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Unique-legendary hybrids

Some legendary parts are able to spawn together. Underlined weapons are the primary ones, and will override the secondaries in appearing on the item card. It would appear that unique titles take priority over standard legendaries, but elemental legendaries trump uniques.

  • For pairs which have one legendary - and therefore compulsory - elemental accessory, it always takes priority (e.g. Hornet acc beats Dove barrel, Nemesis acc beats Invader scope, Fire acc beats Boom Stick barrel, Roaster acc beats Rhino barrel, Ogre acc beats Spear barrel, Kyros' Power acc beats Cyclops scope).
  • For the remaining pairs, the unique title overrides the orange title (e.g. T.K.'s Wave barrel beats Bulldog mag, Bone Shredder mag beats Savior body, Chiquito Amigo barrel beats Protector body).
There are two special cases in the Ajax's Spear-Ogre and the Dove-Hornet which deserve a mention. The base weapon is the unique weapon, and like all(?) unique weapons is named entirely with the title slot and no prefix; when the legendary accessory is attached, it only changes the title of the weapon. Therefore, what is observed is that {no prefix}{Ajax's Spear} changes to {no prefix}{Ogre} and {no prefix}{The Dove} changes to {no prefix}{Hornet}.
  • Dove Hornet (not yet acquired)
  • Friendly Fire Boom Stick (not yet acquired)
  • Roaster Rhino
  • Nemesis Invader
  • T.K.'s Wave Bulldog (not yet acquired)
  • Ajax's Spear Ogre
  • Bone Shredder Savior (not yet acquired)
  • Chiquito Amigo Protector (not yet acquired)
  • Kyros' Power Cyclops
  • Reaver's Edge Penetrator

Model numbers

Model

Weapon body_
1 2 3 4 5 regen
Combat Rifles Burst Fire CR HVY TCH HLK GRD
Automatic HVY TCH HLK AR
Pistols Repeaters BLR RF TK HRD PRO
Machine Pistols TMP
Revolvers RV DL MAL KLR AX EQ
Rocket Launchers RPG SPC RWL
Shotguns Combat SG SPR ZX BA ZPR DEF
Assault SPR ZPR
Sniper Rifles Repeating GGN VRR DVL
Semi-automatic LB PPZ
Submachine Guns TD KKA TEK RF HX SAV

Manufacturer materials

Weaponcolors
Manufacturer material_2
(priority = 2.0)
material_3
(priority = 3.0)
label prefix label prefix
Atlas White Pearl
Dahl ### U Urban ###D Desert
Gearbox1 ###-OP4 ###-BIA
Hyperion2 ###.W Red ###.G Crimson
Jakobs ### ZZ ### XX
Maliwan ### B Blue ### C Cobalt
S&S ###.2 ###.3
Tediore ###-A ###-B
Torgue Iron Steel
Vladof ###/V2 ###/V3
1 Only Gearbox's material_1 gives a suffix: ###-XX.
2 ###.N for the Hyperion Nemesis.

Elemental prefixes

Tier One prefixes will never spawn. Elemental accessories themselves add 6 tech levels, so guns will automatically qualify for Tier Two.

Tier Four Combustion Fulgurating Pestilent Erupting Tech ≥ 16 (4.3)
Tier Three Burning Lightning Vitriolic Detonating Tech ≥ 12 (3.3)
Tier Two Incendiary Static Caustic Blast Tech ≥ 6 (2.3)
Tier One Flaming Shock Corrosive Exploding Tech ≥ 1 (1.3)

It is important to note that the tech cutoffs for the prefixes are different from the cutoffs for multipliers.

