Using just E-tech to make a kill, is hard.
Huh? I'd like to disagree heartfully. Never had problems with Siren/Mechro on Normal / Hardcore. Maybe it's better to remove this and just state that the kill must be done with the E-Tech weapon.
- This mission is horrible in TVHM on Kreig. The gun is pitifully inaccurate, takes huge amounts of ammo to kill anything if it does manage to hit them, and at least for me, JUST about the time they're almost dead, so am I, so I have to Release the Beast to not die. All the other characters had little or no trouble with this, it took me many deaths and much ammo on Krieg. --Azaram (talk) 09:09, July 30, 2013 (UTC)
The right name for this mission is "Medical Mystery: X-Com-municate". The game series the mission is named after is also "X-COM" in official names (excluding the latest one). ? Izumi5 (talk) 16:59, November 22, 2012 (UTC)
- Indeed it is; I noticed this and came to add this myself, but since it was already here, I just renamed it. --Azaram (talk) 09:27, July 29, 2013 (UTC)
This seems to be the case for me more often than not; I've never seen an elemental version of this gun in six run-throughs. It's just purple. (The glowing areas on the gun, looks like it SHOULD be slag, but it has no elemental effect listed or observed). --Azaram (talk) 09:31, July 29, 2013 (UTC)
The mission gun, re the note "The Bandit BlASSter mission item has a chance to be non-elemental, breaking the rules of E-tech weaponry. " I have yet to see it be anything sort of elemental in six playthroughs. (Five normal, one TVHM) --Azaram (talk) 05:00, August 2, 2013 (UTC)
Ultimate vault hunter mode
Is it just me, or is this mission just straight up impossible on ultimate vault hunter? I can't do anywhere near enough damage to kill anything before dying myself or having to go into release the beast as krieg and everyone regenerating to full health.