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- I can confirm, if that counts. Auntarie 04:20, November 21, 2011 (UTC)
- I can take a video or screenshot if that's necessary, but you can try it yourself quite easily. Just grab an Outrunner and drive around in places abundant with Spiderant life (such as Rust Commons West), and near a Spiderant spawn point, press the lock on button. The turret weapon locks on to a buried Spiderant. It doesn't display what type of enemy it is, just the red diamond-shaped indicator. Shoot a couple of rockets and there'll be a Spiderant death animation, loot and exp.
- M0RGION 10:34, November 21, 2011 (UTC)
- This may be an old post, but may I add that Bloodwing will attack buried spiderants as well?-- 03:19, February 6, 2012 (UTC) It's already on the bloodwing page, my bad
- Nice info, but if it's already on the Bloodwing page, there's no need to add it to the Spiderant page.
- M0RGION 10:25, February 6, 2012 (UTC)
hello and welcome to the wiki, if you need help with anything feel free to ask me, i'll be happy to help. 00:37, November 21, 2011 (UTC)
- Oddworld <3
- M0RGION 10:35, November 21, 2011 (UTC)
First/Second person pronouns.
- Roger that, bad habits die hard.
- M0RGION 22:35, December 15, 2011 (UTC)
how'd you get the drifters to stand still and smile for their pictures? do you take requests? the wiki needs images of the various claptrapped baddies of dlc4, notably -trapped hyperion soldiers, a badass psycho-trap, and those pesky rakk-traps. thanks, much. 22:51, December 15, 2011 (UTC)
- Drifters are surprisingly docile after being shot full of holes. Those are dead Drifters I took screenshots of, that's why they were so easy to catch on camera. And yes, I sorta take requests (as in I'm not going to bend over backwards to try to take a pic of a random happening/item/encounter or any other extremely tricky shot, but if I'm about to go kill Motorhead and there's a shortage of Motorhead pics, I'll be sure to press F12 a couple of times during the fight), just tell me what is needed and I'll try getting some pictures sooner or later. Sadly, I don't have Claptrap's New Robot Revolution (yet), so that's the only DLC I can't supply any content of.
- Oh, and sorry for not categorizing images, I always forget.
- M0RGION 22:59, December 15, 2011 (UTC)
- Sure, I'll do that as soon as I can do the quest. That'll be next week, because I can't play during next weekend.
- M0RGION 00:12, December 16, 2011 (UTC)
no rush. tx.00:28, December 16, 2011 (UTC)
- Done! Next?
- M0RGION 08:33, December 20, 2011 (UTC)
- You're welcome! If there are other pics needed, I'll be happy to help. I'll move the "bouncy friend"-picture back to the article, it's a cool action shot and the article has a nice space reserved for it under the info box.
- M0RGION 10:52, December 21, 2011 (UTC)
The reason they caught you by surprise is most likely because they erupted from the ground very close to you and immediately attacked. If you sit off from some drifters already on the surface, you should hear them screeching. 23:25, December 15, 2011 (UTC)
- When they burst out of the ground next to you and attack, there's no sound until their shadow is looming over you and they screech/moan just before attacking. That's what I've experienced, anyway. I'll clarify what I meant in the article.
- M0RGION 23:33, December 15, 2011 (UTC)
Nice work on the map. I hate getting lost there. Dämmerung 19:30, January 26, 2012 (UTC)
- You're welcome.
- M0RGION 19:37, January 26, 2012 (UTC)
Project: Weapon Parts
Probably more in there than just that one in Shotgun/parts. Another pair of eyes reviewing the parts pages would be very welcome. There was some cut and paste involved, as you've probably gathered.
I don't have a lot of wiki time remaining this month, so I rather doubt that I'll get around to populating the SMG and Combat Rifle parts bestiaries. But it's still possible. Dämmerung 21:36, January 27, 2012 (UTC)
Another note, since from your contribution history, you appear to be graphically inclined: when I started compiling parts pages last year, I included visuals where I could to aid in parts identification. Qv Revolver/parts and Repeater/parts. I had to abandon that in the interest of getting the parts pages done in the time available to me, and so this month got out some attempts at Sniper Rifle/parts, Rocket Launcher/parts, and Shotgun/parts, all lacking visuals-- instead, I included a link to Parts Spotter's Guide at gbx forums. I do think that the later pages of mine are poorer for lacking visuals. Adding visuals in the manner of the Revolver and Repeater pages would be a lot of work, but would add a lot of value. Dämmerung 22:28, January 27, 2012 (UTC)
- I was actually using the Shotgun/parts page for reference and wasn't looking at it in an editorial way, that one typo was the only one that caught my eye with a quick read.
