Borderlands Wiki
(→‎Manufacturer Tiers: Eridian tiers off.)
m (WarBlade moved page Talk:Borderlands weapons by prefix to Talk:Weapons by prefix (Borderlands))
 
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:Sorry about that, I put it back all on one page, the list was just kinda long when I put it all on one page, and will only get long as we add to it, because I know some of the names are missing from the list.
 
:Sorry about that, I put it back all on one page, the list was just kinda long when I put it all on one page, and will only get long as we add to it, because I know some of the names are missing from the list.
 
:As for appearance, yes longer barrels do add up to stat differences, but Im guessing their is a base model setup in the game, and once the stats are generated for the weapon, the engine modifies certain parts of the gun to match with the increase or decrease in stats of the base gun. In other words, modelers created a gun, and setup certain areas that could modified to make it look more powerful, but the engine adjusts how much it is modified based on the end stats of the gun.--[[User:Majora Kalasa|Majora Kalasa]] 00:17, November 4, 2009 (UTC)
 
:As for appearance, yes longer barrels do add up to stat differences, but Im guessing their is a base model setup in the game, and once the stats are generated for the weapon, the engine modifies certain parts of the gun to match with the increase or decrease in stats of the base gun. In other words, modelers created a gun, and setup certain areas that could modified to make it look more powerful, but the engine adjusts how much it is modified based on the end stats of the gun.--[[User:Majora Kalasa|Majora Kalasa]] 00:17, November 4, 2009 (UTC)
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:: You'd be wrong. Each weapon is generated from a set of parts, all of which have an unchanging look and stats that they contribute towards the whole. The weapons can be generated as 'boss drops' by having a preselected set of parts to give similar stats every time, but even these weapons will have some parts determined randomly (I've just farmed 5 Bone Shredders, and they all differ somehow). The Prefix and Title, are just another set of parts, and should be given seperate sections underneath sections for each weapon type, instead of having them all on one page. When the stats associated with each prefix are learned, then this page is going to get ridiculously long.
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::If you're trying to work things out by looking at the names of guns, and how they look in game, then you're going about things the wrong way. You should be looking at the components that make up a gun in the save game files, and the stats for those components in the game data files. This page is looking seriously out of date when compared to the likes of http://blmodding.wikidot.com/ and http://docs.google.com/Doc?docid=0AUKOreTa9noGZG03NXRkOV8wZDl6eHBmZG4&hl=en --[[User:Polarity13jp|Polarity13jp]] 18:11, November 13, 2009 (UTC)
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:::[[Weapons by prefix]] is kind of a bad name for this article. It's essentially the Weapon Names article. It lists what you can read in game and then come here a look up: the manufacturer, model, material, title or prefix. I think guns with identical names and different properties/graphics are beyond the scope of this page. --[[User:Raisins|Raisins]] 19:22, November 13, 2009 (UTC)
   
 
== Weapons Nomenclature ==
 
== Weapons Nomenclature ==
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:These are not the prefixes you are thinking of, Eridian weapons are unique, in that the model/model number only affect the visual style of the weapon, but as long as they have the same level requirement, and are the same title/prefix, they have the same stats. What is listed on this page, are the manufacturer tiers, when you sort your weapons by brands, the number by "Eridian" is the tier (so some might fall under the category Eridian 0010 for example), and these numbers are in fact correct (well, maybe not the level range, that has been a work in progress).--[[User:Majora Kalasa|Majora Kalasa]] 08:21, November 9, 2009 (UTC)
 
:These are not the prefixes you are thinking of, Eridian weapons are unique, in that the model/model number only affect the visual style of the weapon, but as long as they have the same level requirement, and are the same title/prefix, they have the same stats. What is listed on this page, are the manufacturer tiers, when you sort your weapons by brands, the number by "Eridian" is the tier (so some might fall under the category Eridian 0010 for example), and these numbers are in fact correct (well, maybe not the level range, that has been a work in progress).--[[User:Majora Kalasa|Majora Kalasa]] 08:21, November 9, 2009 (UTC)
   
:: Yeah, I was writing a reply to myself about it when I realized what the number actually referred to. The level requirements are actually only 19, 28, 37, 46, and 49: weapon proficiency causes the range. As far as I can tell, all Eridian weapons are technically one type of gun. There's evidence supporting this, including the fact that different Eridian guns have different model numbers, and that each gun uses a different barrel type. Further, the possible prefixes for the Eridian weapons are the first word of the name (Thunder, Eridian, Wave, Mercurial, Ball), and the possible titles are (Cannon, Lightning, Storm, Blaster).
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:: Yeah, I was writing a reply to myself about it when I realized what the number actually referred to. The level requirements are actually only 19, 28, 37, 46, and 49: weapon proficiency causes the range. As far as I can tell, all Eridian weapons are technically one type of gun. There's evidence supporting this, including the fact that different Eridian guns have different model numbers, and that each gun uses a different barrel type. Further, the possible prefixes for the Eridian weapons are the first word of the name (Thunder, Eridian, Wave, Mercurial, Ball), and the possible titles are (Cannon, Lightning, Storm, Blaster).
 
:: We've been wracking our heads over how the model numbers actually correspond to the gun, since guns with the same model number can have different stats and gun parts. --[[User:Lagged|Lagged]] 08:30, November 9, 2009 (UTC)
 
:: We've been wracking our heads over how the model numbers actually correspond to the gun, since guns with the same model number can have different stats and gun parts. --[[User:Lagged|Lagged]] 08:30, November 9, 2009 (UTC)
 
::: Like I said, model number only affects the visuals for Eridian weapons, as that has been the only difference between two that I had before, it probably outta be tested, but get two same named Eridian weapons (with exception of the tier) but have different leve requirements, if they look the same, then its true that model numbers for Eridian weapons only affects the visuals. Eridian weapons are actually more unique (Guild Wars style unique, ALWAYS the same stats) than the actual guaranteed drops (which have special names to them all, much like Guild Wars uniques, but unlike GW, they dont follow the stat rules)--[[User:Majora Kalasa|Majora Kalasa]] 20:28, November 9, 2009 (UTC)
 
