Borderlands Wiki
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:Neither. The large majority of the examples on this page are from Playthrough 2, where weapons are substantially stronger. <font style="font-size: 8pt; font-weight: bold; color: green;">Beetle179</font> 02:53, January 27, 2010 (UTC)
 
:Neither. The large majority of the examples on this page are from Playthrough 2, where weapons are substantially stronger. <font style="font-size: 8pt; font-weight: bold; color: green;">Beetle179</font> 02:53, January 27, 2010 (UTC)
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I've been using this weapon since playthrough 1 and upgrading as I find new ones. I only took it off for a short period while I had a different sniper, but I missed the volcano too much. I've dealt with many of its variations--from high elemental chance to very high elemental chance. With the high chance models, I noticed that about 1 in 10 shots would not detonate, but as long as I hit the target it would burn. However, every once in a while, if I missed, there would be no explosion or flame where the buller hits the ground. This leads me to believe that the effect is not totally 100%, but like I said, this only seemed to happen if I didn't hit a target. With the very high effect chance, I did not notice this happening, but there was the occassional non-detonating shot, albeit much more occassional than high effect chance.
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PS: Did anyone else notice how incredibly common this gun is to find? I've found 4 of them just today. [[User:Tea ache sea|Tea ache sea]] 01:21, March 8, 2010 (UTC)
   
 
==Damage==
 
==Damage==

Revision as of 01:21, 8 March 2010

Comments

From experiments with my Volcano (my favorite gun so far), leaving about 5-7 seconds between shots vitually guarantees the massive splash effect every shot. When using a higher rate of fire, I almost always only get the first round to splash, and the rest of the mag are just normal shots, admittedly with 100% ignition. I discovered this on Zombie Island, where the low rate of fire's repeated splash effect decimates Zombie hordes very quickly.

Man Who Go Boo 21:16, January 11, 2010 (UTC)

Just thought id mention that its been proved that elemental count 4x etc doesn't relate to the effects chance, the reason this weapon has an almost 100% chance is due to the High effect chance text seen on the weapon

Lord Simpson 02:18, November 3, 2009 (UTC)

I notice that too, it can be categorized by the second prefix on the weapon name.

  1. normal - High Elemental Effect chance.
  2. class B - Higher Elemental Effect chance.
  3. class C - Very high Elemental Effect chance. i.e, DVL5 C Solid Volcano
ChaosKaizer 09:25, November 21, 2009 (UTC)
File:GGN Fearsome Volcano.png

The special part of this weapon gives it a 100% chance to cause incineration on strike, no matter what it says

Saphireking65 09:28, November 21, 2009 (UTC)

True, but this might effect the chance of getting a larger explosion.

Feel the BURN! 17:26, December 8, 2009 (UTC)

Not too sure of protocol here, but two other types of Volcano:
GGN9 Solid, 299 Dam, 97.8 Acc, 0.8 Fr, 3 round clip, $6588
GGN50 Hard, 270 Dam, 95.7 Acc, 0.8 Fr, 6 round clip, $8167

86.12.81.146 00:02, November 9, 2009 (UTC)

I think there are enough examples of Volcano weapons on the page already. There's so many random variations like those you mentioned it would be impossible to include them all.

Nimbulan 00:07, November 9, 2009 (UTC)

I keep coming back to the Fearsome Volcano with 2.4 zoom, 98.6 accuracy, 543 damage and 0.9 fire rate as my sniper rifle of choice over the Fearsome Cyclops and Fearsome Thunder. It is more accurate than both, is as fast as both (the Thunder has a slow firing rate), the 2.4 zoom seems good enough so I seem to use the Cyclops as a special situation rifle and the explosion and splash appear to make it more powerful than the Thunder. I am now going to see how effective it is against fire resistant shields and fire elemental creatures.

What sniper rifle do people rate over the Fearsome Volcano.

HeartStrong07 17:51, December 6, 2009 (UTC)

i was lucky enough to find a liquid lance (hyperion) on both playthroughs with mordecai. though blue or purple at best it packs power and accuracy. for critters and folks resistant to elemental damage and plowing through shields it is my weapon of choice.

