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(Difference between revisions) | User talk:Daemmerung
m (preamble)
(Current characters: BL HR department)
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Also, even without any of Brick's rocket skills, I just liked Rocket Launchers too much to pass them up. Every rocket fired is a grenade saved for later.
 
Also, even without any of Brick's rocket skills, I just liked Rocket Launchers too much to pass them up. Every rocket fired is a grenade saved for later.
   
===Current characters===
+
===Parked characters===
Fresh and fun!
+
Not maxed, but no longer in active play.
   
 
====Silk Spectre, the Siren====
 
====Silk Spectre, the Siren====
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Also, sniping with 8/5 High Velocity has probably destroyed any Hunter sniping skills that I might once have had.
 
Also, sniping with 8/5 High Velocity has probably destroyed any Hunter sniping skills that I might once have had.
   
Currently mid DLC3, hoping to farm the Omega Assassins for a better Specter with ammo regen.
+
Currently L63, mid DLC4 (PT2). ''Loot Larceny'' completed but not turned in. ''Wanted: Dead!'' incomplete (Hera and Ceresia): possibly farmable for better Specter classmods?
   
 
====Mackie Messer, the Hunter====
 
====Mackie Messer, the Hunter====
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Ran all of PT1 other than the final Destroyer confrontation with his very first classmod, a 560 Hunter (found even before the starter Survivor was given) and Wee Wee's Super Booster.
 
Ran all of PT1 other than the final Destroyer confrontation with his very first classmod, a 560 Hunter (found even before the starter Survivor was given) and Wee Wee's Super Booster.
Currently starting DLC3.
+
  +
Currently L62, starting DLC4 (PT2). ''Loot Larceny'' completed but not turned in. ''Wanted: Dead!'' incomplete (Hera): possibly farmable?
   
 
====Jesse the Body, the Berserker====
 
====Jesse the Body, the Berserker====
 
Full-automatic-weapon specialist Berserker, with SMG and Combat Rifle proficiencies.
 
Full-automatic-weapon specialist Berserker, with SMG and Combat Rifle proficiencies.
 
On Silk Spectre's PT1 escape from Thor on the Salt Flats, one of the Lance dropped a low-level Ogre,
 
On Silk Spectre's PT1 escape from Thor on the Salt Flats, one of the Lance dropped a low-level Ogre,
and I'd like to see what a low-level Berserker could do with same.
+
and I wanted to see what a low-level Berserker could do with same.
 
Development strategy: pump the Blaster tree to get Master Blaster ASAP.
 
Development strategy: pump the Blaster tree to get Master Blaster ASAP.
 
Challenge: eschew Pistols, Shotguns, and Sniper Rifles.
 
Challenge: eschew Pistols, Shotguns, and Sniper Rifles.
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Hey, it fits the name (originally chosen after the minigun-wielding character in ''Predator'').
 
Hey, it fits the name (originally chosen after the minigun-wielding character in ''Predator'').
   