::: Like I said, model number only affects the visuals for Eridian weapons, as that has been the only difference between two that I had before, it probably outta be tested, but get two same named Eridian weapons (with exception of the tier) but have different leve requirements, if they look the same, then its true that model numbers for Eridian weapons only affects the visuals. Eridian weapons are actually more unique (Guild Wars style unique, ALWAYS the same stats) than the actual guaranteed drops (which have special names to them all, much like Guild Wars uniques, but unlike GW, they dont follow the stat rules)--[[User:Majora Kalasa|Majora Kalasa]] 20:28, November 9, 2009 (UTC)
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The tier level numbers are off. The highest tiers, for example, are all level 48 only (with the exception of Eridian weapons, which are 49 and only come from chests; dropped alien weapons are 46). -- [[User:Eno Khaon|Eno Khaon]] 07:51, November 12, 2009 (UTC)
 
The tier level numbers are off. The highest tiers, for example, are all level 48 only (with the exception of Eridian weapons, which are 49 and only come from chests; dropped alien weapons are 46). -- [[User:Eno Khaon|Eno Khaon]] 07:51, November 12, 2009 (UTC)
   
The Eridian ones shouldn't be grouped as they have been. There are 5 tiers, each with a specific level requirement, not the ranges as suggested by the table headings. Does this apply to the other ones, as well? --[[User:Lagged|Lagged]] 04:30, November 13, 2009 (UTC)
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The Eridian ones shouldn't be grouped as they have been. There are 5 tiers, each with a specific level requirement, not the ranges as suggested by the table headings. Does this apply to the other ones, as well? --[[User:Lagged|Lagged]] 04:30, November 13, 2009 (UTC)
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:It's not wrong. The table lists all five and the levels fall in the given ranges. I'm not sure it's worth a separate heading to be more precise. --[[User:Raisins|Raisins]] 04:47, November 13, 2009 (UTC)
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:The Eridian weapons' specific level requirements fall within the groupings listed, so I don't see much of a problem. I'm pretty sure regular manufacturers have set level requirements too but I don't see why that's important here. --[[User:Striator|Striator]] 05:13, November 13, 2009 (UTC)
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::I'm more concerned about proficiency level lowering the level requirement enough to cause the ranges to overlap. Does that happen? --[[User:Lagged|Lagged]] 07:26, November 13, 2009 (UTC)
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::Meh, never mind. It's just nitpicking now. --[[User:Lagged|Lagged]] 07:30, November 13, 2009 (UTC)
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Any particular reason why they're called "Tiers" on the Wiki, but "Brands" in the game? --[[User:Lagged|Lagged]] 19:23, November 21, 2009 (UTC)
   
 
== Exclusive Weapon Manufacturers ==
 
== Exclusive Weapon Manufacturers ==
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For Combat Rifles, the brands each only make one type: Rifle (Dahl, Tediore, Hyperion) or Machine Gun (Torgue, S&S, Atlas, Vladof). Is this true for all weapons that have subtypes like pistols/shotguns/snipers what have you?
 
For Combat Rifles, the brands each only make one type: Rifle (Dahl, Tediore, Hyperion) or Machine Gun (Torgue, S&S, Atlas, Vladof). Is this true for all weapons that have subtypes like pistols/shotguns/snipers what have you?
 
If so, should we add them in? If we also collapse the Prefix and Title sections together, we could add this information and have only one heading for each type of gun instead of two. --[[User:Raisins|Raisins]] 03:06, November 13, 2009 (UTC)
 