x4 Tech ≥ 15
x3 Tech ≥ 12
x2 Tech ≥ 9
x1 Tech ≥ 1

Weapon type-specific naming

Combat rifles

Combat Rifle
Prefixes
2.5 Punishing Normalized Damage > 2.0
2.1 Intense gd_weap_combat_rifle.acc.acc2_Intense
Deathly gd_weap_combat_rifle.acc.acc4_Deathly
2.0 Scoped gd_weap_combat_rifle.Sight.sight3/sight4/sight5
1.6 Genocide Rarity >= 11
1.3 War Rarity >= 8
1.1 Battle Rarity >= 5
Short Normalized Damage < 1.1
1.0 Sighted gd_weap_combat_rifle.Sight.sight2
Titles
2.8 Pounder gd_weap_combat_rifle.mag.mag1a_pounder
2.5 Cobra WeaponSpread <= 0.85
2.4 Stomper Normalized Damage > 1.38, Rarity >= 5

Support machineguns

Combat Rifle
Prefixes
2.5 Glorious WeaponPerShotAccuracyImpulse <= 1.85, Rarity >= 5
2.1 Deathly gd_weap_combat_rifle.acc.acc4_Deathly
Frantic gd_weap_support_machinegun.acc.acc1_Frantic
2.0 Scoped gd_weap_support_machinegun.Sight.sight1
1.8 Support Rarity >= 5
Shattering gd_weap_support_machinegun.acc.acc1_Shattering
1.6 Max Rarity >= 11
1.3 Heavy Rarity >= 8
1.1 Rowdy WeaponSpread >= 3.0
1.0 Sighted gd_weap_support_machinegun.Sight.sight2
Titles
2.6 Havoc WeaponFireRate <= 0.1, Rarity >= 5
2.5 Massacre WeaponSpread <= 1.2
2.4 Mauler Normalized Damage >= 1.8, WeaponFireRate <= 0.2

Submachine guns

Patrol SMG
Prefixes
2.6 Double gd_weap_patrol_smg.acc.acc4_Double
2.1 Relentless gd_weap_patrol_smg.acc.acc1_Relentless
Ruthless gd_weap_patrol_smg.acc.acc2_Ruthless
1.6 Malevolent Rarity >= 11
1.3 Hostile Rarity >= 8
1.1 Violent Rarity >= 5
Titles
2.8 Thumper gd_weap_patrol_smg.mag.mag1_thumper
Anarchy WeaponSpread > 3.3, Rarity >= 6
2.5 Stinger WeaponFireRate < 0.082
2.1 Bruiser Normalized Damage > 1.0

Repeater pistols

Machine-Repeater Pistol
Prefixes
2.6 Double gd_weap_repeater_pistol.acc.acc4_DoubleShot
2.2 Nasty WeaponClipSize > 16, Damage > 1.2
2.1 Fanged gd_weap_repeater_pistol.acc.acc1_Fanged
Stabilized gd_weap_repeater_pistol.acc.acc2_Stabilizer
2.0 Scoped gd_weap_repeater_pistol.Sight.sight4/sight5
1.6 Wicked Rarity >= 11
1.3 Cruel Rarity >= 8
1.1 Bad Rarity >= 5
Titles
3.5 Lacerator gd_weap_repeater_pistol.acc.acc1_Lacerator
2.1 Needler WeaponFireRate <= 0.18
2.0 Swatter WeaponSpread <= 1.1
1.9 Raptor WeaponSpread < 1.7, Normalized Damage > 1.3

Machine pistols

Machine-Repeater Pistol
Prefixes
4.0 Cold gd_weap_machine_pistol.acc.acc2_Cold
2.6 Double gd_weap_repeater_pistol.acc.acc4_DoubleShot
2.1 Fanged gd_weap_repeater_pistol.acc.acc1_Fanged
Stabilized gd_weap_repeater_pistol.acc.acc2_Stabilizer
2.0 Scoped gd_weap_repeater_pistol.Sight.sight4/sight5
1.6 Vile Rarity >= 11
1.3 Grim Rarity >= 8
1.1 Mean Rarity >= 5
Titles
3.4 Rage gd_weap_machine_pistol.acc.acc2_Rage
2.4 Torment Normalized Damage > 1.0
1.6 Fury WeaponSpread > 2.5

