FANDOM


(Created page with "The message which appears upon Normal Mode completion in Borderlands 2. True Vault Hunter Mode is a g...")
 
 
(42 intermediate revisions by 22 users not shown)
Line 1: Line 1:
[[File:Borderlands2-Defeat-The-Warrior-True-Vault-Hunter-Mode.png|thumb|The message which appears upon Normal Mode completion in Borderlands 2.]]
+
:''For the second playthrough of [[Borderlands]], see [[Playthrough 2]].''
True Vault Hunter Mode is a game mode available to the player once the Borderlands 2 story playthrough has been completed on Normal Mode. TVHM is a mode where-by the player can re-play the campaign on a more difficult setting retaining all of their skills, Levels, XP, guns and equipment. The player after completing the final mission and seeing the credits role will be offered to replay the campaign in TVHM.
+
  +
[[File:TrueVaultHunter01.png|thumb|300px|The message which appears upon Normal Mode completion in Borderlands 2.]]
  +
'''True Vault Hunter Mode''' is a game mode available to players once the story of ''[[Borderlands 2]]'' has been completed on Normal Mode. {{PAGENAME}} is a mode whereby players can replay the campaign on a more difficult setting retaining all of their skills, Levels, [[Experience Points|XP]], guns and equipment. Players will be offered a replay of the campaign in {{PAGENAME}} after completing the final mission and seeing the credits roll. This mode would return in ''[[Borderlands: The Pre-Sequel]]'' and in ''[[Borderlands 3]]''.
  +
 
==Overview==
 
==Overview==
  +
{{PAGENAME}} poses a new challenge for players and offers a more realistic experience in which some factors of the game have been modified to pose a greater difficulty. Some of the differences in {{PAGENAME}} as opposed to Normal mode are:
  +
#'''Increased Enemy Health:''' Foes will have far more health than they would in Normal mode, even if the enemy is of the same level as the character. Proportionally the enemies' health will be greater.
  +
#'''More Badasses:''' Badass variants of common enemies are more frequent in {{PAGENAME}}, which in turn makes combat more challenging.
  +
#'''New Enemies:''' Due to the rise in difficulty in {{PAGENAME}} some of the Normal mode enemies have been renamed and have become tougher variants of their prior selves. An example of this is the [[Psycho]], which in {{PAGENAME}} can appear as an [[Armored Maniac]].
  +
#'''Better Loot:''' Due to the nature of difficulty increase and the fact that the game becomes more difficult, in {{PAGENAME}} there is a higher chance of enemies dropping better loot. Chests will also contain better loot. 
  +
#'''More XP from Missions:''' In {{PAGENAME}} the player will gain substantially more XP from missions than they would in normal mode.
  +
#'''Post-Game Level Scale:''' Once the story is complete, all enemies will scale with the host's level, up to level 50.
   
TVHM poses a new challenge the player and offers a more realistic experience in which some factors of the game have been modified to pose a greater difficulty. Some of differences in TVHM as opposed to Normal mode are:
 
#'''Increased Enemy Health:''' The foes the player faces will have far more health than they would in normal mode, even if the enemy is of the same level as the player. Proportionally the enemies health will be greater.
 
#'''More Badasses: '''Badass variants of common enemies are more frequent in TVHM which in-turn makes combat more challenging for the player.
 
#'''New Enemies:''' Due to the rise in difficulty in TVHM some of the Normal mode enemies have been re-named and have become a tougher variant of their prior-selves. An example of this is the [[Psycho|psycho]], which in TVHM can appear as an [[Armoured Maniac]] which is a tougher more aggressive psycho which in turn deals more damage.
 
#'''Better Loot:''' Due to the nature of difficulty increase and the fact the game becomes more difficult, in TVHM there is a higher chance of enemies dropping better loot and chest also will contain better loot.
 
#'''Better Loot more frequently:''' Enemies in TVHM will be have a higher % chance of dropping better loot as they have more health and are more difficult to defeat.
 
#'''Enemies scale with the players level: '''Unlike in Normal mode where-by if you enter an area the enemies will stay the same level throughout the game whether or not you level. In TVHM if you enter an area at level 35 the enemies will be level 35. But if you re-enter at level 41 the enemies will all be level 41+.
 