If so, should we add them in? If we also collapse the Prefix and Title sections together, we could add this information and have only one heading for each type of gun instead of two. --[[User:Raisins|Raisins]] 03:06, November 13, 2009 (UTC)
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:As far as I can tell, it is true, the weapons 101 page says it as that, though some things on that page we have proved wrong, but anyways, and Im starting to think some prefixes are even manufacturer specific besides material grade and quality type ones.--[[User:Majora Kalasa|Majora Kalasa]] 07:45, November 14, 2009 (UTC)
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== Viper ==
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Seems to be increased Accuracy and/or reduced recoil. Need some more confirmation, though. <span style="font-size: 8pt; cursor: help;">'''···'''&nbsp;''[[User:Daññy|<span style="color: #999999;">Danny</span>]]&nbsp;[[User_talk:Daññy|<span style="color: #666666;">Pew</span>]]&nbsp;[[Special:Contributions/Daññy|<span style="color: #333333;">Pew</span>]]''</span> 07:57, November 20, 2009 (UTC)
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:99% sure it's increased accuracy. I have seen Vipers without recoil reduction but none yet without +% accuracy. --[[User:Raisins|Raisins]] 08:04, November 20, 2009 (UTC)
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=='Max' prefix?==
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Shouldn't the "Max" prefix be included (for fully automatic combat rifles)? [[User:SQron|SQron]] 16:49, August 18, 2010 (UTC)[[User:SQron|SQron]]
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: I've never actually seen this prefix in-game. I was under the impression that guns with it were modded, although I could be wrong considering I've never seen any 'Short' rifles or 'Twisted' SMGs (though I do find SMGs with other prefixes that fire twisted bullets). -Wannas [[Special:Contributions/121.45.222.26|121.45.222.26]] 23:08, August 15, 2010 (UTC)
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: Here is an example of a machine gun with the prefix (it is not modded or anything). I've found it while farming some on playthrough 2.5 as Hunter (Scavenger). Also I don't have any of DLCs installed.
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: [[File:ItemCard00028.jpg|thumb|left]]
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{{clr}}
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:[For clarity - this is a different post from the unsigned post above] I have also found a Max machine gun, I was wondering if anyone could tell me exactly how the prefix changes the characteristics of the gun. Found it today on playthrough 2 (Siren, lvl 51), it dropped from a dead Crimson Lance in Crimson Fastness. Even if no one knows what it does, it seems like 'Max' ought to be added to the wiki page. - Chimble
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for specs see gear calculator linked on the [[Willowtree]] page. max is legitimate so if its not there by all means add it. {{:User:Dr. Clayton Forrestor/sig}} 13:36, September 1, 2010 (UTC)
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Curiously, gearcalc will not generate a Max weapon: when I built one in gearcalc to match the HLK40 Max Machine Gun that just fell from a slain Lance (PT1 Crimson Fastness), gearcalc insisted that "Glorious" had a higher priority. First time I'd ever seen this prefix, too. [[User:Daemmerung | Dämmerung]] 04:10, March 13, 2012 (UTC)
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:I do believe I have seen it once or twice. It is VERY rare, but it can happen. I failed to reproduce the above weapon, but this one generates max naturally:
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:http://gearcalc.50webs.com/#urttokmmoiklkjllqfhkkgimmmorubdhizxtxsqolxxxxacjcxvtmpmmltrii
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:[[user:happypal|happypal]] ([[user talk:happypal|talk]]&nbsp;&bull; [[Special:Contributions/Happypal|contribs]]) 16:09, March 13, 2012 (UTC)
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::For the record, [http://gearcalc.50webs.com/#vsuspknnpillujmmrfillgjnpmpsvbeikzwswspnlxxxxadkdxusopllktqhh this] is what I found in the Fastness. (Note also the Gearcalc naming bug.) [[User:Daemmerung | Dämmerung]] 16:30, March 13, 2012 (UTC)
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:::Must be a bug then. Nice find. [[user:happypal|happypal]] ([[user talk:happypal|talk]]&nbsp;&bull; [[Special:Contributions/Happypal|contribs]]) 17:00, March 13, 2012 (UTC)
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:::I recently got a Vladof Workers HLK20/V3 Max Machine Gun from the Circle Of Duty..  Wasnt really sure what I had because Ive never had a Max before. Definitely adding it to my rare gun collection :) [[User:CrawTripper|CrawTripper]] ([[User talk:CrawTripper|talk]]) 04:13, April 10, 2013 (UTC)
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==Body Type 3 - Elemental?==
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Through my playing experience I've begun to notice that certain body types have elemental parts (only through visual inspection and the elemental multiplier though). If they spawn without an elemental accessory they are white instead of the element's colour. For example, all SMGs with the TEK body will have a white or elemental part of the body visible in the inventory, and while wielded in-game.
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However I think that ALL Maliwan bodies have elemental parts, which explains why no Maliwan weapon has a multiplier less than x2. By visual inspection I've also noticed that some other manufacturers have body parts with elemental modifiers other than Body Type 3 (in particular S&S shotguns, and Tediore Body Type 6 uniques) but I'm unsure about it. -Wannas [[Special:Contributions/121.45.222.26|121.45.222.26]] 23:08, August 15, 2010 (UTC)
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: I don't understand what you're trying to say with the body parts, but the increase in Maliwan tech is due to the material, not the body. Bodies are weapontype-specific, materials are manufacturer-specific. {{:User:Nagamarky/sig}} 00:46, August 16, 2010 (UTC)
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: I'm sorta putting my theory out that all weapons with Body Type 3 which spawn with an elemental accessory have an increased tech pool (thus a possibly higher elemental multiplier). For example, an elemental shotgun with Body Type 3 (eg. "ZX11 Static Shotgun") will almost always have a x2 or higher multiplier. But you're probably right about Maliwan's tech increase being from material rather than body type. -Wannas [[Special:Contributions/121.45.222.26|121.45.222.26]] 02:22, August 16, 2010 (UTC)
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:
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==Maliwan 'Obsolete'?==
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I noticed this in this page's section on Material Grades...I can imagine if it exists in-game it never appears because the Elemental prefix that comes with any Maliwan gun overrides it. But does anyone know whether it exists? The only way to tell would be either to find two white guns with different colour schemes, or some serious code digging. Anyway if this is the case then it'd be worth a note. -Wannas [[Special:Contributions/121.45.197.1|121.45.197.1]] 14:25, August 31, 2010 (UTC)
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== "savage" prefix, "thunder" title, and "RWL2" after community members ==
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http://forums.gearboxsoftware.com/showthread.php?p=1560614#post1560614 [[Special:Contributions/69.132.69.87|69.132.69.87]] 03:11, August 20, 2011 (UTC)
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:other community. although l3vi had an account here somewhere. also that is two years old. {{:User:Dr. Clayton Forrestor/sig}} 04:01, August 20, 2011 (UTC)
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== Spiked ==
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Happy, would you kindly describe your test? I have never observed any difference in melee damage numbers while having one in hand, though the melee animation does change. [[User:Daemmerung | Dämmerung]] 15:02, July 25, 2012 (UTC)
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:Well, I hit people with it, and it dealt twice as much damage as a normal melee strike... I don't know what else to say.
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!There are two things I noticed though:
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:#ALL melee bonuses are glitchy, and often require you to re-swap weapons in to "reactivate them" whenever you get out of a vehicle, fast travel, etc...
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:#The bonus melee damage only kicks in once your weapon is ''fully'' cocked and loaded.
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:#*you can still melee before the end of the swap/load animation, but you'll get standard melee damage.
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:I ''supposed'' it was marked as "bugged" because nothing appeared on the weapon card, but that there had actually not been much more testing done to it. On my hand, it wasn't a real test, just a "Hey, my S&S Spiked Brute deals more damage. They LIED to me! Better update the page".
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:I'll try to generate a few other weapons variations, and see if what happens. [[user:happypal|happypal]] ([[user talk:happypal|talk]]&nbsp;&bull; [[Special:Contributions/Happypal|contribs]]) 15:35, July 25, 2012 (UTC)
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:: ''I'' marked it as bugged, because I noticed no change in damage during my [[Melee]] testing. All those additional codicils and caveats that you list are news to me, and might explain my observations. Thanks for the additional detail. [[User:Daemmerung | Dämmerung]] 15:39, July 25, 2012 (UTC)
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I tried it again, also with a "Crimson Death", to make sure it wasn't a title related thing or something. For now, I'll leave it has "may or may not", and let remove (or confirm) that it is buggy, when you are ready on your side. [[user:happypal|happypal]] ([[user talk:happypal|talk]]&nbsp;&bull; [[Special:Contributions/Happypal|contribs]]) 19:19, July 26, 2012 (UTC)
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Found it. It works substantially differently from Jagged, in that, uniquely among melee accessories,
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its bonus is added alongside other melee bonuses, as opposed to multiplied into the base damage. Fixing. [[User:Daemmerung | Dämmerung]] 23:11, August 9, 2012 (UTC)
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== Rolling Snipers ==
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Is it just me, or does the Rolling prefix actually reflect the reload speed? I can tell you, from a Jakobs Rolling I had, the reload speed seemed faster than the firing rate. Whatever the firing rate, Rolling snipers have always had quick reload speed for me. Whether it be a listed effect or not. Anybody else?
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: You are [[Sniper_Rifle/parts#Rolling_accessory | correct]]. Good catch. I'll fix that. [[User:Daemmerung | Dämmerung]] 16:16, April 8, 2013 (UTC)
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: PS. The error has been in place, unreported, for a year (since 26 Mar 2012). What happens when pages are reorganized. [[User:Daemmerung | Dämmerung]] 16:26, April 8, 2013 (UTC)

