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Tag: Visual edit
Tag: Visual edit
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==Notes==
 
==Notes==
*Bullets that ricochet by the effect of Nth Degree, after they were previously ricocheted by the effect of [[Close Enough]], will provide 100% damage of the originally fired shot.
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*Contrary to popular belief, bullets triggering Nth Degree under effect of [[Close Enough]], will ''not'' provide the full original damage. Nth degree spawns a new projectile exactly as it was at the time of impact, damage boosts and reductions intact.
 
*All bullet impacts owned by the player count towards the next countdown to Nth Degree. This includes bullets reflected ''by'' Nth Degree; functionally, this reduces the bullets per cooldown by 1, from 9 to 8 at level 1, or from 5 to 4 at level 5. It also allows piercing bullets to activate the skill for each struck enemy; for example, a [[Railer]] piercing one enemy and then hitting another would increment the skill twice.
 
*All bullet impacts owned by the player count towards the next countdown to Nth Degree. This includes bullets reflected ''by'' Nth Degree; functionally, this reduces the bullets per cooldown by 1, from 9 to 8 at level 1, or from 5 to 4 at level 5. It also allows piercing bullets to activate the skill for each struck enemy; for example, a [[Railer]] piercing one enemy and then hitting another would increment the skill twice.
 
*Putting a single point in this skill is worthwhile in situations with more than one enemy, as it provides an effective 12.5% damage boost. However, successive points after the first add significantly less to the effect, in a manner similar to the [[Guided Missile]] skill from ''[[Borderlands]]''. For instance, with two points, a total of 14.3% damage is added, a mere 1.8% damage bonus improvement. From the third point on, each point provides a slightly better bonus than the second point, but never more than 5%. Maxing out the skill gives a total effective damage bonus of 25%.
 
*Putting a single point in this skill is worthwhile in situations with more than one enemy, as it provides an effective 12.5% damage boost. However, successive points after the first add significantly less to the effect, in a manner similar to the [[Guided Missile]] skill from ''[[Borderlands]]''. For instance, with two points, a total of 14.3% damage is added, a mere 1.8% damage bonus improvement. From the third point on, each point provides a slightly better bonus than the second point, but never more than 5%. Maxing out the skill gives a total effective damage bonus of 25%.

Revision as of 22:09, 2 August 2019

The Nth Degree is a skill in Gaige's Ordered Chaos skill tree. After the (N - 1)th bullet hits an enemy, she will receive a stack of this skill. The next time a bullet hits an enemy, this stack will be expended, and the bullet will ricochet to hit another enemy.

Skill Progression

Level 1 2 3 4 5
Definition of N 9 8 7 6 5

There are no class mods that boost this skill beyond 5 levels.


The value of N is equal to 10 - (Skill Level)

Notes

  • Contrary to popular belief, bullets triggering Nth Degree under effect of Close Enough, will not provide the full original damage. Nth degree spawns a new projectile exactly as it was at the time of impact, damage boosts and reductions intact.
  • All bullet impacts owned by the player count towards the next countdown to Nth Degree. This includes bullets reflected by Nth Degree; functionally, this reduces the bullets per cooldown by 1, from 9 to 8 at level 1, or from 5 to 4 at level 5. It also allows piercing bullets to activate the skill for each struck enemy; for example, a Railer piercing one enemy and then hitting another would increment the skill twice.
  • Putting a single point in this skill is worthwhile in situations with more than one enemy, as it provides an effective 12.5% damage boost. However, successive points after the first add significantly less to the effect, in a manner similar to the Guided Missile skill from Borderlands. For instance, with two points, a total of 14.3% damage is added, a mere 1.8% damage bonus improvement. From the third point on, each point provides a slightly better bonus than the second point, but never more than 5%. Maxing out the skill gives a total effective damage bonus of 25%.
  • The Nth Degree enables Gaige to hit enemies that are behind cover.
  • The effectiveness of the Nth Degree is substantially reduced when using slow-moving projectiles. Reflected bullets aim directly at enemies, often causing them to miss against smaller, moving targets.


Gaige skills
Deathtrap
Best Friends Forever Little Big Trouble Ordered Chaos