#'''More XP from missions:''' In TVHM the player will gain substantially more XP from missions than they would do in normal mode.
 
#'''Stronger Enemy attacks: '''All enemy attacks in TVHM will be more damaging than that of the enemies in Normal mode.
 
#'''Removal of '''[http://borderlands.wikia.com/wiki/Michael_Mamaril Michael Mamaril]: Michael Mamarii will be removed from sanctuary hence not be able to offer the player free guns from [[Sanctuary]]. It is worth noting that Micheal Mamarii may be removed at level 35+.
 
#'''Better guns: '''Guns for example at level 35 in TVHM will be better than level 35 guns in Normal mode. This is because of the increased difficulty of enemies, it is necessary for the player to be better equipped.
 
 
==Strategy==
 
==Strategy==
*'''MORE GUNS BETTER GUNS: '''In TVHM due to the increased health of enemies it is necessary for the player to invest in better guns so as they can deal with the increased difficulty of combat.
+
One strategy is to kill [[the Warrior]] a few times in normal mode before beginning True Vault Hunter Mode. This farming tactic benefits characters with extra loot and experience before setting out on the harder difficulty level. It is also possible to use the Tier 3 rematches in ''[[Mr. Torgue's Campaign of Carnage]]'' since the enemies can scale up to level 50, so they drop high(er) level weapons, making the start of the game simpler.
*'''SHIELDS''': Investing in a higher capacity shield or one with better effects such as [[The Bee]] will aid the player in defeating the more difficult foes. Also a higher capacity shield will allow for the more damaging attacks enemies use.
+
*'''SKILLS: '''As in TVHM the players level will increase investing the extra skill points in relavent skill trees will be incredibly important to ensure that the player survives. Capping out a skill tree with the extra skill points will mean that combat becomes substantially easier than it would otherwise.
+
Some players recommend avoiding optional missions that reward unique/legendary items until the Warrior is defeated. This is because after the Warrior is killed, the missions, along with the reward items, will scale to the characters' levels up to level 50, making the reward items considerably stronger. That being said, the usefulness of such items diminishes as enemy levels continue to rise in [[Ultimate Vault Hunter Mode]].
*'''HEALING'''''':''' If the player is the siren ([[Maya]]) Maya's Harmony tree can be upgraded so as she can heal players just by shooting them. This therefore puts her phaselock ability to good use. This will prove very useful to the player in boss fights as they become substantially more difficult in TVHM and the players will go down more frequently.
+
*'''SLAG ELEMENT: '''[[Slag]] is a new element to Borderlands 2. Slag doubles the amount of damage taken to the victim by other non-slag sources. This is useful to the player as enemies are vastly stronger and this offers yet another advantage to the player in TVHM. Slag can be applied to enemies via [[Grenades|grenades]], [[Guns|guns]] or action skills such as [[Axton]]'s [[Sabre Turret]].
 
*'''CROWD CONTROLLING:''' By keeping all of the enemies in one concentrated area this makes combating enemies easier for the player/s. This can be done by using Action skills such as Axton's Sabre Turrets or Maya's phaselock ability or singularity grenades. With the combination of Slag and either high fire rate guns or shotguns, a player can kill multiple hostiles quickly and with devastating effect.
 
*'''TEAMWORK:''' Teamwork is one of the most important factors to Borderlands 2 multiplayer, especially when in TVHM due to the numerous number of new difficulties the players will encounter. Using all of the above strategies and having good co-ordination will result in the player dominating in TVHM.
 
 
==Notes==
 
==Notes==
If a player in normal mode joins a multiplayer game in TVHM they will play in TVHM rather than the Normal mode they are currently playing in.
+
*Vault Hunters will most likely reach or be close to the level 50 cap by the end of this mode.
  +
*When the Warrior is defeated, all zones are reset to a fixed level 50. This affects mob levels, vending machine contents, and missions that have not been accepted. Missions that have been previously accepted retain the level they were accepted at. Such missions' difficulty indicator may not reflect actuality.
  +
*When the Ultimate Vault Hunter Upgrade Pack is installed while at level 50, the amount of XP rewarded in TVHM is greatly reduced. However, this is much more than the actual amount earned while capped at level 50 (which is 0), but it still makes leveling up very hard until UVHM is started.
   