Latest revision as of 05:25, 30 November 2014

Shotguns

SPR Prefix

It seems that the SPR prefix is just for the look of the gun. There is one entry in Borderlands\WillowGame\Localization\INT.gd_weap_combat_shotgun.INT for SPR :

[Body.body2 WeaponPartDefinition] PartName="SPR"

Maybe the number after SPR denotes the different weapon parts. In that case, the same is probably also true for other prefixes like GGNXXX for sniper rifles or TDXXX for SMGs. --Buckermann 13:29, November 2, 2009 (UTC)

I disagree to some degree to that; there are some weapons that have similar stats when they have for example GGN10 at the beginning. Some just have small adjustments, such as the damage, but there's not much more than that. I don't think that goes for all weapons, but so far I've seen that two guns have the same stats (except damage) when they have the same model. --Gourra (talk) 13:39, November 2, 2009 (UTC)
Agree with Gourra. I've tested which weapons that are identical in model, manufacturer, level, and devoid of any extras. The smg's only differed in looks and one had more damage. --Edit-- Oh just got a pair of h.guns, same deal again. --Freedom5515 14:52, 7 November 2009

Seperating the Info

It seems three different things are inserted into this Weapon by prefix article, weapon series, weapon prefix, and model numbers, is it possible we could seperate these on different pages, or at least seperate them through H3s, so we have all this information more organized. Also, could we put a link on the weapon page to this, as some might want to know this kind of info, and as far as I could tell, there weren't any links to this page except in the forum. Or like I started to, but was reverted, put these on their respective weapon pages, and cut the category listing of all known guns onto another page, that way we have one page dedicated to info about the weapon (that is linked from the weapons page), and then a link on that page to known weapons of that class. I find the meanings behind the numbers and names a lot more meaningful than a few of the many possible weapons, with unique weapons (boss drops) being the exception. Majora Kalasa 11:02, November 3, 2009 (UTC)

Well, it's hard to say how a weapon is, as the three things you mentioned affects how the weapon works. There's some prefixes that are always on just one weapon, so they could just stay there, and the general ones at the bottom. A manufacturer heading could be added that says how the model affects how the weapon works.
I think it's a good idea to only add the weapons who are special, such as Sledge's Shotgun and Patton, and let the other weapons that are generated get deleted. Sadly, that's the only way this will work, with even weapons of the same manufacturer and name having the same stats, the only difference being their quality. That's what I'm striving for with the Weapons by prefix article.
I could add it to the MediaWiki:Sitenotice that people shouldn't add any more weapons that are randomly generated, and only the named and unique ones. But I'll have to hear from the rest of the community before I do something like that. --Gourra (talk) 11:17, November 3, 2009 (UTC)
For what it's worth, I personally agree with that. -- Foxpound 11:39, November 3, 2009 (UTC)
Well I know they all affect what stats a weapon has, but they are all different things, much like Foxpound hits on the nomenclature, there are parts to a name that are all different, and I think they need to be separated on this list, as it makes it look a lot nicer, though it may be harder to find out what each part of the name does as far as the weapon goes, it is still a lot nicer looking, and far better for those who are actually interested in these kinds of things. Like how in the shotgun category, we have Angry (suffix 1), Scattergun (suffix 2), and SPR10 (model number) which one weapon could have all 3 of these, meaning we should separate them by these kind of categories, I can start this, just I don't want to see it reverted because someone disagrees with that kind of separation, the movement to weapon pages discussion can come at a later date, though I still think it should be done.
The only thing that bothers me though, is the model number, just because these would take the most time trying to get, as I have a feeling there a more of these than any of the suffixes.--Majora Kalasa 20:40, November 3, 2009 (UTC)
I'm all for doing that; for example there would be several headings like "Manufacturers", "Models", "1st suffix" and 2nd suffix", with maybe the odd heading like "Other" where there would be these C etc. --Gourra (talk) 22:51, November 3, 2009 (UTC)
One thing I have noticed though when doing some studying of weapons in vendors (due to the high amount of white rarities), is that the model number doesn't have any effect on the weapon stats, but it does have an effect on the visuals, I've found two RV11 Revolver (that was the whole name) one had a scope and +50% Reload Speed (Tediore) and the other just had -8% Recoil Reduction (Dahl), but I do know they looked similar, leading me to believe, that model number only has an effect on the basic appearance of the weapon.--Majora Kalasa 23:05, November 3, 2009 (UTC)
Yeah, the model number definitely doesn't have to do with anything else than looks. I found two Eridian cannons with the exact same stats and level requirement, the only difference being that one was 10100 and the other 10110, which made them look different. --Gourra (talk) 23:24, November 3, 2009 (UTC)
Actually, the "look" of a weapon does affect some stats like reload speed accuracy and clip size, but there are too many model numbers to list here. --Saphireking65 00:08, November 4, 2009 (UTC)

I don't see why though it should be kept on three different articles, while it could be all kept in one and the same article, making it easy to browse? Maybe I've missed something. --Gourra (talk) 23:52, November 3, 2009 (UTC)

