Borderlands Wiki
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==Upped difficulty bug?==
 
==Upped difficulty bug?==
 
After trying to solo Hyperius (and failing miserably), I went on a Warrior run. Hero's Pass was much more difficult than normal and there were many more enemies. The Warrior itself had much more health as well (normally using The Bee and a Lascaux it takes ~250 rounds, and this time it took ~1000). I also noticed that I was picking up all ammo, like during a multiplayer game. I tested this out again (soloed Hyperius, died) and ran out to the Dust. Again, the enemies (e.g. Mick Zaford, Mobley) were much tougher, though it didn't seem like the drops were affected. Exiting to the main menu and going back in seemed to reset the difficulty. I'm wondering if taking on Hyperius somehow sets the player count to 4 even in a solo game. I'm on the PS3 platform, but anyone else notice this?[[User:Rubyhawk|Rubyhawk]] ([[User talk:Rubyhawk|talk]]) 20:06, November 2, 2012 (UTC)
 
After trying to solo Hyperius (and failing miserably), I went on a Warrior run. Hero's Pass was much more difficult than normal and there were many more enemies. The Warrior itself had much more health as well (normally using The Bee and a Lascaux it takes ~250 rounds, and this time it took ~1000). I also noticed that I was picking up all ammo, like during a multiplayer game. I tested this out again (soloed Hyperius, died) and ran out to the Dust. Again, the enemies (e.g. Mick Zaford, Mobley) were much tougher, though it didn't seem like the drops were affected. Exiting to the main menu and going back in seemed to reset the difficulty. I'm wondering if taking on Hyperius somehow sets the player count to 4 even in a solo game. I'm on the PS3 platform, but anyone else notice this?[[User:Rubyhawk|Rubyhawk]] ([[User talk:Rubyhawk|talk]]) 20:06, November 2, 2012 (UTC)
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:Cheers mate!!!! *Finally* someone has noticed this!!! About the time somebody did that, though I already managed to kill both Hyper and Master Gee :) Yeah, this happens on BOTH of them. And yes, the giveaway is taking all ammo from boxes. I have not got a clue why it happens! I did a lot of tests in the last couple of weeks, and it is apparently unavoidable. When you approach the gates for Master Gee (even before pulling the lever!) you immediately start picking up all ammo from the boxes. And I'm on PC, update 6, by the way. I'm not sure if it is exactly 4x factor, but at least twice as much hp and twice as much damage to you from all enemies, I reckon.
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[[User:Senseich|Senseich]] ([[User talk:Senseich|talk]]) 06:11, November 7, 2012 (UTC)

Revision as of 06:11, 7 November 2012

Does anyone have a solid strategy/build to kill hyperius?

I Imagine a shield based build of Gaige with a quick Shield (potentially "Sham") would fair pretty well, plan on trying it when i get a level 50 gaige (skills like: blood soaked shields, unstoppable force, Myelin, fancy mathematics)Beesafree (talk) 05:16, October 18, 2012 (UTC)

Credit check

It appears that you only need to have eight eridium to enter Hyperius' courtyard, not pay to enter. I have attempted the fight multiple times running on the same eight eridium. Can anyone else confirm that you only need to have the eridium in your inventory?

i believe it was like this for the first 2 days, but as of now it takes the 8 from you and does not make you pay again until you leave the map (only one person has to pay) Beesafree (talk) 12:14, October 21, 2012 (UTC)

Zero

Bore goes right through his reflective shields. I'm watchin my cousin do it right now. Still exploiting the Bee and the Conference Call

BigBrother1984 (talk) 02:58, October 19, 2012 (UTC)

to add to this, the bore skill will ramp up every enemy it goes through, 4 robots is x16 if gone through all and then hitting hyperius, a siren's converge skill and singularity grenades can group the robots. I, personally as zer0 and my friend as siren, have done 75% of his total life in roughly 3 seconds (literally) because the conditions were ideal. Beesafree (talk) 12:13, October 21, 2012 (UTC)
Would Mordecai's Trespasser work, too? Evil Tim (talk) 12:16, October 21, 2012 (UTC)
not that i have sufficient info (never used the weapon on him) - but i assume not, the shield we speak of is a physical shield (not the blue bar), its a shield like the nomad brutalizes and torturers use, except hyperius is covered on all sides i'd try the weapon on the nomads and if it bypasses them, then i would say it'd work on hyperius Beesafree (talk) 12:35, October 21, 2012 (UTC)
i went agin recently with another friend, and zeros bore skill is the way to go, i highly recommend a siren with converge and a sero with bore and a high damaging smg (i highly recommend NOT using maggie, maggie destroys the robots you need to keep alive, while not damaging hyperius enough) i can now consistently get 90% of his life within the first 30 seconds of battle with a competent siren converging the robots Beesafree (talk) 08:19, October 25, 2012 (UTC)

once a day?

