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Pure Damage

The idea behind this build is that your Scorpio Turret should only be used as a last resort option. You should be dealing most of the damage yourself and should be near impossible to kill while doing it. Impact and Overload increase the damage and capacity of all your weapons, while Scattershot and Assault perform the same options again to Shotguns and Combat Rifles. Defense makes sure that if your shield drops, it comes back up as quickly as possible. Fitness and Grit increase your maximum health while decreasing bullet damage to keep you alive longer. The real power of this build is in Quick Charge + Stat though, because killing a single enemy will almost always refill both your shield and health to full. With the boosted power of all your weapons, you can run screaming into Sledge's Safehouse and as long as you keep your kill rate up (which really shouldn't be much of a problem) it will take everyone in that place and then some to take you down. There is also slight bonus if you are playing with a friend too, because Stat will also refill your friend's health if they are near you. You can also easily replace overload with cauterize and become great for team healing and fighting.


View on Official Skill Tree Calculator

Starting Skill

ScorpioTurretIcon

Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. [20 seconds.] Cooldown: 100 seconds.

Roland
RolandButton

Purge

Tier Infantry Tree Support Tree Medic Tree
1
ImpactIcon

5/5

SentryIcon

0

DefenseIcon

5/5

StockpileIcon

0

FitnessIcon

5/5

AidStationIcon

0

2
ScattershotIcon

5/5

MetalStormIcon

0

QuickChargeIcon

5/5

BarrageIcon

0

OverloadIcon

5/5

CauterizeIcon

0

3
RefireIcon

0

AssaultIcon

5/5

GrenadierIcon

0

DeployIcon

0

ReviveIcon

0

GritIcon

5/5

4
GuidedMissileIcon

0

SupplyDropIcon

0

StatIcon

5/5

Totals 15 10 20
Required Level: 50
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