Sorry about that, I put it back all on one page, the list was just kinda long when I put it all on one page, and will only get long as we add to it, because I know some of the names are missing from the list.
As for appearance, yes longer barrels do add up to stat differences, but Im guessing their is a base model setup in the game, and once the stats are generated for the weapon, the engine modifies certain parts of the gun to match with the increase or decrease in stats of the base gun. In other words, modelers created a gun, and setup certain areas that could modified to make it look more powerful, but the engine adjusts how much it is modified based on the end stats of the gun.--Majora Kalasa 00:17, November 4, 2009 (UTC)
You'd be wrong. Each weapon is generated from a set of parts, all of which have an unchanging look and stats that they contribute towards the whole. The weapons can be generated as 'boss drops' by having a preselected set of parts to give similar stats every time, but even these weapons will have some parts determined randomly (I've just farmed 5 Bone Shredders, and they all differ somehow). The Prefix and Title, are just another set of parts, and should be given seperate sections underneath sections for each weapon type, instead of having them all on one page. When the stats associated with each prefix are learned, then this page is going to get ridiculously long.
If you're trying to work things out by looking at the names of guns, and how they look in game, then you're going about things the wrong way. You should be looking at the components that make up a gun in the save game files, and the stats for those components in the game data files. This page is looking seriously out of date when compared to the likes of http://blmodding.wikidot.com/ and http://docs.google.com/Doc?docid=0AUKOreTa9noGZG03NXRkOV8wZDl6eHBmZG4&hl=en --Polarity13jp 18:11, November 13, 2009 (UTC)
Weapons by prefix is kind of a bad name for this article. It's essentially the Weapon Names article. It lists what you can read in game and then come here a look up: the manufacturer, model, material, title or prefix. I think guns with identical names and different properties/graphics are beyond the scope of this page. --Raisins 19:22, November 13, 2009 (UTC)

Weapons Nomenclature

I've tried to gather a lot of information on the weapons recently, especially in the early game, as it's a good place to see a lot of "base" gear. What occured to me is that the manufacturer's name should be considered the prefix (it gives some basic bonuses), then the model name is just that, a name (think dagger, long sword, mace, etc.), and then the suffixes combination, giving the meat of the modifiers.

For example, the RF4 listed on the page is just the model name. Then you have the S&S or Tediore RF4: the first comes with +Magazine Size and +Damage, the second with +Reload Speed. I've seen both in two versions (4 guns total then), and they seem to randomly get a Weapon Zoom, so this seems unrelated to any prefix or suffix. The two S&S also have the Nasty suffix, which could be responsible for the +Damage. To be sure, one could search for a simple "S&S RF4 Repeater" (if that exists). To sum up:

Weapon Name = <Manufacturer> [<Manufacturer Tier>] <Model> <Suffix_1> <Suffix_2>

Now there are indeed those strange "C" or "B" really simple suffix. They could be manufacturer specific, and indicate a slightly improved version of the base weapon (i.e. start with 10-12 base damage instead of 7-9). That's only an assumption though.

Also note that I've seen (at least once) a weapon with a faster reload speed that wasn't listed on its card. I think it was a Rolling Sniper Rifle, and I could reload it in half the normal time without any mention of it on the card. Could be a bug, indeed, could also indicate a hidden property (the modifiers area on a card is only 4 lines long).

I also agree with Majora Kalasa, all this information can give a lot more meaning to the weapons one can find and we should organize the page as such (and maybe rename it to "Weapon Classification", or something along those lines). -- Foxpound 11:39, November 3, 2009 (UTC)

Why was Suffix_1 and Suffix_2 settled on instead of simply Prefix and Suffix? I know it seems odd to call it Prefix if things come before it, but the final word for the gun name tends to be the "type" of gun, and the second to final word tends to be a prefix title for said "type" of gun. Like, a "Thumper" is the "type" of SMG, and a prefix of "Double" indicates a variant of the basic Thumper SMG type. -- Eno Khaon 12:39, November 4, 2009 (PST)
I thought the same thing at first, but the two suffixes at the end, and the prefix all affect stats (as well as manufacturer tier to a degree) where as the model number, does not, making it seem like the root, and not suffix 2. For instance, an RV11 Bloody Revolver, and an RV11 Swift Viper, would look quite a bit alike if you discount the color, despite being 2 different types of revolvers, where as if you compare a RV11 Bloody Revolver to a RV30 Bloody Revolver, there would be quite a difference visually (barrel lengths might even be different despite having the same damage output and such like that). Regardless, maybe it can go either way, but this seemed to make more sense after awhile.--Majora Kalasa 21:04, November 4, 2009 (UTC)
Ah, that does make sense. I guess what it boils down to then is if how the gun looks is what matters or how it behaves (while two Thumpers might look very different, they tend to perform similarly). Rather, that would determine which base part of the gun weapon info would focus on (its model number and so appearance, versus its final suffix and so its general firing characteristics); I mean, I could be off base, and weapon model might have larger performance similarity than the final suffix... Regardless, I still personally feel Prefix and Suffix and more worthwhile terms than two numbered Suffixes, but I'm not going to change the entry just because of my personal preference. -- Eno Khaon 13:17, November 4, 2009 (PST)
Looks like there is a part we missed, noticed then when looking at the standard revolvers in the vender, some had no suffix 1 nor the right manufacturer to change their fire rates, yet somehow they were different, RV series had 1.3 Fire Rates, yet the DL series had 1.0 Fire Rates. This leads me to believe that Model is actually two seperate parts, [Model][Model Number], Model actually affecting the stats, while model number is actually the model, for example, a DL1 and an RV1 are actually going to look similar, but have slightly different stats. So start collecting letters.--Majora Kalasa 23:06, November 4, 2009 (UTC)
It may be even worse than you think. You missed material grades. Adding the info on that now. Also, when digging through the localization files, I found that apparently Gearbox uses the term prefix. See gd_weap_shared_materialparts.int for some examples. -- Eno Khaon 23:58, November 4, 2009 (UTC)

Flavor Text Weapons

Does anyone else think they are limited to certain manufacturers, I know on the weapon page like, for example, revolvers (I get a lot of them what can I say), some are listed like Atlas Chimera or Dahl Anaconda, and Im starting think, any weapon with flavor text, is actually unique to that manufacturer, which goes along with something else Im seeing, the model is actually different with each manufacturer, the fire rate is the only thing that stays the same across the board except for the obvious manufacturers, but accuracy and certain suffixes only come with certain models, for example, I dont think I have seen a Liquid sniper, that isnt on a PPZ model, maybe even the same for wrath, or Swift Laws, always see them on AX models.--Majora Kalasa 20:12, November 5, 2009 (UTC)

