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Starting Skill

PhasewalkIcon

Phasewalk
Gain the ability to turn invisible and move incredibly fast. Upon entering/leaving Phasewalk, you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds

Lilith
LilithButton

Purge

Tier Controller Tree Elemental Tree Assassin Tree
1
DivaIcon

5/5

StrikingIcon

0

QuicksilverIcon

0

SparkIcon

5/5

SlayerIcon

0

SilentResolveIcon

5/5

2
InnerGlowIcon

5/5

DramaticEntranceIcon

0

ResilienceIcon

0

RadianceIcon

5/5

EnforcerIcon

0

Hit&RunIcon

5/5

3
HardToGetIcon

0

GirlPowerIcon

5/5

VenomIcon

5/5

IntuitionIcon

0

HighVelocityIcon

0

BlackoutIcon

5/5

4
MindGamesIcon

5/5

PhoenixIcon

0

PhaseStrikeIcon

5/5

Totals 20 15 20
Required Level: 60


This build takes the Plaguebearer Class Mod and optimizes it for both high corrosive damage output and durability by using a mix of skills that are offensive and defensive. There's still one or two skills that might be changed out for others, and this build only goes to level 60. I did not want to hassle with where to stick 1 point, or the 2 from Moxxi's. If I did, they would either go to Slayer, Hard To Get or Striking. But, back to the build.


First off, guns. This build is one I personally favor, so I stuck with guns I like using. The four main guns are a Tsunami, a Serpens, a Defiler, and an Orion. I've decided to forgo any Fire element guns, mostly because I really enjoy the shock and corrosive guns. Grenade Mods usually are a mix between Transfusion, Corrosive Mirv, and some type of Shock Grenade, usually Rain or Proximity. Shieldwise, I really prefer the Rose shield for the recharge rate, but other than that stick with a Corrosive Nova Burst. Gives your Phasewalk a little extra oomph.


The plan is to Scope out a few enemies with the Orion before Phasewalking into the fray, use Radiance to try and eliminate anyone's remaining shields before picking a target and smacking them up, taking advantage of Phase Strike and Venom. Pull out any of the other three weapons, depending on what enemies your facing, taking resistance into account. I usually reserve my Defiler for the Wardens, Defenders, Brutes, all the big bad health heavy guys. Then its a healthy mix between the Tsunami and the Serpens. Once in the fray, don't Phase Walk back until things are looking grim or that batch of enemies is over and your headed to the next set. It should be reserved for last chance healing.


That's it! Hope this helps y'all. It works for me. :) Theatrephreak 16:04, March 19, 2010 (UTC)

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