Revolvers

Revolver
Prefixes
2.2 Swift WeaponFireRate <= 0.6
2.1 Stabilized gd_weap_revolver_pistol.acc.acc4_stabilized
2.0 Bloody Normalized Damage > 3.2
1.9 Raw WeaponProjectiles = 1, Spread >= 1.5
1.8 Bladed gd_weap_revolver_pistol.acc.acc1_Bladed
1.6 Savage Rarity >= 11
1.3 Primal Rarity >= 8
1.1 Brutal Rarity >= 5
Titles
3.6 Masher gd_weap_revolver_pistol.acc.acc2_Masher
2.5 Justice WeaponSpread < 0.85, Normalized Damage > 2.5
2.3 Viper WeaponSpread < 0.8
2.1 Law WeaponFireRate < 0.65
2.0 Razor gd_weap_revolver_pistol.acc.acc1_Razor

Rocket launchers

Rocket-Grenade Launcher
Prefixes
3.0 Helix gd_weap_rocket_launcher.Barrel.barrel1_helix
Spread gd_weap_rocket_launcher.Barrel.barrel1_spread
Triple gd_weap_rocket_launcher.Barrel.barrel1_triple
2.1 Evil gd_weap_rocket_launcher.acc.acc2_Evil
Devastating gd_weap_rocket_launcher.acc.acc4_Devastating
2.0 Scoped gd_weap_rocket_launcher.Sight.sight3/sight4/sight5
1.7 Recoiless gd_weap_rocket_launcher.acc.acc1_Recoiless
1.6 Colossal Rarity >= 11
1.3 Massive Rarity >= 8
1.1 Big Rarity >= 5
Titles
1.8 Destructor Normalized Damage >= 10
1.3 Harpoon WeaponClipSize = 1, WeaponSpread <= 0.75

Combat shotguns

Combat-Assault Shotgun
Prefixes
2.6 Hunter's WeaponSpread < 4.0
2.3 Terrible gd_weap_combat_shotgun.acc.acc4_Terrible
2.1 Fanged gd_weap_combat_shotgun.acc.acc1_Jagged
Stabilized gd_weap_combat_shotgun.acc.acc2_Frenzied
1.0 Riot WeaponFireRate <= 1.0, WeaponClipSize >= 3
Titles
3.3 Shredder gd_weap_combat_shotgun.Barrel.barrel2_Shredder
2.3 Carnage gd_weap_combat_shotgun.Barrel.barrel3_Carnage
2.2 Matador WeaponSpread >= 8.0, Rarity >= 6
1.0 Scattergun WeaponSpread >= 8.0

Assault shotguns

Combat-Assault Shotgun
Prefixes
2.5 Angry WeaponReloadSpeed <= 2.5
2.1 Spiked gd_weap_assault_shotgun.acc.acc1_Spiked
Raging gd_weap_assault_shotgun.acc.acc2_Raging
Painful gd_weap_assault_shotgun.acc.acc4_Painful
1.6 Grievous Rarity >= 11
1.3 Lethal Rarity >= 8
1.1 Fatal Rarity >= 5
Titles
2.2 Brute Normalized Damage > 1.1
2.1 Death WeaponSpread <= 4.0
1.0 Sweeper WeaponSpread >= 9.0

Repeating sniper rifles

Sniper Rifle
Prefixes
2.1 Rolling gd_weap_sniper_rifle.acc.acc1_Rolling
Long gd_weap_sniper_rifle.acc.acc5_Long
1.6 Fearsome Rarity >= 11
1.5 Heavy gd_weap_sniper_rifle.acc.acc4_Heavy
Distant WeaponSpread <= 0.2
1.3 Hard Rarity >= 8
1.1 Solid Rarity >= 5
Titles
2.4 Hawkeye WeaponSpread < 0.16
2.1 Gamble WeaponSpread >= 0.61, Rarity >= 4
2.0 Thunder Normalized Damage >= 5.2