Flavor text weapons (and so their suffix) are manufacturer unique, there's no question there. Some prefixes (like Liquid, or Plywood, or Weaksauce) also seem to be manufacturer unique (correct me if I'm wrong here as I'm far less certain in this regard, but so far it has held true for the guns I've scrutinized). -- Eno Khaon 20:19, November 5, 2009 (UTC)
Not neccessarily manufacturer unique (some might be, like swift or the obvious plywood), but some might be model unique, like Equalizers for example will only be on EQ model Revolvers, DEF on Shotguns for the Defender series, or Liquid being unique to only PPZ model snipers.--Majora Kalasa 02:09, November 6, 2009 (UTC)
Just for the record, I actually found a non-PPZ Liquid. It's an LB. I can upload a picture somewhere if you'd like. I'm guessing Liquid can be a prefix for either semi-auto Sniper Rifle. -- Eno Khaon 05:30, November 9, 2009 (UTC)
Guess we will have to split up prefixes and titles then, to reflect semi-auto rifles, and machine pistols, since it does seem they are affected by seperated nomenclature, the only thing is, legendaries, do they affect both, or just one side?--Majora Kalasa 18:55, November 9, 2009 (UTC)
The "legendaries" are also limited in the same way. -- Eno Khaon 19:48, November 9, 2009 (UTC)

Debug Display and Terms

Debug display command: dbm_ToggleShowDebug

The terms the game uses for "Suffix 1" and "Suffix 2" are Prefix and Title, respectively. Other than that, it looks like our terms match up, more or less. What're we're calling "Model" I think is the Body of the gun, and the "Model Number" is an amalgamation of other gun part values. -- Eno Khaon 06:40, November 6, 2009 (UTC)

Revolver - prefix type 1: Bloody

Anyone know if this is just a bug? I have 2 revolvers with the Bloody prefix but one of em shows +57% while the other shows -47% damage. The one with -47% has a higher damage when regular whites but nowhere near +47% either. Not sure how to update the page for this one. --Freedom5515 14:52, 7 November 2009

More testing needs to be done on the actual percentage, but depends on the title, the model, manufacturer, and the random stats sometimes thrown in there (I think model numbers has something to do with how many random things are messed with) you will sometimes get varied damage, despite being the same level, and the same prefix.--Majora Kalasa 18:30, November 7, 2009 (UTC)

Body Type 6

I got a Tediore Equalizer with regenerating ammo, and its body type is gd_weap_revolver_pistol.Body.body3_tediore_Equalizer, not gd_weap_revolver_pistol.Body.body6. This would be why EQ slipped through my testing - its body type didn't follow that pattern; rather, it was subset.

All Prefixes are decided by the bodytype, this being no exception. The EQ prefix is strictly determined by the body type being body3_tediore_Equalizer, irrespective of stats. I was able to get the EQ prefix on a Jakobs revolver in this way, and voila - it had ammo regeneration. Therefore, this isn't tied down to Tediore guns, although this bodytype should never appear on non-Tediore guns generated by the game. If it appears elsewhere, it was obviously hacked in.

Therefore, it's hard to figure out whether "Body Type 6" is really an actual, whole new bodytype, or if we go by the code, it's technically a subset of, in this case, Body Type 3.

More testing needs to be done. We must determine if the EQ prefix ever appears on guns WITHOUT ammo regeneration, or if it's strictly limited to regenerating Equalizers. We also need to determine where we're going to put this - as Body Type 6, or as a subset of Body Type 3 as the code indicates.

For the record, based on my initial one-gun test as mentioned above, the EQs have a higher damage than Body Type 5, but fire rates about identical with a Body Type 3. No idea about recoil - this gun didn't have a measurable recoil percentage I could use to check that - but if my notes are correct, a Body Type 3 gun will always have the lowest recoil, while a Body Type 5 will have slightly higher recoil. --Dark Pulse 15:16, November 7, 2009 (UTC)

Like many of the flavor text weapons, they are restriced in generation to certain manufacturers (Tediore makes all the ammo regen weapons, and they will only be found as such unless hacked). Defenders work in the same way, they always have that model type, DEF.--Majora Kalasa 18:21, November 7, 2009 (UTC)
Alright, I figured that was the case, but I just wanted to be 100% sure. I'll reword Body Type 6 so that it's a little clearer. Do you know if the subclassing for shotguns was similar to how it is for Revolvers? (e.g; was a DEF shotgun's body something like gd_weap_combat_shotgun.Body.body3_tediore_Defender?) As I only have one regenerating weapon (I sold/gave most of mine away since my Support Soldier already has ammo regen) and weapon creators don't really exist yet per se, we have to pool resources. I might not have it, but I'm sure someone out there does for now.
Be on the lookout for other ammo regenerating weapons, as well. --Dark Pulse 13:04, November 8, 2009 (UTC)
I dont know what file it came from, as I do not have the PC version, or else I would have looked up half this stuff already, hopefully Ill be fixing that problem soon, but regardless, if someone has made a weapon creator, this would solve a lot of back an forth on the editing page, as well as layout some base stats for several things (like with the PPZ sniper, those are the most common stats I have seen, magazine size being the only clip size I have seen on it) as well as hopefully equations for damage and what happens when a scope is added (for example, I found 2 BLR Cheap Repeaters, one had a zoom, the other did not, the scoped pistol had 3 less damage, 7.5 less accuracy, and .2 slower fire rate, but other than that, the exact same)--Majora Kalasa 02:33, November 9, 2009 (UTC)
I have found a exception to that, the pistol series of regenerators have BLR as their model type, which can be found on other pistols (that dont regenerate), which makes me think BLR is Body Type 3 for pistols (you only had TMP listed, and as a seperate class as Machine Pistol), any possible way you could get the actual order for pistols?--Majora Kalasa 04:57, November 9, 2009 (UTC)
I've found an Eridian Cannon and an Eridian Thunder Storm in game that have body 6. At least for the Cannons, only body type 1 caused a damage difference. --Lagged 08:30, November 9, 2009 (UTC)

Eridian prefixes

The ones on this page are wrong, at least for the Eridian Thunder Storms which have names shorter than 3 characters. No one seems to know how the naming patterns work, though. --Lagged 07:20, November 9, 2009 (UTC)