- If you could do the basic content, structure and technical details of Combat Rifle/parts and Submachine_Gun/parts (about like all of the other Parts pages are right now), I'd be happy to proofread and add images to all of the different Parts pages.
- How did you manage to take such high-resolution images of the gun parts? (Such as Revolver-accessory-1.png and Repeater-trigger-2.png.) Were they taken in-game or using a resource such as Gear Calculator?
- M0RGION 23:03, January 27, 2012 (UTC)
I took those pictures in-game, mostly on the stage at Moxxi's where the lighting is quite bright. I think I'd been playing a lot of pistol users at the time, so I had quite the collection. Got some good 1st-person shots of repeater actions that way, too, but couldn't think of a good way to get them on the page. Then Smeggit's efforts at gbx forums took off and took the heat off of me.
I lose access to the wiki for a while after 1 Feb. Will try to get CR/SMG pages up before then. Dämmerung 23:13, January 27, 2012 (UTC)
Thanks for all your attention here. That Cyclops c/p was particularly egregious. Dämmerung 00:52, January 29, 2012 (UTC)
- Yeah, I edited the Sniper Rifle Parts after the Rocket Launcher Parts, and while editing the sniper one, came across the Cyclops reference and thought "I've seen this before..." The "What links here" tool is useful.
- I'll do a proofreading pass first and then set on doing the images tomorrow.
- EDIT: Umm, how does Material_Jakobs_2 affect weapon zoom again? It's mentioned on both Sniper Rifle/parts and Revolver/parts, but I can't reproduce the claimed effect.
- M0RGION 01:25, January 29, 2012 (UTC)
- You won't be able to reproduce it in Gearcalc. Gearcalc is a work of man, and like all such has flaws. Get a ZZ weapon in-game and compare it to its equivalent-sighted counterpart in XX or vanilla materials. Gearcalc also fails in its weapon naming logic. Dämmerung 07:14, January 29, 2012 (UTC)
- Roger that.
- EDIT: I'm doing some parts images now and I have to say I respect the work you've done on Revolver/parts and Repeater/parts. This ain't as easy as you'd think...
- M0RGION 21:35, January 29, 2012 (UTC)
Why, thank you. Three other points that may help with your parts images:
- Use the highest-resolution monitor available to you. The weapon models have quite a lot of detail in places, and that detail will come out most clearly on high-resolution displays. Not saying that the images themselves have to be huge-- you could argue that my accessory displays are too big-- but you'll get detail that otherwise might disappear into fuzz.
- Disable the HUD. I didn't know how to do this when I did my image work, and as a result I had a hell of a time positioning weapons on the floor to avoid aim reticules and the like.
- Avoid weapon materials that don't screenshot well. Hyperion mat3 ("Crimson") is gorgeous in-game, but without its dynamic specular highlights it falls into a hard-to-contrast dark red on black palette. Vladof and S&S materials may screenshot better.
This is a pain in the ass, and I appreciate you taking a crack at it. There's no rush, remember. Dämmerung 21:57, January 29, 2012 (UTC)
- I always disable HUD when taking screenshots and I only have one monitor and I only used material1's so no problem there.
- I've done taking the the screenshots of the shotgun bodies, barrels, and accessories, now to modify the images and to add them to the article.
- EDIT: 20% of shotgun part images done, it's 2 AM and my eyes are damn sore so I'll continue tomorrow. Who knows, I might be ready to add them to Shotgun/parts by tomorrow evening.
- M0RGION 00:12, January 30, 2012 (UTC)
Looking good! Particularly nice barrel close-ups. Suggestion: those file names are going to collide with parts names from other classes of weapons. They should probably become Shotgun-acc1, Shotgun-barrel1, etc. Dämmerung 20:57, January 30, 2012 (UTC)
- Yeah, I had uploaded half the images before noticing that, but seeing as I can't rename images (I think only moderators can) I just went with it. At least now I'm forced to differentiate the parts images of other weapons...
- M0RGION 21:02, January 30, 2012 (UTC)
Progress continues, very heartening. Particularly looking forward to seeing those body shots. I'm back online, and hope to get the remaining pages stubbed before you catch up to me. Dämmerung 16:13, February 6, 2012 (UTC)
- I barely had time to do the stocks yesterday, the bodies were a mission impossible. Today I'm so busy nothing is going to happen but tomorrow I will get them online.
- EDIT: Nah, I found time to do the bodies anyway.
- M0RGION 10:09, February 7, 2012 (UTC)
- Good to know, mate! I will have to reinstall Borderlands, though, I messed up my computer a month ago and lost most of my hard drive data.
- M0RGION 20:10, May 27, 2012 (UTC)
- Thank you for reinstalling! Hopefully you had some saves in the Steam Cloud. Dämmerung 20:20, May 27, 2012 (UTC)