Semi-automatic sniper rifles

Sniper Rifle
Prefixes
2.5 Liquid WeaponFireRate < 0.5
2.2 Vicious WeaponReloadSpeed <= 3.0
2.1 Brisk gd_weap_sniper_rifle_semiauto.acc.acc1_Brisk
Sober gd_weap_sniper_rifle_semiauto.acc.acc5_Sober
1.6 Fearsome Rarity >= 11
1.5 Deep gd_weap_sniper_rifle_semiauto.acc.acc4_Deep
Distant WeaponSpread <= 0.2
1.3 Hard Rarity >= 8
1.1 Solid Rarity >= 5
Titles
2.4 Lance WeaponSpread < 0.22
2.1 Wrath Rarity >= 5, TechLevel >= 7
2.0 Thunder Normalized Damage >= 5.0

Unique weapon parts

Body Barrel Acc Mag Sight Stock /
Action
Ajax's Spear var 5 var var var var
Athena's Wisdom var 5 var var var action=var?
The Blister var 3 3_Corrosive 4 4 stock=none?
Bone Shredder var 3 4_Double 5 2 var
Boom Stick var 3_Carnage var 4 2 var
Chiquito Amigo var 0 var var var action=var?
The Chopper body=5? var 4 var var var
The Clipper 5 0 5_Incendiary 2 none 2
The Dove 1 4 var 1 none 3
Knoxx's Gold var var var var var var
Body Barrel Acc Mag Sight Stock /
Action
Krom's Sidearm var 5 5_Shock 2 3 4
Kyros' Power body=var? var 2 var var var
Lady Finger 3 1 var mag=1? var 2
Leviathan 1 1_3shot var var 2 2
Madjack var 3 5_Explosive 1 1 var
The Meat Grinder body=2? 2 var 5 none 3
Nailer 2 3 var 5 3 var
Ned's Gun 4 3_Twisted 1_Relentless 4 3 4
Patton 5 1 none 2 var 2
Reaver's Edge var var var var 4 var
Body Barrel Acc Mag Sight Stock /
Action
Rider 5 2 var 5 none 2
The Roaster var var 5_Incendiary var var var
The Sentinel 4 3 var 1 4 2
Sledge's Shotgun 5 2 1_Jagged 5 none var
The Spy var 3 var 3 4 2
T.K's Wave var 2 none var var var
Typhoon var var 2 var var var
Whitting's Elephant Gun var 3 var 4 none 2
Body Barrel Acc Mag Sight Stock /
Action