These are not the prefixes you are thinking of, Eridian weapons are unique, in that the model/model number only affect the visual style of the weapon, but as long as they have the same level requirement, and are the same title/prefix, they have the same stats. What is listed on this page, are the manufacturer tiers, when you sort your weapons by brands, the number by "Eridian" is the tier (so some might fall under the category Eridian 0010 for example), and these numbers are in fact correct (well, maybe not the level range, that has been a work in progress).--Majora Kalasa 08:21, November 9, 2009 (UTC)
Yeah, I was writing a reply to myself about it when I realized what the number actually referred to. The level requirements are actually only 19, 28, 37, 46, and 49: weapon proficiency causes the range. As far as I can tell, all Eridian weapons are technically one type of gun. There's evidence supporting this, including the fact that different Eridian guns have different model numbers, and that each gun uses a different barrel type. Further, the possible prefixes for the Eridian weapons are the first word of the name (Thunder, Eridian, Wave, Mercurial, Ball), and the possible titles are (Cannon, Lightning, Storm, Blaster).
We've been wracking our heads over how the model numbers actually correspond to the gun, since guns with the same model number can have different stats and gun parts. --Lagged 08:30, November 9, 2009 (UTC)
Like I said, model number only affects the visuals for Eridian weapons, as that has been the only difference between two that I had before, it probably outta be tested, but get two same named Eridian weapons (with exception of the tier) but have different leve requirements, if they look the same, then its true that model numbers for Eridian weapons only affects the visuals. Eridian weapons are actually more unique (Guild Wars style unique, ALWAYS the same stats) than the actual guaranteed drops (which have special names to them all, much like Guild Wars uniques, but unlike GW, they dont follow the stat rules)--Majora Kalasa 20:28, November 9, 2009 (UTC)
Well, the visuals are actually tied to a set of gun parts, which are tied to a set of hidden stats for the Eridians. We've at least figured out how the magazine really works, though the other body parts are more confusing. We had a set of three Cannons with the exact same model number on the page, but with different level requirements and stats. --Lagged 20:53, November 9, 2009 (UTC)

Prefix Overlapping

Its obvious that this happens, that the name doesnt tell you all of the prefixes on the weapon, but I do think that there can only be a max of three on the weapon, as there are three classes, and each overwrites the other, now its obvious that the Material Grades overwrite any other prefix, due to the fact all the various weapons that are use that as part of their name, tend to have elemental effects, and occasionally have similar stat effects that rival other prefixes. So I think the method goes like this Material Grade > Gun Type Specific > Elemental Effects, and I say this due to the line of Liquid Wraths that always have elemental effects, regardless of whether Wraths are supposed to (similar to Defilers, and Hellfires).--Majora Kalasa 08:38, November 11, 2009 (UTC)

Manufacturer Tiers

Ok, the lists say the the second highest grade is at level 40-49 and the highest is 50. But I just got a Maliwan Pure HX 12 C Combustion Hellfire which is level 48. I know about the weapon proficiency decreasing requirements, but I'm playing as Roland and never touched SMGs: I have exactly zero SMG proficiency.

Playing on PC, lvl 46. I have some Maliwan Paradigm guns in my inventory and know how to sort by brand, it is definitely lvl 48 and Pure. --Raisins 07:18, November 12, 2009 (UTC)

The tier level numbers are off. The highest tiers, for example, are all level 48 only (with the exception of Eridian weapons, which are 49 and only come from chests; dropped alien weapons are 46). -- Eno Khaon 07:51, November 12, 2009 (UTC)

The Eridian ones shouldn't be grouped as they have been. There are 5 tiers, each with a specific level requirement, not the ranges as suggested by the table headings. Does this apply to the other ones, as well? --Lagged 04:30, November 13, 2009 (UTC)

It's not wrong. The table lists all five and the levels fall in the given ranges. I'm not sure it's worth a separate heading to be more precise. --Raisins 04:47, November 13, 2009 (UTC)
The Eridian weapons' specific level requirements fall within the groupings listed, so I don't see much of a problem. I'm pretty sure regular manufacturers have set level requirements too but I don't see why that's important here. --Striator 05:13, November 13, 2009 (UTC)
I'm more concerned about proficiency level lowering the level requirement enough to cause the ranges to overlap. Does that happen? --Lagged 07:26, November 13, 2009 (UTC)
Meh, never mind. It's just nitpicking now. --Lagged 07:30, November 13, 2009 (UTC)

Any particular reason why they're called "Tiers" on the Wiki, but "Brands" in the game? --Lagged 19:23, November 21, 2009 (UTC)

Exclusive Weapon Manufacturers

For Combat Rifles, the brands each only make one type: Rifle (Dahl, Tediore, Hyperion) or Machine Gun (Torgue, S&S, Atlas, Vladof). Is this true for all weapons that have subtypes like pistols/shotguns/snipers what have you? If so, should we add them in? If we also collapse the Prefix and Title sections together, we could add this information and have only one heading for each type of gun instead of two. --Raisins 03:06, November 13, 2009 (UTC)

As far as I can tell, it is true, the weapons 101 page says it as that, though some things on that page we have proved wrong, but anyways, and Im starting to think some prefixes are even manufacturer specific besides material grade and quality type ones.--Majora Kalasa 07:45, November 14, 2009 (UTC)

Viper

Seems to be increased Accuracy and/or reduced recoil. Need some more confirmation, though. ··· Danny Pew Pew 07:57, November 20, 2009 (UTC)

99% sure it's increased accuracy. I have seen Vipers without recoil reduction but none yet without +% accuracy. --Raisins 08:04, November 20, 2009 (UTC)


'Max' prefix?