Currently starting DLC3.
+
Currently L62, starting DLC4 (PT2). ''Loot Larceny'' completed but not turned in. ''Wanted: Dead!'' incomplete (Hera): possibly farmable?
  +
  +
====Wuestenfuchs, the Soldier====
  +
A classic Rifleman, played solely to enjoy the voice-acting of Borderlands ''auf Deutsch''.
  +
No proficiency in Pistol, SMG, or Eridians.
  +
  +
Currently L55, mid DLC3 (PT2).
  +
  +
====Camposaurus, the Hunter====
  +
A classic Sniper, played ''auf Deutsch''.
  +
Proficiencies in Sniper Rifle, Shotgun, and Launcher only.
  +
  +
Currently L53, starting DLC3 (PT2).
  +
  +
====Mr. Smashy, the Berserker====
  +
A classic punch-time Berserker, played solely to enjoy hearing Brick roar ''BLUT! BLUUUUT!!'' I was going through a phase.
  +
Proficiencies in Shotgun, Combat Rifle, and Launcher only.
  +
  +
Currently L53, in early DLC3 (PT2).
  +
  +
====Bitchslap, the Siren====
  +
A melee-oriented Firefly, played to experiment with Siren melee skills.
  +
Proficient only in Pistol, Shotgun, and Launcher.
  +
  +
Character still needs tuning. Siren skill combinations are rather subtle when you're trying a hand-to-hand build. I should probably un-park this one.
  +
  +
Currently L53, in early DLC3 (PT2).
  +
  +
====Sling Blade, the Hunter====
  +
A pure Gunslinger, played to capture that overpowered Gunslinger experience, and to complement the Sniper experience of Camposaurus.
  +
Proficient only in Pistol and Launcher. Pistol proficiency maxed.
  +
  +
Currently L58, in the endgame of DLC3 (PT2). ''Loot Larceny'' completed but not turned in.
  +
  +
====Hydraulic, the Soldier====
  +
A Rifleman, played to get the hang of controlling Borderlands with a Razer Hydra.
  +
Proficient in SMG, Combat Rifle, and Sniper Rifle only.
  +
  +
Currently L53, in early DLC3 (PT2).
  +
  +
====Streetsweeper, the Soldier====
  +
A pure Commando, played because I didn't know what I was doing when I ran Karrnage so long ago, and to complement the Rifleman experience of Wuestenfuchs and Hydraulic.
  +
Proficient only in Shotgun and Launcher.
  +
  +
Currently L58, in the endgame of DLC3 (PT2). ''Loot Larceny'' completed but not turned in.
  +
  +
===Current characters===
  +
Still in play.
  +
  +
====Annie Oakley, the Siren====
  +
Another Specter, this time with a Pistol focus, played to test the Hydra with a more precise playstyle.
  +
Proficiencies in Pistol, Launcher, and (yeah) Sniper Rifle; also some small trash proficiencies also picked up in PT1, oh the shame.
  +
  +
Parked for a long time... should move this into the ''Parked'' category.
  +
  +
Currently L50, in PT2.
  +
  +
====Raketemensch, the Berserker====
  +
  +
A pure Bombardier, with no skills in the Brawler tree.
  +
Proficient in all weapons save Eridians; however, must balance proficiencies in all non-Launcher weapons, so any weapon with a proficiency 2 levels higher than another cannot be used.
  +
  +
This limitation makes the character's inventory ridiculously unwieldy. Tempted to park this one and start over. Meanwhile, he's hanging out in the lobby, playing gin rummy with Annie.
  +
  +
Currently L53, having finished PT2.
  +
  +
====Hosebeast, the Siren====
  +
  +
A pure Mercenary, played to capture another overpowered playstyle (qv Sling Blade).
  +
Proficient only in Pistol, SMG, and Combat Rifle. Pistols are further limited to repeaters only.
  +
  +
Currently L59, in the endgame of DLC3 (PT2). ''Loot Larceny'' completed but not turned in.
  +
  +
====Zapp, the Soldier====
  +
  +
A pure Shock Trooper, played to specialize in Eridian weapons.
  +
  +
Character was bootstrapped with Pistol and Sniper Rifle proficiencies. At L19 he moved to using a pair of low-level Eridian Lightnings as his primary weapons. At present his Eridian proficiency is four times that of his Pistol proficiency, and his loadout 100% Eridian. He still carries a few plain-iron firearms in inventory for Shock Badass Spiderants/Scythids and the like.
  +
  +
All the very best Eridian weapons are shock weapons: the Lightning, the Thunder Storm, the Wave Blaster, and the Rifle. Shock Trooper amplifies these weapons' damage, while buffing Grenadier for supplying Incendiary and Corrosive elements where necessary. (Shock Trooper also buffs Refire, which in theory is also useful for supplying missing elements; however, it is not yet clear whether Refire is triggered by Eridian weapons fire.) The Rifle (from DLC3) also allows full-speed movement, which is nice when running through a pack of Spiderants while trying not to engage them.
  +
  +
With no skill points invested in Impact, Scattershot, Assault, or Supply Drop, the character has been free to buff the turret more fully than my Soldiers usually do.
  +
  +
Character has depended heavily on Eridian weapons found by other characters in order to maintain a power level commensurate with game progress, not to mention having access to the Eridian Rifle pre-DLC3.
  +
  +
Currently L50, in PT2.
  +
  +
====Ariel, the Siren====
  +
  +
A pure Tempest, played to specialize in Eridian weapons, because why should Zapp have all the fun?
  +
  +
Like Zapp, bootstrapped with Pistol and Sniper Rifle proficiencies. Unlike Zapp, also has some Launcher proficiency, because a Siren can't spam Longbow grenades like Soldier can, and also because she will probably pick up High Velocity at some point. At L19 she started carrying a pair of low-level Lightnings and a Wave Blaster, all cast-offs from Zapp's loadout.
  +
  +
While most of my Sirens start with Spark to buff the early-game skag-burning weapons such as The Clipper, Ariel respecced all of those points into Quicksilver once she hopped onto the Eridian bandwagon. This gives her a completely ordinary and un-Sirenly feel when playing with non-legendary elemental weapons. She gets Corrosive from a Defiler (a lucky vending machine find), and Incendiary from an elemental launcher and grenades.
  +
  +
Character is completely dependent on Eridian castoffs from other characters, as she has never found one in her own gameplay. (For most characters, that would be a cause for celebration....)
  +
  +
Currently L26, in PT1.

