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Under Cover is the first of Zane's four skill trees. His other skill trees are Doubled Agent, Hitman, and The Professional.
Focuses: Barrier, shield improvements, survivability.
Starting Skill[]
Skill | Type | Effect |
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Barrier |
Action Skill | Deploys a stationary Barrier that blocks enemy projectiles. Zane and allies deal increased damage when shooting through the Barrier. Activating the skill again lets Zane pick up and hold the Barrier, but its size and bonuses are decreased.
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Tier 1[]
Skill | Type | Ranks | Effect |
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Adrenaline |
Passive | 5 | Increases cooldown rate of Action Skills based on remaining shields. The lower the shields, the greater the bonus.
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Hearty Stock |
Passive | 3 | Increases maximum shield capacity.
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Ready for Action |
Passive | 5 | Improves shield recharge rate and shield recharge delay.
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Tier 2[]
Skill | Type | Ranks | Effect |
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Charged Relay |
Augment | - | Zane and allies gain increased movement speed and reload speed after touching the Barrier. Requires Barrier.
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Brain Freeze |
Passive | 5 | Zane's critical hits have a chance to slow the target. This effect stacks until target is frozen.
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Stiff Upper Lip |
Passive | 3 | Whenever Zane takes damage, he gains resistance to further damage of the same type.
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Rise to the Occasion |
Passive | 5 | Grants health regeneration. Increases as shields diminish.
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Tier 3[]
Skill | Type | Ranks | Effect |
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Nanites or Some Shite |
Augment | - | Grants Zane and allies health regeneration, increased reload speed, and decreased shield recharge delay when they are near the Barrier. The lower their health, the stronger the regeneration. Requires Barrier.
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Confident Competence |
Passive | 1 | Increases gun damage and accuracy when shields are active. The lower the shields, the greater the bonuses.
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All-Rounder |
Augment | - | Upgrades the Barrier into a dome. Increases Barrier's cooldown. Requires Barrier. |
Tier 4[]
Skill | Type | Ranks | Effect |
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Retaliation |
Augment | - | Zane and allies near the Barrier gain increased gun damage whenever the Barrier takes damage. Requires Barrier.
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Really Expensive Jacket |
Passive | 1 | Reduces duration of elemental status effects applied to Zane.
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Best Served Cold |
Passive | 5 | Kill Skill. Killing an enemy triggers a cryo nova at its location.
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Futility Belt |
Passive | 1 | Increases resistance to non-elemental damage. Kill Skill. After killing an enemy, all incoming elemental damage is converted to non-elemental.
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Deterrence Field |
Augment | - | Allows the Barrier to shock and stagger enemies who touch it. Requires Barrier.
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Tier 5[]
Skill | Type | Ranks | Effect |
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Refreshment |
Passive | 3 | Grants life steal when damaging frozen enemies.
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Calm, Cool, Collected |
Passive | 1 | Whenever Zane freezes an enemy, his shield instantly begins recharging. Grants health regeneration if shield is already full. Resets cooldown and duration of Action Skills if health is already full.
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Nerves of Steel |
Passive | 3 | Increases accuracy and handling every second when shield is full.
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Tier 6[]
Skill | Type | Ranks | Effect |
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Distributed Denial |
Passive | 1 | Allows the Barrier to gain all effects of equipped shield mod. Also applies these effects to allies near the Barrier. |