Shouldn't the "Max" prefix be included (for fully automatic combat rifles)? SQron 16:49, August 18, 2010 (UTC)SQron

I've never actually seen this prefix in-game. I was under the impression that guns with it were modded, although I could be wrong considering I've never seen any 'Short' rifles or 'Twisted' SMGs (though I do find SMGs with other prefixes that fire twisted bullets). -Wannas 121.45.222.26 23:08, August 15, 2010 (UTC)
Here is an example of a machine gun with the prefix (it is not modded or anything). I've found it while farming some on playthrough 2.5 as Hunter (Scavenger). Also I don't have any of DLCs installed.
ItemCard00028
[For clarity - this is a different post from the unsigned post above] I have also found a Max machine gun, I was wondering if anyone could tell me exactly how the prefix changes the characteristics of the gun. Found it today on playthrough 2 (Siren, lvl 51), it dropped from a dead Crimson Lance in Crimson Fastness. Even if no one knows what it does, it seems like 'Max' ought to be added to the wiki page. - Chimble

for specs see gear calculator linked on the Willowtree page. max is legitimate so if its not there by all means add it.   Dr. F    Chemicalweapon   Wordpress shovel   Boston globe bullhorn  13:36, September 1, 2010 (UTC)

Curiously, gearcalc will not generate a Max weapon: when I built one in gearcalc to match the HLK40 Max Machine Gun that just fell from a slain Lance (PT1 Crimson Fastness), gearcalc insisted that "Glorious" had a higher priority. First time I'd ever seen this prefix, too. Dämmerung 04:10, March 13, 2012 (UTC)

I do believe I have seen it once or twice. It is VERY rare, but it can happen. I failed to reproduce the above weapon, but this one generates max naturally:
http://gearcalc.50webs.com/#urttokmmoiklkjllqfhkkgimmmorubdhizxtxsqolxxxxacjcxvtmpmmltrii
happypal (talk • contribs) 16:09, March 13, 2012 (UTC)
For the record, this is what I found in the Fastness. (Note also the Gearcalc naming bug.) Dämmerung 16:30, March 13, 2012 (UTC)
Must be a bug then. Nice find. happypal (talk • contribs) 17:00, March 13, 2012 (UTC)
I recently got a Vladof Workers HLK20/V3 Max Machine Gun from the Circle Of Duty..  Wasnt really sure what I had because Ive never had a Max before. Definitely adding it to my rare gun collection :) CrawTripper (talk) 04:13, April 10, 2013 (UTC)

Body Type 3 - Elemental?

Through my playing experience I've begun to notice that certain body types have elemental parts (only through visual inspection and the elemental multiplier though). If they spawn without an elemental accessory they are white instead of the element's colour. For example, all SMGs with the TEK body will have a white or elemental part of the body visible in the inventory, and while wielded in-game.

However I think that ALL Maliwan bodies have elemental parts, which explains why no Maliwan weapon has a multiplier less than x2. By visual inspection I've also noticed that some other manufacturers have body parts with elemental modifiers other than Body Type 3 (in particular S&S shotguns, and Tediore Body Type 6 uniques) but I'm unsure about it. -Wannas 121.45.222.26 23:08, August 15, 2010 (UTC)

I don't understand what you're trying to say with the body parts, but the increase in Maliwan tech is due to the material, not the body. Bodies are weapontype-specific, materials are manufacturer-specific.  nagy   talkScorpio-fulllog     00:46, August 16, 2010 (UTC)
I'm sorta putting my theory out that all weapons with Body Type 3 which spawn with an elemental accessory have an increased tech pool (thus a possibly higher elemental multiplier). For example, an elemental shotgun with Body Type 3 (eg. "ZX11 Static Shotgun") will almost always have a x2 or higher multiplier. But you're probably right about Maliwan's tech increase being from material rather than body type. -Wannas 121.45.222.26 02:22, August 16, 2010 (UTC)

Maliwan 'Obsolete'?

I noticed this in this page's section on Material Grades...I can imagine if it exists in-game it never appears because the Elemental prefix that comes with any Maliwan gun overrides it. But does anyone know whether it exists? The only way to tell would be either to find two white guns with different colour schemes, or some serious code digging. Anyway if this is the case then it'd be worth a note. -Wannas 121.45.197.1 14:25, August 31, 2010 (UTC)

"savage" prefix, "thunder" title, and "RWL2" after community members

http://forums.gearboxsoftware.com/showthread.php?p=1560614#post1560614 69.132.69.87 03:11, August 20, 2011 (UTC)

other community. although l3vi had an account here somewhere. also that is two years old.   Dr. F    Chemicalweapon   Wordpress shovel   Boston globe bullhorn  04:01, August 20, 2011 (UTC)

Spiked

Happy, would you kindly describe your test? I have never observed any difference in melee damage numbers while having one in hand, though the melee animation does change. Dämmerung 15:02, July 25, 2012 (UTC)

Well, I hit people with it, and it dealt twice as much damage as a normal melee strike... I don't know what else to say.

!There are two things I noticed though:

  1. ALL melee bonuses are glitchy, and often require you to re-swap weapons in to "reactivate them" whenever you get out of a vehicle, fast travel, etc...
  2. The bonus melee damage only kicks in once your weapon is fully cocked and loaded.
    • you can still melee before the end of the swap/load animation, but you'll get standard melee damage.
I supposed it was marked as "bugged" because nothing appeared on the weapon card, but that there had actually not been much more testing done to it. On my hand, it wasn't a real test, just a "Hey, my S&S Spiked Brute deals more damage. They LIED to me! Better update the page".
I'll try to generate a few other weapons variations, and see if what happens. happypal (talk • contribs) 15:35, July 25, 2012 (UTC)
I marked it as bugged, because I noticed no change in damage during my Melee testing. All those additional codicils and caveats that you list are news to me, and might explain my observations. Thanks for the additional detail. Dämmerung 15:39, July 25, 2012 (UTC)

I tried it again, also with a "Crimson Death", to make sure it wasn't a title related thing or something. For now, I'll leave it has "may or may not", and let remove (or confirm) that it is buggy, when you are ready on your side. happypal (talk • contribs) 19:19, July 26, 2012 (UTC)

Found it. It works substantially differently from Jagged, in that, uniquely among melee accessories, its bonus is added alongside other melee bonuses, as opposed to multiplied into the base damage. Fixing. Dämmerung 23:11, August 9, 2012 (UTC)

Rolling Snipers

Is it just me, or does the Rolling prefix actually reflect the reload speed? I can tell you, from a Jakobs Rolling I had, the reload speed seemed faster than the firing rate. Whatever the firing rate, Rolling snipers have always had quick reload speed for me. Whether it be a listed effect or not. Anybody else?

You are correct. Good catch. I'll fix that. Dämmerung 16:16, April 8, 2013 (UTC)
PS. The error has been in place, unreported, for a year (since 26 Mar 2012). What happens when pages are reorganized. Dämmerung 16:26, April 8, 2013 (UTC)