Investing the Badass tokens, gained by the player through completing challenges, in shield related upgrades e.g. capacity will increase the players chances of survival in True Vault Hunter Mode.
+
==See Also==
[[Category:Borderlands 2]]
+
*[[Playthrough 2]]
  +
  +
<!-- Interwiki links -->
  +
[[fr:Modes de jeu (Borderlands 2)]]
  +
[[ru:Режим Истинного Искателя Хранилища]]
  +
[[uk:Режим Істиного Шукача]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
  +
[[Category:Borderlands 2]]
  +
[[Category:Borderlands: The Pre-Sequel]]
  +
[[Category:Borderlands 3]]

Latest revision as of 02:14, March 15, 2020

For the second playthrough of Borderlands, see Playthrough 2.
TrueVaultHunter01

The message which appears upon Normal Mode completion in Borderlands 2.

True Vault Hunter Mode is a game mode available to players once the story of Borderlands 2 has been completed on Normal Mode. True Vault Hunter Mode is a mode whereby players can replay the campaign on a more difficult setting retaining all of their skills, Levels, XP, guns and equipment. Players will be offered a replay of the campaign in True Vault Hunter Mode after completing the final mission and seeing the credits roll. This mode would return in Borderlands: The Pre-Sequel and in Borderlands 3.

OverviewEdit

True Vault Hunter Mode poses a new challenge for players and offers a more realistic experience in which some factors of the game have been modified to pose a greater difficulty. Some of the differences in True Vault Hunter Mode as opposed to Normal mode are:

  1. Increased Enemy Health: Foes will have far more health than they would in Normal mode, even if the enemy is of the same level as the character. Proportionally the enemies' health will be greater.
  2. More Badasses: Badass variants of common enemies are more frequent in True Vault Hunter Mode, which in turn makes combat more challenging.
  3. New Enemies: Due to the rise in difficulty in True Vault Hunter Mode some of the Normal mode enemies have been renamed and have become tougher variants of their prior selves. An example of this is the Psycho, which in True Vault Hunter Mode can appear as an Armored Maniac.
  4. Better Loot: Due to the nature of difficulty increase and the fact that the game becomes more difficult, in True Vault Hunter Mode there is a higher chance of enemies dropping better loot. Chests will also contain better loot. 
  5. More XP from Missions: In True Vault Hunter Mode the player will gain substantially more XP from missions than they would in normal mode.
  6. Post-Game Level Scale: Once the story is complete, all enemies will scale with the host's level, up to level 50.

StrategyEdit

One strategy is to kill the Warrior a few times in normal mode before beginning True Vault Hunter Mode. This farming tactic benefits characters with extra loot and experience before setting out on the harder difficulty level. It is also possible to use the Tier 3 rematches in Mr. Torgue's Campaign of Carnage since the enemies can scale up to level 50, so they drop high(er) level weapons, making the start of the game simpler.

Some players recommend avoiding optional missions that reward unique/legendary items until the Warrior is defeated. This is because after the Warrior is killed, the missions, along with the reward items, will scale to the characters' levels up to level 50, making the reward items considerably stronger. That being said, the usefulness of such items diminishes as enemy levels continue to rise in Ultimate Vault Hunter Mode.

NotesEdit

  • Vault Hunters will most likely reach or be close to the level 50 cap by the end of this mode.
  • When the Warrior is defeated, all zones are reset to a fixed level 50. This affects mob levels, vending machine contents, and missions that have not been accepted. Missions that have been previously accepted retain the level they were accepted at. Such missions' difficulty indicator may not reflect actuality.
  • When the Ultimate Vault Hunter Upgrade Pack is installed while at level 50, the amount of XP rewarded in TVHM is greatly reduced. However, this is much more than the actual amount earned while capped at level 50 (which is 0), but it still makes leveling up very hard until UVHM is started.

See AlsoEdit

Community content is available under CC-BY-SA unless otherwise noted.