Revision as of 20:21, December 4, 2011

HOW IS BESSY FARMED

how is bessy farmed
how get perl essents

They need to do way instain modder> who
hack thier bessys. becuse these bessy cant
frigth back?

it was on the news this mroing a modder in ar who had hack her perl essents.
they are dueping the three bessy back to new haven too lady to rest
my pary are with the gamar who lost his srepens ; i am truley sorry for
your lots

Borderlands logo 001 This user was selected user of the month March 2011.
Ambox warning yellow This user received a gold star and now thinks he's all that.
Carve-spiral-cut-ham-800X800 This user is a ham enthusiast.

If you see a Daemmerung on freenode IRC, that's me. (Though typically if I'm on IRC, I'm coding, so I may not be immediately responsive. Please don't take my silence for rudeness.)


How I Play

On PC, solo. My schedule is too funky for any sort of co-op. Also, I travel a lot to very high-latency parts of the world.

For me, this game is about character development strategies, and playing the random weapons that you're dealt (though I will occasionally cache a rare find that my character in play can't use for another character). So I'll pick a character, pre-select the weapon classes and strategies that that character will use, play the character twice through the main game, then retire the character. My obsessive level-69 farming days are behind me.

I don't have a favorite character class. If I had to pick a least favorite class, I'd say Soldier, but that doesn't mean that I don't enjoy playing Soldier. They're all fun.

My favorite DLC is Zombie Island, yet I rarely play it, because my sense of minmax perfection demands that I play ZI after Knoxx, and I don't really enjoy Knoxx any more. So it goes.

My favorite weapon is the rocket launcher; my least favorite, the SMG.

My favorite color is... no, never mind.


Work in Progress

Someday I'll return to this. (Really.) Meanwhile, see the excellent part spotter's guide at the Gbx forums.

Builds

These are finger exercises for wiki editing, really. The only thing less interesting than a static build is a static build at level 69, where all of the builds start to converge. After a certain point I stopped logging these silly things. (Probably about the same time that I stopped making substantial, constructive wiki edits.)

Retired characters

Maxed characters, level 69 with all weapon proficiencies and damned good gear. Boring.

Loot Giant, the Berserker

Ach-reckless 2 This Berserker had a little help from Mr. Smashy.

  • Eridian Berserker - Berserker COM
    • Boom-free challenge build, a more interesting way to buff Eridian proficiency than coups-de-grace while farming with a Blast Master
    • Melee Berserker was my very first character's PT1 career. Was interesting to return to it after taking all four characters to PT2.5. Kind of a coda to the game
  • Blast Master - Blast Master COM
    • Somewhat unusual in including Iron Fist and Bash, good for stomping Scythids and dazing lone badasses or bosses
    • May trade in Pay Back for Heavy Handed as well
    • 2/5 Loaded plus a Bombardier COM yields two complete salvos from a Spread rocket launcher

I had to take four characters to L69 and PT2.5 and take up farming Crawmerax before one of them found an Atlas Ogre with non-negative recoil reduction. But now that my Zerker has such... holy overkill, Batman.