Dr. Clayton Forrestor 09:26, December 11, 2009 (UTC)

If I'm not using one of my volcanos I use one of four other sniper rifles...
Shields: S&S Orion -- It's quite useful with the Guardians due to the fact that you can shoot at their feet and hit them thrice. With the trespass skill it makes you completely unstoppable.
Fire Resistance: Torgue Cobra -- Very similar to the volcano but w/ explosive dmg. (Guarantees explosive damage, chance to splash)
Bloodwing: Dahl Penetrator which allows for rapid fire without forcing you to burst fire. (Very useful w/ Carrion Call but requires an Ammo Regen Mod)
Armored: Corrosive Hawkeye If you're going against armored foes i.e. Crimson Lance having a Corrosive x4 Sniper w/ decent stats is a good bet.

Doctorgray 05:28, December 14, 2009 (UTC)

I've been using Volcano as my primary weapon for quite long time, but because I couldn't find Sniper regen mod, I switched to sniper/pistol combo. Volcano is one of the best sniper rifles around. It deals massive damage and splash is really useful, especially for Dr Ned's zombies, skags and criting spiderants. It's also easy to use. Tougher mobs are were Volcano fails. Due to fire animation, it's difficult to inflict a series of critical shots. I use Cyclops for long range to overcome this problem and high-rate 2.4+ zoom sniper for medium range (until I find lvl48 Cobra and Penetrator). For short range, I have powerful pistols - Equalizer with 257x7 dmg, 1.9 rate | Defiler with 6 bullets, 2.1 rate, 96 accuracy and almost 500 damage | Vengeance with 240dmg and zoom. After Killer and Relentless kick in, these puppies shatter everything. It limits Volcano use to non-Lance non-boss medium-to-high range targets. Fortunately that describes most of the mobs we encounter. --VenDev 08:03, December 15, 2009 (UTC)



I found a volcano and the table says it gets over 400 dmg but it does only 218 is this a glitch or wrong data? (Epicmod 02:02, January 26, 2010 (UTC))

Neither. The large majority of the examples on this page are from Playthrough 2, where weapons are substantially stronger. Beetle179 02:53, January 27, 2010 (UTC)

I've been using this weapon since playthrough 1 and upgrading as I find new ones. I only took it off for a short period while I had a different sniper, but I missed the volcano too much. I've dealt with many of its variations--from high elemental chance to very high elemental chance. With the high chance models, I noticed that about 1 in 10 shots would not detonate, but as long as I hit the target it would burn. However, every once in a while, if I missed, there would be no explosion or flame where the buller hits the ground. This leads me to believe that the effect is not totally 100%, but like I said, this only seemed to happen if I didn't hit a target. With the very high effect chance, I did not notice this happening, but there was the occassional non-detonating shot, albeit much more occassional than high effect chance.

PS: Did anyone else notice how incredibly common this gun is to find? I've found 4 of them just today. Tea ache sea 01:21, March 8, 2010 (UTC)

Damage

Seeing as the article says that damage is often higher than listed, is there anyway I can check the damage accurately on Xbox?Dijele 23:43, January 24, 2010 (UTC)

It states the damage is normally higher than listed because of the extra fire/splash damage. Not to mention critical hits and whether or not the target is lower than your level. Beetle179 02:53, January 27, 2010 (UTC)

