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==Notes== |
==Notes== |
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− | * |
+ | *Bullets that ricochet by the effect of Nth Degree, after they were previously ricocheted by the effect of [[Close Enough]], will provide 100% damage of the originally fired shot. |
*All bullet impacts owned by the player count towards the next countdown to Nth Degree. This includes bullets reflected ''by'' Nth Degree; functionally, this reduces the bullets per cooldown by 1, from 9 to 8 at level 1, or from 5 to 4 at level 5. It also allows piercing bullets to activate the skill for each struck enemy; for example, a [[Railer]] piercing one enemy and then hitting another would increment the skill twice. |
*All bullet impacts owned by the player count towards the next countdown to Nth Degree. This includes bullets reflected ''by'' Nth Degree; functionally, this reduces the bullets per cooldown by 1, from 9 to 8 at level 1, or from 5 to 4 at level 5. It also allows piercing bullets to activate the skill for each struck enemy; for example, a [[Railer]] piercing one enemy and then hitting another would increment the skill twice. |
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*Putting a single point in this skill is worthwhile in situations with more than one enemy, as it provides an effective 12.5% damage boost. However, successive points after the first add significantly less to the effect, in a manner similar to the [[Guided Missile]] skill from ''[[Borderlands]]''. For instance, with two points, a total of 14.3% damage is added, a mere 1.8% damage bonus improvement. From the third point on, each point provides a slightly better bonus than the second point, but never more than 5%. Maxing out the skill gives a total effective damage bonus of 25%. |
*Putting a single point in this skill is worthwhile in situations with more than one enemy, as it provides an effective 12.5% damage boost. However, successive points after the first add significantly less to the effect, in a manner similar to the [[Guided Missile]] skill from ''[[Borderlands]]''. For instance, with two points, a total of 14.3% damage is added, a mere 1.8% damage bonus improvement. From the third point on, each point provides a slightly better bonus than the second point, but never more than 5%. Maxing out the skill gives a total effective damage bonus of 25%. |
Revision as of 10:18, 3 August 2019
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The Nth Degree is a skill in Gaige's Ordered Chaos skill tree. After the (N - 1)th bullet hits an enemy, she will receive a stack of this skill. The next time a bullet hits an enemy, this stack will be expended, and the bullet will ricochet to hit another enemy.
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Definition of N | 9 | 8 | 7 | 6 | 5 |
There are no class mods that boost this skill beyond 5 levels.
The value of N is equal to 10 - (Skill Level)
Notes
- Bullets that ricochet by the effect of Nth Degree, after they were previously ricocheted by the effect of Close Enough, will provide 100% damage of the originally fired shot.
- All bullet impacts owned by the player count towards the next countdown to Nth Degree. This includes bullets reflected by Nth Degree; functionally, this reduces the bullets per cooldown by 1, from 9 to 8 at level 1, or from 5 to 4 at level 5. It also allows piercing bullets to activate the skill for each struck enemy; for example, a Railer piercing one enemy and then hitting another would increment the skill twice.
- Putting a single point in this skill is worthwhile in situations with more than one enemy, as it provides an effective 12.5% damage boost. However, successive points after the first add significantly less to the effect, in a manner similar to the Guided Missile skill from Borderlands. For instance, with two points, a total of 14.3% damage is added, a mere 1.8% damage bonus improvement. From the third point on, each point provides a slightly better bonus than the second point, but never more than 5%. Maxing out the skill gives a total effective damage bonus of 25%.
- The Nth Degree enables Gaige to hit enemies that are behind cover.
- The effectiveness of the Nth Degree is substantially reduced when using slow-moving projectiles. Reflected bullets aim directly at enemies, often causing them to miss against smaller, moving targets.