How would the game know if you play offline? our time and day reset everytime we turn the xbox off.

BigBrother1984 (talk) 02:57, October 19, 2012 (UTC)

Nova/Burst after having all four minions put into shielded state

Is it possible to avoid this? In my experience it only ever wipes your shield (presumably an anti-Bee measure), it doesn't do any Health damage, and it will hit you regardless of where you are in the refinery. I know it's not the most pressing matter given it's not very threatening, but it will helpful to know given skills like Fancy Mathematics that could put me back into full shields much more quickly.81.153.220.48 00:30, November 1, 2012 (UTC)HabalClamp

When playing PT1 with Zer0 using a 68K turtle shield, i noticed he only did around 55K damage to my shield with both blasts. And if your shield is low (less than 28K-30K) he can take away large portions of your health. A gimmick I use when my shield is depleted is to open the menu and switch to another shield, preferably one with a very fast refresh, and as soon as it starts to refresh (when it makes the charging sound) I switch back to my regular shield. This helps to skip the large delay on some shields. Animosityfish (talk) 00:48, November 1, 2012 (UTC)
 
if your using gaige, and your using the best friends forever tree, invest in buck up, and save DT for after an explosion. DT will always prioritize buck up first thing when he comes in, and the enemies there dont have shields so that glitch where he recharges the shields of enemies wont effect you. Also, the enemies attacks during the shieled stage are slow and easy to dodge, allowing full use of buck up. Im fairly certain that gaige is the best character to solo hyperius with. Beesafree (talk) 09:13, November 1, 2012 (UTC)

Fast Killing Strategy

I developed a way to kill Hyperius, before he can do anything at all and want your opinion, before I put it on his page.

My strategy requires following equipment:

Weapon: Baby Maker (without element)

Shield: The Bee

Relic: Tediore-Loyalty-Relic (expands Mag. (+~70%) and boosts Dmg (+~20%))

Grenade Mod: Slag Bouncing Bettie (homing ones, with a bit longer delay)

Class Mod: Anything that boosts reload speed



Strategy:

1. Throw 4 grenades (like with all raid bosses slag will only have an effect of around 1 second)

2. Throw the 1st Baby Maker as soon as Hyperius starts moving because of the grenades

3. Hyperius is dead (this works in 75% of all cases - the remaining 25% fail because Hyperius doesn't gets slagged)

Wow... Just wow... You developed this strategy? It's the strategy that everyone and their mother users on him. M0xxy (talk) 17:15, November 1, 2012 (UTC)
Really? Good to know, then I don't need to add this. I never saw anyone using the bouncing betties so far, so I wasn't sure.Leafless (talk) 17:29, November 1, 2012 (UTC)

Picture

i updated the picture - i love borderlands art style makes things so easy to render. what do you guys think of it? Beesafree (talk) 22:50, November 1, 2012 (UTC)

Once A Day PC workaround.

If you are @ the boss and it says you can only do it once a day, all you have to is ALT-TAB out of the game and "Adjust Date and Time" in your PC (change to tomorrow or last year, whatever) and then you can play him again. Klepper (talk) 13:51, November 2, 2012 (UTC)

Upped difficulty bug?

After trying to solo Hyperius (and failing miserably), I went on a Warrior run. Hero's Pass was much more difficult than normal and there were many more enemies. The Warrior itself had much more health as well (normally using The Bee and a Lascaux it takes ~250 rounds, and this time it took ~1000). I also noticed that I was picking up all ammo, like during a multiplayer game. I tested this out again (soloed Hyperius, died) and ran out to the Dust. Again, the enemies (e.g. Mick Zaford, Mobley) were much tougher, though it didn't seem like the drops were affected. Exiting to the main menu and going back in seemed to reset the difficulty. I'm wondering if taking on Hyperius somehow sets the player count to 4 even in a solo game. I'm on the PS3 platform, but anyone else notice this?Rubyhawk (talk) 20:06, November 2, 2012 (UTC)

Cheers mate!!!! *Finally* someone has noticed this!!! About the time somebody did that, though I already managed to kill both Hyper and Master Gee :) Yeah, this happens on BOTH of them. And yes, the giveaway is taking all ammo from boxes. I have not got a clue why it happens! I did a lot of tests in the last couple of weeks, and it is apparently unavoidable. When you approach the gates for Master Gee (even before pulling the lever!) you immediately start picking up all ammo from the boxes. And I'm on PC, update 6, by the way. I'm not sure if it is exactly 4x factor, but at least twice as much hp and twice as much damage to you from all enemies, I reckon.

Senseich (talk) 06:11, November 7, 2012 (UTC)