Strange Seraphim Recoil
The Seraphim has a very strange recoil/max accuracy. I tested the weapon's spread with continuous fire in multiple scenarios: Zero with 5/5 Precision, Zero with 10/5 Velocity, Zero with Precision AND Velocity, Zero with NEITHER, Axton with 11/5 Steady, and Axton with nothing. After all of this testing, I remain thoroughly confounded as to the true nature of the Seraphim's shitty sutaoned-fire accuracy. Why? Because NONE of these skill bonuses resulted in a noticeable improvement in sustained-fire accuracy or spread.
Recoil reduction has no noticeable effect on the Seraphim; I ran the same test with a same-parts purple incendiary Dahl carbine, which also received no visible bonus from Recoil Reduction, so that may be a trait of Dahl assault rifles. More surpisingly, Bullet Speed and Accuracy ALSO bore no noticeable improvement to the terrible spread of this weapon. I would think that bullet speed, at least, would improve it (in the same way it improves shotguns), but there was no observed improvement at all. After much research, I think that the abominable accuracy of the Seraphim is by far its worst trait, and it really kills the weapon as a whole. The weapon can't be reliably used outside of point-blank range, and at that point you might as well use a shotgun. I was really hoping that through testing i could find a way to make up for this gun's weaknesses, but I'm disappointed to say that I could not.
Stats for the Variants are Way Off Now
About 2 hot-fixes ago all the Seraph guns in DLC1 recieved a large buff. The stats that are listed currently are far too low.—Preceding unsigned comment added by Eyestothesky (talk • contribs) 14:07, 6 March 2013
- Check the notes, I put something there about that.
- Also, please sign your posts.
- 'S cool. Now we just need some updated pictures. Anyone willing to contribute? (I'm on Xbox, so I can't, sorry.)