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Starting Skill

ScorpioTurretIcon

Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. [20 seconds.] Cooldown: 100 seconds.

Roland
RolandButton

Purge

Tier Infantry Tree Support Tree Medic Tree
1
ImpactIcon

5/5

SentryIcon

0

DefenseIcon

5/5

StockpileIcon

0

FitnessIcon

5/5

AidStationIcon

0

2
ScattershotIcon

0

MetalStormIcon

5/5

QuickChargeIcon

5/5

BarrageIcon

0

OverloadIcon

5/5

CauterizeIcon

1/5

3
RefireIcon

5/5

AssaultIcon

5/5

GrenadierIcon

5/5

DeployIcon

5/5

ReviveIcon

0

GritIcon

5/5

4
GuidedMissileIcon

2/5

SupplyDropIcon

5/5

StatIcon

5/5

Totals 22 25 21
Required Level: 73

Recommended Equipment

  1. A Rifleman Class Mod with +% Combat Rifle Damage and Recoil Reduction.
  2. A Panacea Shield with either good capacity or recharge rate.
  3. An Intense Destroyer with a good scope.
  4. Either a Serpens or a Draco for applying elements.
  5. An Ogre for your general all purpose machine gun.
  6. A Bastard with a high fire rate for late battle cleanup.
  7. A Rain Grenade Mod. If using a Serpens, use Incendiary. If using a Draco, use Corrosive.
  8. Level 6 Shock Elemental Artifact.

Strategy

This build focuses primarily on crowd control with Combat Rifles/Machine Guns, Grenades and the Scorpio Turret.

With this build, you want to use your turret liberally, as both Deploy and Refire will make the cooldown almost non-existent. Most often when you need it, you will have it available, and trust me, you will need it a lot, as the build relies on Supply Drop to replenish ammo. You're also not going to need or want to be thrifty with the grenades either. Not only are they very powerful with Grenadier, but Grenadier also will regenerate at least one every time you kill something, and Supply Drop will help with that too.

This build does best when facing large groups of weaker enemies, and when following this general order:

  1. Pull out your Destroyer, scope up, and fire at one enemy, pulling the trigger only ONE TIME. This is because when scoped, one trigger pull unloads the entire magazine of the Destroyer. Very useful for getting your first kill in when moving in from long range. However, if you are ambushed, close range, or within your enemy's sight when entering combat, skip this step and move on to the next one.
  2. Drop a turret, making sure it is dropped in front of the enemy, not behind them and backpeddle so you maintain a decent range between you and the enemy.
  3. Throw a grenade (or a few of them) into the mob of enemies that start crowding the turret.
  4. Pull out your Draco or Serpens and fire at any enemies that went towards you instead, or are now heading your way.
  5. Switch to the Ogre for the rest of the battle and clean up with the Bastard if you need extra power at the end.

My Equipment Used

Weapons Items
Combat Rifle: AR520.W Intense Destroyer Shield: TDR-550XC Impenetrable Panacea Shield
Elemental Machine Gun: AR590.3 Glorious Massacre-kmc Grenade Mod: Corrosive Rain
Cleanup Machine Gun: AR590 Steel Bastard-kmc Class Mod: Rifleman Class Mod
All-Purpose Machine Gun: AR40 Ogre
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