Of what element are Mothrakk's fireballs? Incendiary or explosive?
- im gonna go with incendiary because explosive does not ignite (see: damage over time). Dr. Clayton Forrestor
Spawn question[]
Is Mothrakk simply a quest spawn or is he a worldspawn on playthrough 2.5 as well like Marley and Moe?
--203.94.135.197 02:54, December 14, 2009 (UTC) Wulfen
Mothrakk is a quest spawn V.A.T.S. addict 05:13, January 8, 2010 (UTC)
mothrakk returns in 2.5 Dr. F 03:51, January 10, 2010 (UTC)
Weapons[]
I found the rocket launcher to be USELESS. Sniper FTW. I used the under the catch-a-ride strategy. V.A.T.S. addict 05:13, January 8, 2010 (UTC)
Pfft, I used Sledges shotgun. Ion69 23:53, May 17, 2010 (UTC)Ion69
NEW strategy[]
I have this strategy i use to kill mothrakk and was wonder if you could add it to the site basiclly what i do is before you light the torch , go to the spot where the arid badlands mission SCAVENGER :Combat rifle , and kill all the bandit
at that location (make sure you kill everyone even at the top so they won,t get in your way ) after that go ahead and light the torch and go back to the spot you want to be at the top , he should be at your level so she will be easier to hit as long as you move around when every she attack you should be find i way able to kill him with all my char. even my soilder turret was able to hit him i think this is a very easy way to take him down Bloodwing646 05:22, March 17, 2010 (UTC)
Strategies[]
A lot of the strategies mention hiding under the Catch-A-Ride stations, but I find that strategy impossible to follow. No matter where I stand under the roof, I always take damage from the fireballs. Anybody else experiencing this, or amidoingitrite?
- ur doing it rong ;0). I find center of shelter or center back avoids most if not all damage and allows shield recup. - dr f
Eridian artifacts[]
It might be good to note that killing moth can drop an artifact. I Just recieved a lvl 5 shock from it in PT2. If anyone can confirm this, and make sure im not losing it, we should put it in the article :D Willhelm 55 06:52, February 28, 2011 (UTC)
I may be wrong, but I believe almost any enemy has a chance to drop artifacts. Some enemies, however, may have increased chances of dropping them. This is just speculation on my part, due to getting artifacts from almost anything (it seems). If we could figure out which enemies (guardians come to mind) have higher chances, that would be awesome. 09:49, February 28, 2011 (UTC)
- You can get an artifact from mostly any BadAss enemy, as well as certain select uniques (Scar... ). Mothrakk is probably part of those uniques. I don't care much about artifacts, because a single run of Generally Hospital's The Pack Wereskag's along the Coastline is usually more than enough to have them all level 6 (which is sad actually, as you lose the thrill of finding them). Happypal 10:13, February 28, 2011 (UTC)
Easy Tactic[]
I killed Mothrakk with zero trouble at level 20, simply by driving in a runner. Equip it with the machine gun turret, then take out every other enemy in the area. Light the torches, then when it appears, use the auto-lock on (A button), then simply drive around the circle path with encloses the platform with the torches. Mothrakk will follow you around, but it's projectiles will not hit you. The machine gun will take it down in a matter of minutes, with pretty much zero effort. Drayn 01:24, June 13, 2011 (UTC)
- ^ i use this method too. Dr. F 02:13, June 13, 2011 (UTC)
- I did the same thing, but used the rocket launcher, just driving around in circles holding the right mouse button down. Not all the rockets hit, but it didn't take many. --Azaram 13:12, February 28, 2012 (UTC)
Son of Mothrakk[]
wondering if "Son of Mothrakk" from Borderlands 2 should be mentioned somewhere on Mothrakks page. DaWnBrEaKeR (talk) 12:35, September 24, 2012 (UTC)
Elemental resistance?[]
so, infamous strategy guide states that Mothrakk is immune to fire, corrosive ans shock damage; I used different weapons on her and don't see any difference, how about you? MtMB (talk) 12:09, September 12, 2016 (UTC
Some tips[]
After some testing I've found that explosive damage is the best choice for damage.(1) The Atlas Ogre is the best choice because of guaranteed explosive damage. A slightly less optimal choice is Fire damage. If you're just starting out a new run it's best to wait until you have a higher Level otherwise you'll spend too much time going after him.
Other suggestions: try hiding in the basement of the South/Southeast building to recover shields; equip a Fire Resistance shield (highly recommended); bring weapons or class mods with ammo regeneration; bring health kits to recover from damage taken.
(1) I compared a high end Stinger versus a Hellfire SMG. The Stinger needed 5 entire 69 round magazines to kill him. The Hellfire needed about 3.5 55 round magazines to take him out (using Siren with a Merc class mod). Roland only needed 70 rounds of a high end Ogre with a Heavy Gunner class mod to take him down; with a S&S Crux, he only needed about 35 rounds versus about 60 with a conventional shotgun to put him out (with a Commando class mod). A Pestilient Defiler was not ideal for the job (needed about 120 rounds to do the job), same with a regular sniper rifle. Because of proc chances it's best to just use your best weapon if you don't have a high end quality explosive option or if you don't have a Hellfire SMG. Elemental SMGs that are not Hellfires aren't going to be as good as a regular SMG for this, and as most stuff in the game doesn't really lean towards explosive damage it's pretty much "use what you have best".