Mordenkainen, the Hunter

  • Killing is my business... - Assassin or Truxican Wrestler COM
    • My quotidian shotgunning Hunter build, sufficiently flexible to run Sniper or Scavenger as well
    • I spec in and out of Gun Crazy to keep this build fresh
  • Eridian Wrestler - Truxican Wrestler or Assassin COM
    • L69+4 is overkill for any Eridian-focused Hunter build, including this one
    • Fast Hands included for wielding a non-Eridian weapon with a melee bonus, e.g. a spiked Hyperion Butcher or razored Jakobs Unforgiven. I haven't tested to see if this skill improves weapon equip speed, which would be a blessing when using Eridians
    • Carrion Call included for spamming the bird; Caliber included as long as there's a non-Eridian sniper rifle in the quiver for Carrion Call
    • 5/5 Ransack obviates running Scavenger
    • Ranger, Hunter, or Survivor are all also possible, with or without Lethal Strike

The Hunter seems to be the most useless character for Eridian weapons, since so many of his skills are bullet- or weapon-specific, and he doesn't have recourse to Uncle Roland's Sovereign 18-in-1 Universal Remedy aka Heavy Gunner. All you can do is pump the Rogue tree and hope for Lady Luck to be kind.

Karrnage, the Soldier

  • Army Of One - Shock Trooper COM, typically, but also works with all the usual suspects
    • A solo soldier's build, favoring shotguns
    • Still missing 2 skill points from PT1 Robolution and PT2 Moxxi. If I get around to chasing those points I imagine I'll fill out Barrage with them
  • Eridian Trooper - Shock Trooper or a mat3 Heavy Gunner COM
    • Gedankenbuild, completely untested; a note to myself for when I get back to this class, nothing more
    • Metal Storm is of questionable utility for Eridians, where increasing ROF is not an absolute form of the good; however, it is necessary for access to Refire and Guided Missile. One might replace it with the useless (to Eridians) but innocuous Impact, or a co-op player could burn this entire branch in exchange for Cauterize, Aid Station, and more Supply Drop
    • I have not tested the effectiveness of Refire with Eridian weapons, many of which deal small-scale splash damage
    • Just enough Supply Drop to expedite grenade spamming

I originally built this character to test Carnage shotguns with maxed Scattershot, Overload, and Metal Storm, hence the name. He is the proud owner of an underwhelming Atlas Champion COM (mat1, and +4 to Grit, ugh) that just barely exceeds Heavy Gunner's damage bonus; I run it only occasionally, and only for style.

Lili von Shtupp, the Siren

0 Combat Rifle proficiency and proud of it, man!

Semi-retired characters

All level 69, at endgame, but without maxed proficiencies (Been there. Done that.) nor tons of loot. Still some passes through the Armory or Craw runs.

I wish that the late game were more than just endless runs through the DLC3 loot buckets. I'm not really a DLC3 fan: for me, it lacks the replay value of the main game.

Harvey Birdman, the Hunter

Ach-hebites 2 This Hunter has learned to stop worrying and love the bird.

Pumping the Rogue tree early instead of my usual Focus/Deadly combo, because I only learned to love the Bird late in the career of the last Hunter (Mordenkainen). So far, lovin' it. Could just be the pleasure of replaying the early game, though. Nope, still into it all the way through PT2, too.

In retrospect, I wish I'd developed Shotgun instead of Pistol proficiency. Would have been a more interesting close combat option for a Rogue-focused character. I'll correct that with the next character.

Panzerfaust, the Berserker

Unreckless-Daemmerung This Berserker prefers to keep calm and carry on.

Berserker who wishes he was a Hunter, with Pistol and Sniper Rifle proficiencies in addition to the traditional Rocket Launcher. Development strategy: Rapid Reload, then Revenge, then start cranking the Tank tree until the first decent explosive weapon appears, whereupon Endowed. In practice, he was lucky enough to find decent blast weapons fairly early, before even filling out Revenge, as well as a Bombardier with ammo regen.

Trog, the Berserker

Berserker who wishes he was a Soldier, with Shotgun and Combat Rifle proficiencies, and not particularly keen on explosives other than grenades a-plenty. Unlike Panzerfaust, not at all averse to berserking (hence the name). Development strategy: Hardened, then a little Juggernaut, then a little Bash, then Rapid Reload and Revenge in the Blaster tree, then back to the Tank tree. I have discovered that a mat3 Berserker class mod stacks very nicely with 5/5 Hardened and a spiked shotgun, enough so that I put no points in the Brawler tree at all until PT2. Melee out of Berserk mode as much as possible to build weapon proficiency. Also, even without any of Brick's rocket skills, I just liked Rocket Launchers too much to pass them up. Every rocket fired is a grenade saved for later.