Legendary elemental accessory table

Element Tech Levels Effects Accessory Name
Incendiary 16 large area of effect gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
Incendiary 14 increased contagion, higher damage over time gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire
Incendiary 14 effective x6 proc damage gd_weap_repeater_pistol.acc.acc5_Maliwan_Firehawk
Incendiary 10 gd_weap_support_machinegun.acc.acc4_SandS_Draco_Incendiary
Incendiary 6+5(mat) mushroom-cloud area of effect gd_weap_rocket_launcher.UniqueParts.TheRoaster_acc5_Incendiary
Incendiary 6+0(mat) gd_weap_machine_pistol.UniqueParts.TheClipper_acc5_Incendiary
Incendiary 10 smiley-shaped spread pattern gd_weap_combat_shotgun.acc.acc5_Torgue_FriendlyFire
Corrosive 10 gd_weap_assault_shotgun.acc.acc3_Maliwan_Corrosive_Plague
Corrosive 14 increased contagion gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive
Corrosive 12+1(mat) serpentine bullets dlc3_gd_weap_UniqueParts.SupportMachineGun.acc4_SandS_Serpens
Corrosive 10 gd_weap_repeater_pistol.acc.acc5_Hornet_Dahl_Corrosive
Shock 6+2(mat) transfusion dlc3_gd_weap_UniqueParts.RevolverPistol.acc5_Heal_AtlasAries
Shock 12+5(mat) ricochet once, equal chance to be corrosive dlc3_gd_weap_UniqueParts.SMG.acc3_Maliwan_Tsunami
Shock 12+1(mat) procs into one to four x1-4 corrosive projectiles dlc3_gd_weap_UniqueParts.RepeaterPistol.acc5_Shock_HyperionNemesis
Shock 10 ricochet once, splits into three to four x3-4 shock projectiles gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock
Explosive 10 chance to be any other element gd_weap_revolver_pistol.acc.acc5_Atlas_Chimera
Explosive 6+4(mat)+1(bar) ricochet twice, spiral bullets gd_weap_revolver_pistol.UniqueParts.MadJack_acc5_Explosive
Explosive 12 gd_weap_sniper_rifle_semiauto.acc.acc2_Explosive_Torgue_Cobra
Explosive 6+2(mat) transfusion dlc3_gd_weap_UniqueParts.SemiAutoSniper.acc2_KyrosPower
Explosive 10 gd_weap_support_machinegun.acc.acc5_Atlas_Ogre_Explosive
Explosive 9 cross-shaped spread pattern gd_weap_assault_shotgun.acc.acc5_SandSCrux
Explosive 10 hammer-shaped spread pattern gd_weap_assault_shotgun.acc.acc5_Vladof_Hammer

Mod identifiers

Names

  • Shared weapon names
    • Twisted prefix or Anarchy title, but is not an SMG.
    • Matador or Shredder titles, but not a combat shotgun.
    • If the abovementioned titles, or those of the pearlescent or orange variety:
      • appear twice, i.e. in both the prefix and title slots.
      • appear on each others' item cards.
      • have a different rarity color.
  • Stock weapons
    • Machine Gun, Repeater Pistol, Shotgun

Projectiles

Orions

This is why PPZ Orions are always Liquid; Vicious can only spawn on LB.

Orions: part stats

In the game codes, firing interval - delay between each shot - is denoted as WeaponFireRate. To avoid confusion, I will use the actual notation as much as possible.

  • gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
WeaponFireRate = 0.7
WeaponReloadSpeed = 3.5
  • gd_weap_sniper_rifle_semiauto.Body.body2
(LB)
WeaponFireRate +0.2
  • gd_weap_sniper_rifle_semiauto.Body.body5
(PPZ)
WeaponFireRate -0.5
  • gd_weap_sniper_rifle_semiauto.mag.mag2
no modifiers
  • gd_weap_sniper_rifle_semiauto.mag.mag5
WeaponFireRate -0.21
WeaponReloadSpeed -0.5
  • gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock
TechLevelIncrease=10
WeaponClipSize=4.000000,MT_PreAdd

Orions: prefix stats

  • gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid
WeaponFireRate -0.2
WeaponReloadSpeed -0.2
(pre-requisite: WeaponFireRate < 0.5)
  • gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious
no modifiers
(pre-requisite: WeaponReloadSpeed <= 3.0)
  • prefix priority
elemental_4 > elemental_3 > material_3 > Liquid > Vicious
(The Orion accessory does not enforce elemental tech prefixes.)

Orions: calculation

body5 mag5

WeaponReloadSpeed = 3.5 / (1 + 0.5) = 3.5 / 1.5 = 2.33 < 3.0 (Vicious is valid.)
WeaponFireRate = 0.7 / (1 + 0.5 + 0.21) = 0.7 / 1.71 = 0.409 < 0.5 (Liquid is valid, and overrides Vicious.)
For normal rifles with a tech prefix, it overrides everything else.
final fire rate = 1 / 0.409 = 2.4
For the Orion and its passive tech, Liquid spawns.
new WeaponFireRate = 0.7 / (1.71 + 0.2) = 0.7 / 1.91 = 0.3665
final fire rate = 1 / 0.3665 = 2.7


