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View on Official Skill Tree Calculator

Starting Skill

ScorpioTurretIcon

Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. [20 seconds.] Cooldown: 100 seconds.

Roland
RolandButton

Purge

Tier Infantry Tree Support Tree Medic Tree
1
ImpactIcon

5/5

SentryIcon

5/5

DefenseIcon

5/5

StockpileIcon

0

FitnessIcon

5/5

AidStationIcon

0

2
ScattershotIcon

0

MetalStormIcon

5/5

QuickChargeIcon

5/5

BarrageIcon

0

OverloadIcon

5/5

CauterizeIcon

0

3
RefireIcon

2/5

AssaultIcon

5/5

GrenadierIcon

2/5

DeployIcon

3/5

ReviveIcon

0

GritIcon

5/5

4
GuidedMissileIcon

1/5

SupplyDropIcon

0

StatIcon

5/5

Totals 23 15 20
Required Level: 63


Thanks to 31CenturyMatt for moving this, brand new to the whole wiki thing, and I wasn't positive on how to make a new page. :-O



Anyway, this is the build I have been slowly working on through DLC 3. It's obviously heavily based on the "SoldierTroll" build... Any comments or suggestions are welcome.


comment: this class works except for one hitch. you haven't invested a skill point getting the scorpia turret action and you cant actually invest in any other skills till you do. this means u will lose a skill point somewhere else. any suggestions?

the skill point is automatically factored in through the wiki, but for some reason it doesn't show up... I've just finished running the numbers like, three times, but you can double check if you want...


I have re-updated seeing as barrage isn't all that great of a skill, In my opinion, as it turns the sentry gun into more of a shotgun then a rifle... moved for a bigger punch from the main gun, and the added ability to shoot 3 rockets per deployment... thanks to all you number crunching Rolland Players for editing that useful information into the Guided Missile tooltip!

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