Borderlands Wiki
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also..sorry about the way my last post came out all messy
 
also..sorry about the way my last post came out all messy
 
   
 
=Variant Models=
 
=Variant Models=

Revision as of 00:06, 13 December 2009

Talk

If you pick this gun up as a lvl 25, should you still keep it as you level (assuming you don't get another orange) or will a blue or purple higher level weapon eventually be a better choice?

It depends on your class and spec --205.155.154.3 17:08, December 7, 2009 (UTC)
Personally my Siren used a level 25 Hellfire (a good one with 3.9x scope and high fire rate of 12.5) and used it heavily for ~15 levels. I tried other weapons and always came back to the Hellfire. I actually found a level 34 along the way with worse scope, worse damage and worse fire rate than the level 25 model (due to body types etc.). My current mainstay weapon on Lilith is a level 43 Hellfire with 3.9x scope, ~125 damage, ~90 accuracy and a 55 round drum magazine. The only elemental guns that compare for me are the high end Pestilent Defilers with scopes.--Wang Foolio 20:50, December 9, 2009 (UTC)

Best SMG in the game?I heal if you shut it 20:51, November 5, 2009 (UTC)

(IMO) This thing is far from the best smg in the game. I still believe that the double anarchy will always have it beat. It has no elemental effect chance meaning it will be able to be used in any and all situations. It can also be used at med-close range. The ability to fir 4 bullets rapidly also makes it very useful for when you need to get a second wind on the ground and an enemy is up close. -- Someone (Use sigs next time)
"the double anarchy will always have it beat". On which planet? Not Pandora. Lets break it down, eh?
--Ammo Consumption--
Blatant fail for the Anarchy line. Not only do A's blaze through ammo at double the normal rate, they have to do all their damage directly. Hellfires can knock off a fraction of an opponents life with direct fire and move to the next target, knowing their previous victim will shortly be a pile of ash.
--Clip Size--
It looks like the Anarchy comes out on top... or does it? You basically need to divide that number by two... at which point its a win-some/lose-some case by case basis. Call it "break even".
--Range--
Anarchy's accuracy: Upper 20s to lower 30s for A's Hellfire's accuracy: upper 70s to low 90s. And you don't need to know about stupidly vast quantities of recoil. The more accurate Hellfire can successfully engage targets at sniping range. The more accurate Anarchy's at sniping range can waste a lot of ammo.
--Defense--
Anarchy requires that you be exposed to your target until you kill it.
Hellfire lets you fire off a shorter burst and duck back behind cover.
--Damage Per Second--
Anarchy's DPS is quite good at point blank, and drops sharply outside it. Lets crunch some numbers...
The best Anarchy listed (purple, level 43) works out to 5900 (118 x 4 x 12.5) DPS. That's really impressive, given that all 4 bullets are landing (so they're in melee range). This Anarchy will have to reload in under 2 seconds. Don't expect that to work out past 5 meters, particularly with the recoil that thing will be putting out.
The best hellfire? A level 45 instance listed above does 1850 (148 x 12.5) bullet dps, a rate they can sustain for over 4 seconds before needing to reload. If we guess that the burn damage lasts for 5 seconds, it means each bullet will add 148*4/5 DPS... 118.4 DPS per bullet over the next 5 seconds. After firing the entire clip (which takes just under 4 seconds), the DPS when that last round was fired will be: 118.4 * 55 = 6512 from the fire, plus the original 1850 from the bullets, for a grand total of 8362. I suspect the Hellfire would catch up while the anarchy was reloading.
But that all assumes point blank range where every round strikes its target. Not very realistic. Hellfire's superior accuracy will grant it greater bullet-only DPS against distant/covered targets.
--VS Flaming enemies--
This is the only place where the Anarchy wins, and even then only at shorter ranges.
--VS Shielded enemies--
Anarchy fails less here, at least until that shield goes down. Against Eridians, the effectiveness stays pretty level until they're dead. Against bandits or crimson lance? Meh. Once that shield goes down, it's back to fail-ville for the Anarchy.
In conclusion: Anarchies are great point blank weapons that can easily take the place of a shotgun. Hellfires are great weapons that can take the place of just about everything. Some situations (point blank DPS against low-health targets) show the Anarchy to be superior, but you'd better bring a LOT of ammo.
--Feel the BURN! 23:48, December 2, 2009 (UTC)
Jesus Christ! We need you to do this more man!--Saphireking65 01:38, December 3, 2009 (UTC)
holy shit... that guy just got obliterated. but yea, i just got me one of these and it made me the happiest pyromaniac in existence :3 i also have a hyperion double stinger which i use when theres flaming things. eats thru ammo like a fat kid on cupcakes (even with +20 ammo regen) but it gets the job done too, in a hail of bullets type of way. Sniper Scyt 06:07, December 9, 2009 (UTC)

