Chance to ignore shields?

There's a lot of doubt over at the Gearbox forums if this is really the Vengeance's ability. At the same time, no one knows just what it does. As such, I'm removing this defintion and just putting "unknown" in its place. I'd prefer we were honest and admit we don't know rather than mislead a player who's looking up Vengeance pistols.--Mensahero 11:38, December 7, 2009 (UTC)

  • I had an idea to what the red text ability does. My guess is that it does extra damage when you're fighting for you life (where you can get second wind.) Seems to fit the red text. Will try this soon. Kingsmind 02:35, December 11, 2009 (UTC)
  • I was thinking about a gun that could do extra damage when your fighting for your life, when I came across this. It seems to fit the description pretty well, so I agree with Kingsmind. I would test this, but I don't have the gun.--Snareclaw 04:40, December 13, 2009 (UTC)
  • It's weird. Every time I have this weapon equipped. Exit the game and then reload. I can bypass shields. If I load a game without this gun equipped, it never works. It's not 100% of the time though because I can see some shield go down also. I can even put the gun back into my inventory and any other guns will still bypass shields(using Brick). Anyone have similar results? NA 00:36, December 17, 2009 (UTC)
    • I haven't got one of these myself, but it sounds like a bug of some sort. --HybridDragoness 09:34, December 18, 2009 (UTC)
    • I agree, since it applies to other weapons as well.--Mensahero 09:40, December 20, 2009 (UTC)
  • I got the following message on my user talk page: Since you are interested in all red text. Vengeance is Yours = After killing a foe, add approximately 30 to 50 percent more damage. Lasts as long as any after killing effect. I've tested this for a good hour well playing a new character. Feel free to take credit because I'm to lazy to determine the exact damage increase. This damage does stack from the the Brick's Revenge skill. Making this machine pistol dealing a lot of damage real fast, after the first kill. Enjoy-- 22:29, December 19, 2009 (UTC) Sounds like a good lead. --Mensahero 09:40, December 20, 2009 (UTC)
  • Did they patch this and fix the bug that allows your other guns to bypass shields as well? Because I just tested it out and it no longer seems to work. The Vengeance itself bypasses shields now, but my other equipped guns don't. Can anyone confirm?

Retrieved from ""

  • Just picked a +1 incendiary version. Tested on some bandits and the dahl guardians. As per NA, it only works after loading a save with it equipped. It does work then though, as do all guns subsequently equipped. It's a somewhat random effect, but very noticeable. Seemed to work especially well vs the guardians (not too surprising, low actual HP). Video: Bandit Guardian Vids show the partial shield bypass effect. (Neither gun is a Vengeance.) Edit: Vengeance needs only be slotted (not in-hand) when saving to set up the bypass effect.) --Doninss 07:41, December 20, 2009 (UTC)
    • THANK YOU. It's honestly a relief to finally nail this down. --Mensahero 14:20, December 21, 2009 (UTC)
  • Well I just texted a +1 incendiary version and while it was an awesome weapon, seemed a lot more powerful than my similar stat Fury, Torment and Thantos, I didn't bypass sheilds. I am going to keep it in a slot for a while and see if there is a change. HeartStrong07 00:25, January 22, 2010 (UTC)
  • Well, I just texted the +1 incendiary version again. It definitely bypassed shields and my other guns were bypassing shields. It stays equiped in my 4th slot. HeartStrong07 13:04, January 24, 2010 (UTC)


Level Model Prefix Damage Acc. Fire Rate Mag. Notes    Image   
61 TMP2 Caustic 142 90.4 15.0 17 +44% Fire Rate
Corrosive x1
48 TMP2 Cold 228 90.4 12.0 17 +3% Fire Rate
+60% Recoil Reduction
+85% Damage
[Weapon 1]
46 TMP2 Fanged 135 90.4 12.7 17 +34% Fire Rate
4.1x Weapon Zoom
+100% Melee Damage
[Weapon 2]
48 TMP2 Double 120x2 85.0 12.7 20 +31% Fire Rate
46 TMP2 Double 114x2 85.0 12.7 20 +34% Fire Rate
4.1x Weapon Zoom
19 TMP2 Fanged 54 90.4 15.0 17 +44% Fire Rate
+100% Melee Damage
[Weapon 3]
19 TMP2 Scoped 51 90.4 12.7 17 +34% Fire Rate
4.1x Weapon Zoom
[Weapon 4]
48 TMP2/V3 Fanged 154 90.4 13.7 17 +100% Melee Damage
+39% Fire Rate
[Weapon 5]
57 TMP2/V3 Scoped 198 90.4 16.0 17 4.1x Weapon Zoom
+48% Fire Rate
[Weapon 6]
61 TMP2/V3 Blast 147 90.4 14.0 17 +40% Fire Rate
+2.6x Weapon Zoom
Explosive x2
[Weapon 7]
25 TMP2 Static 55 90.4 12.7 17 Shock x1
+34% Fire Rate
2.6x Weapon Zoom
43 TMP2 (None) 142 90.4 12.0 17 +31% Fire Rate
27 TMP2 Incendiary 55 90.4 12.0 17 +31% Fire Rate
2.6x Zoom

Red text stack?

Does the red text-effect stack with Mordecai's Trespass skill? Does anyone know? I'd appreciate some help... 19:54, May 1, 2010 (UTC)

Not sure but how would you know? It's been my experience that both work about 95%+. I haven't actually tested it. By the time I get Trespass max'ed, I usually also have a real good elemental Sniper and not many survive long enough for a second shot. -- MeMadeIt 18:47, May 25, 2010 (UTC)
Where do you find the weapon most commonly?
This weapon is found in jakobs cove more than any other place, either at the vending machines or in the road to the mill- the lumber yard or whatever. i asked all of my friends who have this game, and they all found it in some zombie area

New Weapon

Have the following:

Level 46 (Inventory) Shows 35 when slotted



Damage 97

Accuracy 90.4

Fire Rate 13.0

Magazine 17

Notes: 4.1x Weapon Zoom +36% Fire Rate Caustic x 2

Bike54 14:17, June 5, 2010 (UTC)

moved from article

  • The special effect is pretty much useless with Mordecai's rank 5 Tresspass skill —Preceding unsigned comment added by UberGamer (talkcontribs)
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