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Starting Skill

ScorpioTurretIcon

Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. [20 seconds.] Cooldown: 100 seconds.

Roland
RolandButton

Purge

Tier Infantry Tree Support Tree Medic Tree
1
ImpactIcon

5/5

SentryIcon

0

DefenseIcon

5/5

StockpileIcon

0

FitnessIcon

5/5

AidStationIcon

5/5

2
ScattershotIcon

0

MetalStormIcon

5/5

QuickChargeIcon

5/5

BarrageIcon

0

OverloadIcon

5/5

CauterizeIcon

0

3
RefireIcon

0

AssaultIcon

5/5

GrenadierIcon

0

DeployIcon

5/5

ReviveIcon

0

GritIcon

0

4
GuidedMissileIcon

0

SupplyDropIcon

2/5

StatIcon

0

Totals 15 17 15
Required Level: 52

Mainly this build is self sufficient. It works well solo and in Co-op. This build was made with the new DLC in mind (1 for 1st play, 1 for 2nd play)


This build includes a minor support role, providing cover, ammo regen, and health regen.

Aid station is much better than stat imo, case in point when you are going against a boss, or a group of badass/bruiser/brute/badmutha/superbad and they are not dying fast enough to trigger stat.

Grit is too one dimensional and is better replaced by the aid station.

The turret is for pulling aggro or while out walking for a health or ammo pickup.

This build utilizes high bullet volume to mow down a group of any size, or to tear down a boss in an easy fashion.



Weapons

Shock Glorious Massacre (High Mag + dmg before skill boosts)

The Meat Grinder- The Metal Storm-type effect stacks.

Sledge's Shotgun - This is a personal choice, with a magazine size of 12 (class mod and skills) It is ridiculously fun when swarmed to dump a full clip and everyone dies.

Vladof Revolution- This is the ultimate machine gun hose.

I always keep 2 switch weapons

A sniper rifle- Either Dahl Penetrator (Metal Storm's best sniper rifle pal) or Jakobs Skullmasher (uber sickness turns into super uber sickness of DOOM)

A Rocket Launcher- Hyperion Nidhogg- Sometimes a situation calls for finesse, other times it calls for a spam of MIRV rockets of doom. (As it will seem in Mad Moxxi's Underdome Riot)


Class Mod

660 Heavy Gunner- preferably a high +mag, +dmg and +fire rate with a +3 Metal Storm/+4 Impact/+3 Overload set.



Shield

This is your preference. I like a high capacity with high health boost which best utilizes Defense and Quick Charge.



Grenades

I carry one of each of the aforementioned.

Corrosive- Sticky/longbow: Stickys for lance, skags and any person/thing that seems nice to stick with melty goodness. Longbow for keeping out of range of turrets.

Shock- MIRV/Longbow: These are for dueling and getting rid of badass/brutes/badmuthas. MIRV for groups, longbows for "staying the hell away" power.

Incendiary-MIRV: For times when you just want to watch the world, and large groups of meat bags, to burn.

Transfusion- When the poo hits the fan and your teammates are dying too fast for your cauterize, start hucking these, baddies will die and your homies will live.


My personal Roland Stats

Lvl 45

+48%x +60% Fire rate

+183% mag /+225% for C. Rifles

+63% dmg for all weapons

+85% health boost

Roland is amazing



Dark orange Ammo SDU: 700k

!800 bullets: 4k

Endless stream of death: Priceless

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