Got all y'all beat. Just recently found lvl 48 HX 2 Combustion Hellfire, light orange, doing 168 damage, 88.9 accuracy, 12.5 fire rate, 28 clip, x4 incendiary(obviously). Being only a light orange, this is good news for anyone who wants an amazing hellfire, as there HAS to be better.--206.126.163.20 20:17, November 29, 2009 (UTC)dAC

good for you. --205.155.154.3 17:08, December 7, 2009 (UTC)
one i just got is pretty similar, less accuracy and power tho, tho it has that invisible fast-reload thing, is that common for these? Sniper Scyt 06:07, December 9, 2009 (UTC)

'High' vs 'Very High' elemental effect

I have 2 hellfires atm, one says 'High Elemental Effect chance' and the other says 'Very High Elemental Effect chance'... is there a significant difference between the two?

File:Td440 combustion hellfire.pngFile:Td42 c combustion hellfire.png

--Keltik 06:46, December 3, 2009 (UTC)

No, they will have 100% chance to ignite the target, regardless of what the stats say. --Saphireking65 07:26, December 3, 2009 (UTC)

--one.beat.consumer 22:23, December 9, 2009 (UTC)

Yes, there is a significant difference. What Keltik was referring to is Hellfire's inherent chance to "ignite" the enemy, which means to apply the burn DoT; and all hellfires seem to have a 100% chance to do so. However, the "elemental effect chance" rate is a measurment of how often shot will be an instant elemental kill - corrode (facemelt), electrocute, explode, or incinerate (ash pile burn). I'm not sure the numbers behind the rating, but it means (other than on fire resistant mobs) that you will get more instant kills. A Hellfire gun, with a good rate of fire and a "Very high" elemental effect chance... is an amazing combo, and even with "High" you are still applying all four DoTs (x4 fire) in your first four bullets to hit (100% ignite chance). -T
lol big thing short, what it means is it will set things on fire a lot, but there are bullets that explode in a bigger fire that instantly set things on fire. (try shooting one bullet at a time and you'll notice some of the bullets have a bigger fire than others, thats the elemental effect chance)Sniper Scyt 16:53, December 10, 2009 (UTC)

--Gebraheel 02:29, December 11, 2009 (UTC)

Actually those elemental effects aren't instant kills. When you critically kill someone with an elemental weapon it shows those animations 100% of the time. Keltik was correct, the elemental effect chance is just that, the chance to apply the DoT elemental effect.

The hellfire having a 100% to apply it's elemental effect negates the need *why did the devs put it in* for a high/very high chance.

no no, when i say get set on fire, i mean the npc gets the continuous time based fire damage, not die lol. and it does have 100% but the flames are smaller on most shots(with a small chance to set someone on fire), where as there are the larger, stronger ones have a 100% chance to set someone on fire. yet after re-reading everything, i'm sortof lost on whats being argued x-X Sniper Scyt 04:17, December 11, 2009 (UTC)

Accuracy is wrong.

I'm not sure what the max is, but I had a Hellfire drop that was 92-93 accuracy, so it can get higher than what is listed here.

then raise the max, the weapons are completely random son no stats on this wiki are "wrong" they are just different. --Saphireking65 17:08, November 13, 2009 (UTC)

We Don't Need No Water...