Parked characters

Not maxed, but no longer in active play.

Silk Spectre, the Siren

Siren who wishes she were a Hunter, with Sniper Rifle and Pistol proficiencies. Harvey Birdman (q.v.) found a decent low-level Specter classmod while speed-running PT1 DLC3, so I built this character specifically to use that mod. Development strategy: straight shot down the left side of the Assassin tree, then a little Spark and a little Diva, then more defense-oriented Controller and Resilience and Blackout. The Hunter philosophy of "kill it before it kills you" works nicely with a Specter, and Phasewalk is a great way both to get into position and get out of trouble. I really miss sniper rifle ammo regen, though. Also, sniping with 8/5 High Velocity has probably destroyed any Hunter sniping skills that I might once have had.

Currently L63, mid DLC4 (PT2). Loot Larceny completed but not turned in. Wanted: Dead! incomplete (Hera and Ceresia): possibly farmable for better Specter classmods?

Mackie Messer, the Hunter

Originally planned as the logical complement of Panzerfaust: a Hunter who wishes he was a Berserker, with Shotgun and Rocket Launcher proficiencies. Remake of Harvey Birdman, but moving to Assassin instead of remaining a Ranger.

Mackie shares Mordy's skills in falconry, but not his taste in weapons. The character ended up taking Combat Rifle and SMG proficiencies as well, making it a 0 Pistol, 0 Sniper Rifle build. As a result, proficiencies are rather dilute; also, overleveling has been a persistent challenge, pursuing so many side quests for their weapon rewards.

Development strategy: start with several points in Swipe to feed the automatic weapons. End up with 16 points in the Rogue tree (Bird of Prey 1/5), respecing midway to reallocate all the Swipe points into Aerial Impact once a few ammo SDUs were acquired. Then 10 points into Sniper; after that, Gunslinger, aiming to reach first Predator, then Relentless (for automatic weapons) ASAP. Eschewing all weapon-specific skills closely delimits the paths available through the Sniper and Gunslinger trees, and makes Trespass unobtainable (unless one were to waste 5 points. Smirk is a waste of points).

Ran all of PT1 other than the final Destroyer confrontation with his very first classmod, a 560 Hunter (found even before the starter Survivor was given) and Wee Wee's Super Booster.

Currently L62, starting DLC4 (PT2). Loot Larceny completed but not turned in. Wanted: Dead! incomplete (Hera): possibly farmable?

Jesse the Body, the Berserker

Full-automatic-weapon specialist Berserker, with SMG and Combat Rifle proficiencies. On Silk Spectre's PT1 escape from Thor on the Salt Flats, one of the Lance dropped a low-level Ogre, and I wanted to see what a low-level Berserker could do with same. Development strategy: pump the Blaster tree to get Master Blaster ASAP. Challenge: eschew Pistols, Shotguns, and Sniper Rifles.

Character ended up running Centurion stacked with a Muscleman shield most of the time, particularly once he outgrew the Ogre. Hey, it fits the name (originally chosen after the minigun-wielding character in Predator).

Currently L62, starting DLC4 (PT2). Loot Larceny completed but not turned in. Wanted: Dead! incomplete (Hera): possibly farmable?

Wuestenfuchs, the Soldier

A classic Rifleman, played solely to enjoy the voice-acting of Borderlands auf Deutsch. No proficiency in Pistol, SMG, or Eridians.

Currently L55, mid DLC3 (PT2).

Camposaurus, the Hunter

A classic Sniper, played auf Deutsch. Proficiencies in Sniper Rifle, Shotgun, and Launcher only.

Currently L53, starting DLC3 (PT2).

Mr. Smashy, the Berserker

A classic punch-time Berserker, played solely to enjoy hearing Brick roar BLUT! BLUUUUT!! I was going through a phase. Proficiencies in Shotgun, Combat Rifle, and Launcher only.

Currently L53, in early DLC3 (PT2).

Bitchslap, the Siren

A melee-oriented Firefly, played to experiment with Siren melee skills. Proficient only in Pistol, Shotgun, and Launcher.

Character still needs tuning. Siren skill combinations are rather subtle when you're trying a hand-to-hand build. I should probably un-park this one.

Currently L53, in early DLC3 (PT2).

