Borderlands Wiki
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Units

I don't think that the synthetic mph quanta are helpful, since they're extrapolated from an assumed base. I suggest the original quanta, as listed here. I find that easier to comprehend than the "relative to SMG" fraction as well, since I can easily normalize it to bases other than SMG. Dämmerung 18:50, June 4, 2012 (UTC)

is this really an article? a guy @ gbx forums calculated thus and such under this and so assumptions? it looks like a forum to me. id thot we were moving towards only in game content being permitted in article namespace. was i wrong? nobody cc'd me. (again!)   Dr. F    Chemicalweapon   Wordpress shovel   Boston globe bullhorn  21:49, June 4, 2012 (UTC)
It's a mechanics-category article, similar to Repeater/parts etc. But that's another reason why I'd prefer my UE3 quanta to synthetic mph (kph?) calculations. Dämmerung 21:53, June 4, 2012 (UTC)

nothing on the page as of this writing has anything to do with the game, how it is played, or how it works. that is mechanics, is it not?   Dr. F    Chemicalweapon   Wordpress shovel   Boston globe bullhorn  21:58, June 4, 2012 (UTC)

There are numerous references on the page to elements in the Borderlands game: guns, bullets from guns, etc.. All over the wiki (eg High Velocity, Stomper, Harpoon) we have references to a mysterious attribute "projectile velocity"; this page is long overdue. Does Accuracy also not pass your game-relevance test? Dämmerung 22:22, June 4, 2012 (UTC)
Oh, wait, I think I see your point. Let me take a pass at fixing. Dämmerung 22:26, June 4, 2012 (UTC)
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