body5 mag2

WeaponReloadSpeed = 3.5 / (1 + 0) = 3.5 > 3.0 (Vicious is not valid.)
WeaponFireRate = 0.7 / (1 + 0.5 + 0) = 0.7 / 1.5 = 0.4667 < 0.5 (Liquid is valid.)
For normal rifles with a tech prefix, it overrides everything else.
final fire rate = 1 / 0.4667 = 2.1
For the Orion and its passive tech, Liquid spawns.
new WeaponFireRate = 0.7 / (1.5 + 0.2) = 0.7 / 1.7 = 0.412
final fire rate = 1 / 0.412 = 2.4


body2 mag5

WeaponReloadSpeed = 3.5 / (1 + 0.5) = 3.5 / 1.5 = 2.33 < 3.0 (Vicious is valid.)
WeaponFireRate = 0.7 / (1 - 0.2 + 0.21) = 0.7 / 1.01 = 0.693 > 0.5 (Liquid is not valid.)
final fire rate = 1 / 0.693 = 1.4


body2 mag2

WeaponReloadSpeed = 3.5 / 1 = 3.5 > 3.0 (Vicious is not valid.)
WeaponFireRate = 0.7 / (1 - 0.2 + 0) = 0.875 > 0.5 (Liquid is not valid.)
This would be the only case in which the Fearsome prefix will spawn.
final fire rate = 1 / 0.875 = 1.1

Pearlescent prefixes

  • S&S Serpens
2.5 Glorious (WeaponPerShotAccuracyImpulse <= 1.85, Rarity >= 5)
2.0 Scoped (gd_weap_support_machinegun.Sight.sight1)
1.8 Support (Rarity >= 5)
  • Jakobs Bessie
2.1 Rolling/Long (gd_weap_sniper_rifle.Acc.acc1_Rolling/acc5_Long)
1.6 Fearsome (Rarity >= 11)
  • Vladof Stalker
4.0 Cold (gd_weap_machine_pistol.Acc.acc2_Cold)
2.6 Double (gd_weap_repeater_pistol.acc.acc4_DoubleShot)
2.1 Fanged/Stabilized (gd_weap_repeater_pistol.acc.acc1_Fanged/acc2_Stabilizer)
2.0 Scoped (gd_weap_machine_pistol.Sight.sight4/sight5)
1.6 Vile (Rarity >= 11)
  • Hyperion Nemesis
4.3 Fulgurating (dlc3_gd_weap_UniqueParts.RepeaterPistol.acc5_Shock_HyperionNemesis, TechLevel >=16)
3.3 Lightning (dlc3_gd_weap_UniqueParts.RepeaterPistol.acc5_Shock_HyperionNemesis, TechLevel >=12)
  • Torgue Undertaker
3.0 Steel (dlc3_gd_weap_UniqueParts.RocketLauncher.TorgueUndertaker_Material)
  • Atlas Aries
3.0 Pearl (dlc3_gd_weap_UniqueParts.RevolverPistol.Material_Aries_3)
  • Tediore Avenger
3.3 tier 3 elementals (gd_weap_combat_rifle.acc.acc5_Incendiary/acc5_Explosive/acc3_Shock/acc3_Corrosive, TechLevel >=12)
2.5 Punishing (NormalizedDamage > 2.0)
2.3 tier 2 elementals (gd_weap_combat_rifle.acc.acc5_Incendiary/acc5_Explosive/acc3_Shock/acc3_Corrosive, TechLevel >=6)
2.1 Intense/Deathly (gd_weap_combat_rifle.acc.acc2_Intense/acc4_Deathly)
1.6 Genocide (Rarity >= 11)
  • Maliwan Tsunami
3.0 Cobalt (dlc3_gd_weap_UniqueParts.SMG.MaliwanTsunami_Material)
  • Dahl Jackal
2.6 Hunter's (WeaponSpread < 4.0)
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