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(Points of Interest)
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==Points of Interest==
 
==Points of Interest==
===The Dry Docks===
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===The Drydocks===
The Dry Docks is a bandit-infested landlocked marina in the western portion of the Divide. It is accessed via a single gate in its south end and has a red weapons chest on a high elevation in the north end. [[Psycho]]s and [[nomad]]s are in plentiful supply here.
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The Drydocks is a bandit-infested landlocked marina in the western portion of the Divide. It is accessed via a single gate in its south end and has a red weapons chest on a high elevation in the north end. [[Psycho]]s and [[nomad]]s are in plentiful supply here.
   
===Marrowfields===
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===The Frostsprings===
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The Frostsprings is an area where [[Hank Reiss]] is rescued from three attackers.
The Marrowfields are the rocky stomping grounds of the local Bullymongs.
 
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===Marrowfield===
 
The Marrowfield is the rocky stomping grounds of the local Bullymongs.
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===Windbreak Camp===
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WindBreak Camp is a bandit camp in the south-west corner of the Divide, where the Bloodshot Gang is holding some power cores needed to access Sanctuary. There is a single entrance to the area at its eastern end and a number of lootable crates packed around various structures.
   
 
==Connections==
 
==Connections==

Revision as of 02:32, 27 September 2012


The Three Horns - Divide is an area in Borderlands 2. It is the location that initially contains the town of Sanctuary.

Inhabitants

Points of Interest

The Drydocks

The Drydocks is a bandit-infested landlocked marina in the western portion of the Divide. It is accessed via a single gate in its south end and has a red weapons chest on a high elevation in the north end. Psychos and nomads are in plentiful supply here.

The Frostsprings

The Frostsprings is an area where Hank Reiss is rescued from three attackers.

Marrowfield

The Marrowfield is the rocky stomping grounds of the local Bullymongs.

Windbreak Camp

WindBreak Camp is a bandit camp in the south-west corner of the Divide, where the Bloodshot Gang is holding some power cores needed to access Sanctuary. There is a single entrance to the area at its eastern end and a number of lootable crates packed around various structures.

Connections