Sling Blade, the Hunter

A pure Gunslinger, played to capture that overpowered Gunslinger experience, and to complement the Sniper experience of Camposaurus. Proficient only in Pistol and Launcher. Pistol proficiency maxed.

Currently L58, in the endgame of DLC3 (PT2). Loot Larceny completed but not turned in.

Hydraulic, the Soldier

A Rifleman, played to get the hang of controlling Borderlands with a Razer Hydra. Proficient in SMG, Combat Rifle, and Sniper Rifle only.

Currently L53, in early DLC3 (PT2).

Streetsweeper, the Soldier

A pure Commando, played because I didn't know what I was doing when I ran Karrnage so long ago, and to complement the Rifleman experience of Wuestenfuchs and Hydraulic. Proficient only in Shotgun and Launcher.

Currently L58, in the endgame of DLC3 (PT2). Loot Larceny completed but not turned in.

Current characters

Still in play.

Annie Oakley, the Siren

Another Specter, this time with a Pistol focus, played to test the Hydra with a more precise playstyle. Proficiencies in Pistol, Launcher, and (yeah) Sniper Rifle; also some small trash proficiencies also picked up in PT1, oh the shame.

Parked for a long time... should move this into the Parked category.

Currently L50, in PT2.

Raketemensch, the Berserker

A pure Bombardier, with no skills in the Brawler tree. Proficient in all weapons save Eridians; however, must balance proficiencies in all non-Launcher weapons, so any weapon with a proficiency 2 levels higher than another cannot be used.

This limitation makes the character's inventory ridiculously unwieldy. Tempted to park this one and start over. Meanwhile, he's hanging out in the lobby, playing gin rummy with Annie.

Currently L53, having finished PT2.

Hosebeast, the Siren

A pure Mercenary, played to capture another overpowered playstyle (qv Sling Blade). Proficient only in Pistol, SMG, and Combat Rifle. Pistols are further limited to repeaters only.

Currently L59, in the endgame of DLC3 (PT2). Loot Larceny completed but not turned in.

Zapp, the Soldier

A pure Shock Trooper, played to specialize in Eridian weapons.

Character was bootstrapped with Pistol and Sniper Rifle proficiencies. At L19 he moved to using a pair of low-level Eridian Lightnings as his primary weapons. At present his Eridian proficiency is four times that of his Pistol proficiency, and his loadout 100% Eridian. He still carries a few plain-iron firearms in inventory for Shock Badass Spiderants/Scythids and the like.

All the very best Eridian weapons are shock weapons: the Lightning, the Thunder Storm, the Wave Blaster, and the Rifle. Shock Trooper amplifies these weapons' damage, while buffing Grenadier for supplying Incendiary and Corrosive elements where necessary. (Shock Trooper also buffs Refire, which in theory is also useful for supplying missing elements; however, it is not yet clear whether Refire is triggered by Eridian weapons fire.) The Rifle (from DLC3) also allows full-speed movement, which is nice when running through a pack of Spiderants while trying not to engage them.

With no skill points invested in Impact, Scattershot, Assault, or Supply Drop, the character has been free to buff the turret more fully than my Soldiers usually do.

Character has depended heavily on Eridian weapons found by other characters in order to maintain a power level commensurate with game progress, not to mention having access to the Eridian Rifle pre-DLC3.

Currently L50, in PT2.

Ariel, the Siren

A pure Tempest, played to specialize in Eridian weapons, because why should Zapp have all the fun?

Like Zapp, bootstrapped with Pistol and Sniper Rifle proficiencies. Unlike Zapp, also has some Launcher proficiency, because a Siren can't spam Longbow grenades like Soldier can, and also because she will probably pick up High Velocity at some point. At L19 she started carrying a pair of low-level Lightnings and a Wave Blaster, all cast-offs from Zapp's loadout.

While most of my Sirens start with Spark to buff the early-game skag-burning weapons such as The Clipper, Ariel respecced all of those points into Quicksilver once she hopped onto the Eridian bandwagon. This gives her a completely ordinary and un-Sirenly feel when playing with non-legendary elemental weapons. She gets Corrosive from a Defiler (a lucky vending machine find), and Incendiary from an elemental launcher and grenades.

Character is completely dependent on Eridian castoffs from other characters, as she has never found one in her own gameplay. (For most characters, that would be a cause for celebration....)

Currently L26, in PT1.

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