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About me

I'm just some shmuck looking to understand the game better. I have a particular interest in numbers type stuff.

My Lilith build

This is a build I created after poring through all the other Lilith builds, and then thinking about what I could create out of them. I finally realized that with the right combination of abilities, it would be very possible to blip in and out of my opponents' reality and smack them hard before vanishing again.

This build bears passing similarities to Lilith Build - Phasewalk Melee Murderess and to Iran's Lilith Build, but they take a different approach.

View on Official Skill Tree Calculator

Starting Skill

PhasewalkIcon

Phasewalk
Gain the ability to turn invisible and move incredibly fast. Upon entering/leaving Phasewalk, you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds

Lilith
LilithButton

Purge

Tier Controller Tree Elemental Tree Assassin Tree
1
DivaIcon

4/5

StrikingIcon

1/5

QuicksilverIcon

2/5

SparkIcon

3/5

SlayerIcon

0

SilentResolveIcon

5/5

2
InnerGlowIcon

4/5

DramaticEntranceIcon

1/5

ResilienceIcon

1/5

RadianceIcon

4/5

EnforcerIcon

0

Hit&RunIcon

5/5

3
HardToGetIcon

5/5

GirlPowerIcon

0

VenomIcon

1/5

IntuitionIcon

0

HighVelocityIcon

0

BlackoutIcon

5/5

4
MindGamesIcon

0

PhoenixIcon

0

PhaseStrikeIcon

4/5

Totals 15 11 19
Required Level: 50

I realize the 4/1's look a little weird, and you could make them 5/0, especially since the intended class mod you'll be using does not affect any of those abilities. Namely, you're going to be using a Catalyst mod. This is not an approach I've read in any other Lilith build, but it's what will work here.

The goal is simple: maximize phasewalking time, and knock people around during it and upon leaving it.

Phasewalking has a cooldown of 36 seconds. This is far too long. Hard to Get reduces this by 15 seconds, the Catalyst mod by around 9 (if you can get ~25% -- it goes up to 28,) and Blackout removes 6 seconds per kill. Altogether, this means if you kill someone coming out of phasewalk, your cooldown is SIX seconds. This shouldn't be too terribly challenging considering you're already using Radiance to soften up shields, and then Hit and Run / Phase Strike to improve your melee damage by about 900%. (1.35 * 7.4 - 1.) You could boost this further by moving a point from Hard to Get over to Phase Strike, and make that +1115%. Either way, you're adding a modest portion of this via one point in venom, which also adds the corrosive type to your damage so you can eat through armor. The presence of Diva (improved shields), Inner Glow (substantial health recovery) and Silent Resolve (damage reduction) should keep you alive in-between bouts so that you can just run in and hit something, and go back to phasewalk as soon as it's up.

Your artifact will depend on how well your radiance is doing. If you're successfully removing shields, use either corrosive or incendiary. (Incendiary preferred for a third damage type with venom.) If you need some help there, then use the shock nova. Considering your character will only be "phased in" for about 40% of the time, you're going to want a weapon that does damage quickly and doesn't require reloading...or something that boosts melee damage output. My suggestion is either a good shotgun or an eridian weapon since you're already going to be in the fray after you pop out. I need to make sure that eridian weapons recharge while you're in phasewalk...if they do, then it's a no-brainer.

As my character is still up-and-coming, at level 36, I can't promise that this build works as advertised. However, I did just beat the game on playthrough 1 without some of the assassin points, and it works acceptably well. The points in controller are all extremely helpful, and with Hit and Run to boost Inner Glow, enemies have a very hard time finishing me off even when I can't get shields to regen. Shield style and grenade mod are up to you...your shields will often be down after a pitched battle, so a fast recharge, health regen, or effect-when-broken might be worthwhile. Transfusion is not a bad idea for grenade, but it certainly is not the only one and I hate to pigeonhole to that.

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