Borderlands Wiki
(→‎Additional Information: added note prior to turn in)
(finished adding mission info and claptrap conversation)
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'''This is a work in progress! Remove this line when the main sections are completed'''
 
   
 
<!---"Mission page template"--->
 
<!---"Mission page template"--->
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| caption =
 
| caption =
 
| given = [[Dr. Ned]]
 
| given = [[Dr. Ned]]
| level = Level 21
+
| level = Level 21; 26
 
| location = [[Generally Hospital]]
 
| location = [[Generally Hospital]]
| rewards = 3450XP
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| rewards = 3450XP; 4199XP
 
| previous = [[House of the Ned (mission)]]
 
| previous = [[House of the Ned (mission)]]
| next = Next
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| next = [[Secrets and Mysteries]]
 
}}
 
}}
   
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===Completion===
 
===Completion===
 
<!--- "Text that appears on mission turn in screen goes here." --->
 
<!--- "Text that appears on mission turn in screen goes here." --->
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:''" Claptrap was hacked! Investigate the story about Dr. Ned."''
:''" Insert text here"''
 
   
 
==Additional Information==
 
==Additional Information==
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* Once you receive this mission, you may want to get [[Leave It To The Professionals]] from the [[Jakob's Cove Bounty Board]] to do at the same time.
 
* Once you receive this mission, you may want to get [[Leave It To The Professionals]] from the [[Jakob's Cove Bounty Board]] to do at the same time.
 
* Prior to turning in the quest: When you return to town to turn in this quest you will find [[Jackobs Cove Claptrap]] tied up next to the bounty board. He immediately ask for your help. Before you can help he will talk in a different voice telling you not to trust the claptrap or Dr. Ned and directs you to take the boat tied up at the pier to a secret lab and use a special knock to get in the door.
 
* Prior to turning in the quest: When you return to town to turn in this quest you will find [[Jackobs Cove Claptrap]] tied up next to the bounty board. He immediately ask for your help. Before you can help he will talk in a different voice telling you not to trust the claptrap or Dr. Ned and directs you to take the boat tied up at the pier to a secret lab and use a special knock to get in the door.
  +
  +
<blockquote>
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:C: Oh thank goodness, get me the hell out of here! We have precious little time before ..
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:V: ''you'll want to hear this, Dr. Ned is not who you think he is and he is about as trustorthy as my dog I put down for being untrustworthy''
  +
:C: whoaa whoaa whew where'd that come from, gotcha! Just kidding here, just kidding here. Feel free to foget everything I jsut said...
  +
:V: ''this is all true, but don't take my word for it look for yourself. Take the boat tied to the pier to the lab on the other side. with a door on the other side that will require a special knock. I like special knocks''
  +
:C: ... WHOA! I'm possessed! ... ''
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:V: ''The knock sounds like this (series of knocks) Now go, and leave this robot for the skags. ''
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</blockquote>
  +
  +
* Completing this quest will open up additional missions at the bounty board.
   
   
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==See also==
 
==See also==
 
 
{{Generally Hospital missions}}
 
{{Generally Hospital missions}}
 
{{Jakob's Cove missions}}
 
{{Jakob's Cove missions}}

Revision as of 17:21, 26 November 2009


Template:Infobox quest


There May Be Some Side Effects... continues your mission to fix the problem at Jakob's Cove. Dr. Ned wants you to head to Generally Hospital and recover the antidote he was working on. Only one small problem, the key to get in was lost, so you will have to find another route.


Background

Walkthrough

Find the secret entrance into Generally Hospital. Fight through the hordes of undead. Recover the sample. Make your way back to town.


Objective

Find the antidote sample for Dr. Ned.
  • Spooky entrance found: 0/1
  • Antidote recovered: 0/1
"Ned was testing a skag-based antidote to the zombie plague. The skags are immune to the illness, so Ned believes his antidote could be effective. Bring the antidote sample to the Claptrap in town so Ned can continue his research."


Strategy

1. Transition back to Jakob's Cove. Head south to the coastline to the gravestone which is now interactive.
2. Once you enter the zone follow the winding path through the graveyard to the hospital on top of the hill. You will be attacked by hordes of zombies along the way.
3. At the top you will notice an opening in the fence on your right. Go in the open and watch the cut-scene that lets you know life just took a turn for the worst. Get ready for a boss fight and a new opponent. The fight was fairly easy with a Maliwan Hellfire.
4. After killing the boss head up to the building, unfortunately its locked up tight, on the left side is a Dahl trash bin with the antidote inside.
5. Return to Jakobs Cove and give the sample to the claptrap.

Completion

" Claptrap was hacked! Investigate the story about Dr. Ned."

Additional Information

  • Once you receive this mission, you may want to get Leave It To The Professionals from the Jakob's Cove Bounty Board to do at the same time.
  • Prior to turning in the quest: When you return to town to turn in this quest you will find Jackobs Cove Claptrap tied up next to the bounty board. He immediately ask for your help. Before you can help he will talk in a different voice telling you not to trust the claptrap or Dr. Ned and directs you to take the boat tied up at the pier to a secret lab and use a special knock to get in the door.
C: Oh thank goodness, get me the hell out of here! We have precious little time before ..
V: you'll want to hear this, Dr. Ned is not who you think he is and he is about as trustorthy as my dog I put down for being untrustworthy
C: whoaa whoaa whew where'd that come from, gotcha! Just kidding here, just kidding here. Feel free to foget everything I jsut said...
V: this is all true, but don't take my word for it look for yourself. Take the boat tied to the pier to the lab on the other side. with a door on the other side that will require a special knock. I like special knocks
C: ... WHOA! I'm possessed! ...
V: The knock sounds like this (series of knocks) Now go, and leave this robot for the skags.
  • Completing this quest will open up additional missions at the bounty board.


Notes

Nearby Missions

2nd Playthrough

  • Level = ?
  • Reward = XP, Money, Item

Trivia

Related Missions

Points of Interest

Here is a map of the area with prominent items marked.

See also