Known Models

Level Model Prefix Damage Acc. Fire Rate Mag. Notes    Image   
58 DVL550 Fearsome 906 98.6 0.7 6 High Elemental Effect chance
1.0x Weapon Zoom
48 DVL590 C Fearsome 949 97.8 0.6 3 Very High Chance
2.4X Zoom
48 VRR450 B Blue Volcano 434 97.0 1.1 6 1.0x Weapon Zoom
43 DVL Fearsome 549 96.7 0.6 6 2.4x Weapon Zoom
48 DVL29 Fearsome 826 98.6 0.6 3 High Chance
1.0X Zoom
[Weapon 1]
48 GGN5 C Cobalt 569 98.6 0.9 6 2.4X Weapon Zoom
43 VRR450 Fearsome 407 96.7 1.1 6 High Chance
2.4X Zoom
[Weapon 2]
25 VRR450 Fearsome 260 95.7 1.1 6 High Chance
1.0X Zoom
[Weapon 3]
30 GGN 295 96.7 0.8 6
23 DVL25 Fearsome 299 96.7 0.7 6 [Weapon 4]
22 DVL Fearsome 346 95.7 0.6 6 2.4x Zoom [Weapon 5]
34 VRR C Cobalt 451 98.1 0.9 6 [Weapon 6]
23 GGN C Cobalt 272 96.6 0.8 6 [Weapon 7]
23 VRR20 Distant 235 98.6 0.9 6 [Weapon 8]
24 GGN40 B Blue 262 96.2 0.8 6
40 GGN9 Fearsome 513 96.7 0.8 3 2.7x Zoom [Weapon 9]
48 GGN25 C Cobalt 569 98.7 0.9 6 1.0x Zoom
22 GGN9 Solid 299 97.8 0.8 3 1.0x Zoom
25 GGN50 Hard 270 95.7 0.8 6 1.0x Zoom
31 GGN5 C Cobalt 382 98.7 0.9 6 [Weapon 10]
25 GGN5 Fearsome 277 98.6 0.9 6 2.4x Zoom [Weapon 11]
36 DVL5 C Solid 816 97.8 0.9 6 2.7x Zoom [Weapon 12]
25 GGN 210 96.7 0.8 6
25 GGN350 Fearsome 277 98.6 0.9 6 2.4x Zoom [Weapon 13]
21 GGN390 Solid 299 97.8 0.8 3 High Chance
1.0x Zoom
24 GGN490 Fearsome 279 96.7 0.8 3 2.4x Zoom
48 GGN20 524 95.7 0.8 6 2.4x Zoom
48 VRR 492 95.7 0.9 6 2.4x Zoom
48 GGN50 Fearsome 579 98.6 0.8 6 High Chance
2.7x Zoom
22 DVL20 Hard 374 97.4 0.6 6 High Chance
1.0x Zoom
[Weapon 14]
25 GGN490 B Blue 265 97.0 0.8 3 Higher Chance
1.0x Zoom
[Weapon 15]
24 GGN 240 97.8 0.8 6 High Chance
1.0x Zoom
[Weapon 16]
48 GGN C Cobalt 483 97.3 0.8 6 Very High Chance
2.4x Zoom
[Weapon 17]
43 GGN9 C Cobalt 584 96.6 0.8 3 Very High Chance
1.0x Zoom
[Weapon 18]
25 GGN30 210 96.7 0.8 6 1.0x Weapon Zoom
48 GGN25 B Blue 547 98.6 0.9 6 Higher Chance
2.7x Weapon Zoom
[Weapon 19]
43 GGN50 C Cobalt 500 96.6 0.8 6 Very High Chance
1.0x Weapon Zoom
[Weapon 20]
43 GGN20 B Blue 480 98.6 0.8 6 Higher Chance
2.7x Weapon Zoom
[Weapon 21]
48 DVL450 C Cobalt 787 97.8 0.7 6 1.0x Weapon Zoom
Very high Elemental Effect chance
[Weapon 22]
48 VRR5 Fearsome 543 98.6 1.1 6 2.4x zoom
Highly Elemental
[Weapon 23]
53 VRR20-C Cobalt 602 98.7 0.9 6 1.0x Zoom
Very High Elemental Effect chance x4
[Weapon 24]
48 GGN590 C Cobalt 665 98.7 0.8 3 2.4x Zoom
Very High Elemental Effect Chance
60 DVL5 Fearsome 944 98.6 0.7 6 2.4x Zoom
High Elemental Effect chance
[Weapon 25]

Table Comments

I think we should move the weapon example table to the talk page. It is making the article WAY too long. We could even condense the information; for example, each model has a scope (though magnification varies), comes with either 3 or 6 as the magazine size, has at least a high elemental chance, Incendiary x4, and of course the flavor effect. Anyone agree? I've done this with other pages and it looks so much nicer. --Zaybertamer 20:03, November 15, 2009 (UTC)

I'm not really sure why the table was started in the first place. All the guns are randomly generated so we could get a gun with the exact same name as one in the table with completely different stats. Having stat ranges in the weapon info box is probably the best way to go and will take up a lot less space. --Nimbulan 21:14, November 15, 2009 (UTC)
I made the table so that the page wouldn't look cluttered with all the thumbnails that people put in it. If you want to make it more organized then go ahead. --Saphireking65 21:23, November 15, 2009 (UTC)
Ok, I'm moving the table here for now, and I'll rework the article. Then we can decide if we still want the table here. --Zaybertamer 21:40, November 15, 2009 (UTC)

I reworked the table based on Raisin's design, it's much better now IMO --Saphireking65 03:50, November 30, 2009 (UTC)

Moved the table up above these table commments because most people are looking for talk on the weapon or the list of models not the blabber about how the table looks. Also, we shouldn't show the pictures on this page, it'd look much nicer without and people can always click on the link the table to navigate to a separate page. It'll simplify the page and make it much easier to navigate. --Doctorgray 05:28, December 14, 2009 (UTC)

DO NOT PUT ANY TALK BELOW THIS AREA!!! DO IT ABOVE THE TABLE