds |
Blight Bot | Default | Claptrap summons a mini-Sirentrap, with corrosive-fire wings on its back, which proceeds to attack enemies using incendiary and corrosive damage, similar to Maya's Blight Phoenix skill. | 30 seconds |
Rubber Ducky | Default | Claptrap bounces uncontrollably while reflecting bullets fired at him. Slam attacks are still possible, however.
The effect extends to Claptrap's allies. Reviving teammates is impossible while Rubber Ducky is active. |
unknown |
Senseless Sacrifice | Default (co-op only) |
Claptrap downs himself to revive all other team members that are currently downed. | n/a |
Medbot | Default (co-op only) |
Claptrap gains drastically increased movement speed and a healing laser that he can use to restore his teammates and enemies health. | unknown |
Notes
- With Funzerking there is no crosshair for the left-hand weapon, unlike with Gunzerking.
- Elemental damage from Blightbot will not add stacks of Maniacal Laughter.
Trivia
- When using Shhhh... Trap, the line "Hologram Deployed / Invisibility Rocks! / How Many Syllables? is displayed. This is a reference to Zer0 speaking in Haikus in many of his lines and it contains an intentional flaw of a 5 / 7 / 6 syllable pattern whereas typical haiku flow is a 5 / 7 / 5 syllable pattern.
- The repeated fire novas generated while Meat Unicycle is active is intended to emulate the behavior of the legendary Flame of the Firehawk shield, a popular choice among Krieg players.