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Zane-UnderCover

Under Cover is the first of Zane's three skill trees. His other skill trees are Doubled Agent and Hitman.

Focuses: Barrier, shield improvements, survivability.

Starting Skill

Skill Type Effect
Barrier
Barrier
Action Skill Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Barrier. Activating the skill again lets Zane pick up and hold the Barrier, but its size and bonuses are decreased.
  • Duration: 14 seconds
  • Cooldown: 24 seconds
  • Damage Bonus: +25%

Tier 1

Skill Type Ranks Effect
Adrenaline
Adrenaline
Passive 5 Increases cooldown rate of Action Skills based on remaining shields. The lower the shields, the greater the bonus.
  • Cooldown Rate: up to +7% / +14% / +21% / +28% / +35%
HeartyStock
Hearty Stock
Passive 3 Increases maximum shield capacity.
  • Max Shields: +10% / +20% / +30%
ReadyForAction
Ready for Action
Passive 5 Improves shield recharge rate and shield recharge delay.
  • Shield Recharge Rate: +6% / +12% / +18% / +24% / +30%
  • Shield Recharge Delay: -7% / -14% / -21% / -28% / -35%

Tier 2

Skill Type Ranks Effect
ChargedRelay
Charged Relay
Augment - Zane and allies gain increased movement speed and reload speed after touching the Barrier. Requires Barrier.
  • Reload Speed: +20%
  • Movement Speed: +11%
  • Duration: 8 seconds
BrainFreeze
Brain Freeze
Passive 5 Zane's critical hits have a chance to slow the target. This effect stacks until target is frozen.
  • Slow Chance: +4% / +8% / +12% / +16% / +20%
StiffUpperLip
Stiff Upper Lip
Passive 3 Whenever Zane takes damage, he gains resistance to further damage of the same type.
  • Damage Resistance: +6% / +12% / +16%
RiseToTheOccasion
Rise to the Occasion
Passive 5 Grants health regeneration. Increases as shields diminish.
  • Health Regeneration: up to +1% / +2% / +3% / +4% / +5% of Max Health per second

Tier 3

Skill Type Ranks Effect
Nanites
Nanites or Some Shite
Augment - Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. The lower their health, the stronger the regeneration. Requires Barrier.
  • Health Regeneration: up to +4% of Max Health per second
  • Shield Recharge Delay: -33%
  • Reload Speed: +11%
ConfidentCompetence
Confident Competence
Passive 1 Increases gun damage and accuracy when shields are active. The lower the shields, the greater the bonuses.
  • Gun Damage: up to +35%
  • Accuracy: up to +33%
AllRounder
All-Rounder
Augment - Upgrades the Barrier into a dome. Increases Barrier's cooldown. Requires Barrier.

Tier 4

Skill Type Ranks Effect
Retaliation
Retaliation
Augment - Zane and allies near the Barrier gain increased gun damage whenever the Barrier takes damage. Requires Barrier.
  • Gun Damage: +10%
  • Duration: 3 seconds
ReallyExpensiveJacket
Really Expensive Jacket
Passive 1 Reduces duration of elemental status effects applied to Zane.
  • Status Effect Duration: -50%
BestServedCold
Best Served Cold
Passive 5 Kill Skill. Killing an enemy triggers a cryo nova at its location.
  • Damage: 2
  • Cooldown: 3 seconds
FutilityBelt
Futility Belt
Passive 1 Increases resistance to non-elemental damage. Kill Skill. After killing an enemy, all incoming elemental damage is converted to non-elemental.
  • Damage Reduction: +15%
  • Duration: 8 seconds
DeterrenceField
Deterrence Field
Augment - Allows the Barrier to shock and stagger enemies who touch it. Requires Barrier.
  • Shock Damage: 27

Tier 5

Skill Type Ranks Effect
Refreshment
Refreshment
Passive 3 Grants life steal when damaging frozen enemies.
  • Life Steal: 8% / 16% / 24% of damage dealt
CalmCoolCollected
Calm, Cool, Collected
Passive 1 Whenever Zane freezes an enemy, his shield instantly begins recharging. Grants health regeneration if shield is already full. Resets cooldown and duration of Action Skills if health is already full.
  • Health Regeneration: up to +3% of Max Health per second
  • Regeneration Duration: 3 seconds
NervesOfSteel
Nerves of Steel
Passive 3 Increases accuracy and handling every second when shield is full.
  • Accuracy (per stack): +2% / +4% / +6%
  • Handling (per stack): +2.4% / +4.8% / +7%
  • Max Stacks: 15

Tier 6

Skill Type Ranks Effect
DistributedDenial
Distributed Denial
Passive 1 Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Barrier.


Zane skills
Under Cover Doubled Agent Hitman
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