FANDOM



View on Official Skill Tree Calculator

Starting Skill

ScorpioTurretIcon

Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. [20 seconds.] Cooldown: 100 seconds.

Roland
RolandButton

Purge

Tier Infantry Tree Support Tree Medic Tree
1
ImpactIcon

5/5

SentryIcon

0

DefenseIcon

0

StockpileIcon

5/5

FitnessIcon

5/5

AidStationIcon

5/5

2
ScattershotIcon

5/5

MetalStormIcon

0

QuickChargeIcon

0

BarrageIcon

5/5

OverloadIcon

5/5

CauterizeIcon

5/5

3
RefireIcon

3/5

AssaultIcon

0

GrenadierIcon

0

DeployIcon

5/5

ReviveIcon

5/5

GritIcon

0

4
GuidedMissileIcon

0

SupplyDropIcon

3/5

StatIcon

0

Totals 13 18 25
Required Level: 61

A very team focused build. Best used with a leader mod. An ideal medic weapon would be Sledge's Shotgun, as it can fully heal just about anyone.


Pros:

Scorpio turret cooldown

Great medic

Scorpio creates a max healing/ammo bubble


Cons:

Least damage out of Roland builds

Hard to solo


View on Official Skill Tree Calculator

Starting Skill

ScorpioTurretIcon

Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. [20 seconds.] Cooldown: 100 seconds.

Roland
RolandButton

Purge

Tier Infantry Tree Support Tree Medic Tree
1
ImpactIcon

5/5

SentryIcon

5/5

DefenseIcon

0

StockpileIcon

5/5

FitnessIcon

5/5

AidStationIcon

5/5

2
ScattershotIcon

4/5

MetalStormIcon

0

QuickChargeIcon

0

BarrageIcon

5/5

OverloadIcon

5/5

CauterizeIcon

0

3
RefireIcon

5/5

AssaultIcon

2/5

GrenadierIcon

0

DeployIcon

5/5

ReviveIcon

0

GritIcon

0

4
GuidedMissileIcon

5/5

SupplyDropIcon

0

StatIcon

0

Totals 26 15 15
Required Level: 61

The perfect Solo build. Heavy gunner mod is ideal. Once again use Sledge's Shotgun, but this time its for the ammo amount. A good mod can raise its ammo count from 2 to ~8, which is good enough to take down Lance soldiers on par with your level.Assault and scattershot's points can be moved as you see fit.


Pros:

Turret heal/ammo bubble

Damage

Almost never reload in combat

Damage

Turret shoots rockets

even shorter turret cooldown


Cons:

Not very team oriented


Thanks for viewing,

Cjv1 20:26, September 26, 2010 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.