This is a reference to "The Roof is on Fire" made by Rock Master Scott & the Dynamic Three in 1984. "Fire Water Burn" was made in 1992, so stop changing it because you don't listen to older music! --Saphireking65 17:08, November 13, 2009 (UTC)

theres also a newer version done by coal chamber as a cover of rock master scott's "the roof is on fire" --
"Sway"
the roof the roof the roof is on fire
we don't need no water let the motherf***er burn
burn motherf***er burn
Dfareaper 18:10, December 5, 2009 (UTC)
I know, and they took it from the old song, therefore it is a reference to the origional --Saphireking65 22:25, December 5, 2009 (UTC)

hence why i said it was a cover of the original song but seeing as how not everyone listens to music from that era it is possible that whichever programmer put the descriptive text in is familiar with the newer song. gotta think multi-generational sometimes. im only 21 and im familiar with the original song, but not many people my age (give or take 5 years) are death from above--reapers never sleep XBL gamertag= Dfareaper 00:24, December 8, 2009 (UTC)

Modded Hellfire

The modded hellfire is amazing. (DUH ITS MODDED!) it shoots liek a regular hellfire but does no fire damage. It is pretty muchan instakill. I no longer use it because it is too easy to kill stuff and the game was no longer funn. --Rawwar13 16:07, December 3, 2009 (UTC)

then you're just using a normal smg, what made the hellfire awesome was that it set everything on fire. one you remove that, its just a normal smg. Sniper Scyt 16:53, December 10, 2009 (UTC)

Is my hellfire just wierd?

i have a hellfire level 24 that is x4 explosive and deals a random element and its made by torque, damage in the 90s and 82 round mag high accuracy and rof, found it in a chest with 4 people :/

Then It is either not a hellfire, or it is modded --Saphireking65 08:22, December 6, 2009 (UTC)

Ammo Regeneration

Could anyone actually post a screen of this gun with an ammo regeneration mod? --Iluf 16:49, December 8, 2009 (UTC)

I <3 this gun

I got one of these about 2/3 of the way through my first PT, and I'm still using it on my second. I find it's great for arena-type fights (circle of death, the boss in Sledge's safe house, etc.) where I find myself running around the room with something chasing me. Just turn around, give it a burst with the Hellfire, turn and sprint away. Rinse and repeat.--Luthiel 03:48, December 9, 2009 (UTC)

Modded...I Think So

Here's a post from someone in the www.borderlandsforums.com website under general discussion/Weapons and Items/Hellfire SMGS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I got a really cool one from a friend, completely hack free. 185 damage 97.5 accuracy (or somewhere around that) and 12.5 rof X4 fire elemental

Update, found two others Hellfire Anarchy (i call it fields of Hades) 157x3 damage 00 accuracy 72.6 rof 10000+ burst

and another one Hellfire (black) 261 95.5 16.5 infinite ammo (never reload) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I understand the 1st one but not the other two guns....what about you guys? --random guy

firstly, it said not to post anything below some point, which ur bellow (i would move this but i dont actually know how to), second, make an account and use a sig by typing in 4 ~'s, lastly, they all sound hacked, especially the last two, the first one because of the accuracy, i dont think smgs come in "accurate" unless its hyperion(tho hellfire's are maliwan i think) with some obscene accuracy boost. Sniper Scyt 22:19, December 9, 2009 (UTC)
Agreed, hax. --Raisins 23:17, December 9, 2009 (UTC)

Heres the website

http://www.borderlandsforums.com/topic/974-hellfire-smgs/

also..sorry about the way my last post came out all messy

Variant Models

Level Model Prefix Damage Acc. Fire Rate Mag. Notes    Image   
24 TD500 Combustion 88 88.9 2.8 18 Incendiary x4
45 HX 440 Combustion 148 78.7 12.5 55 Incendiary x4
4.3x Zoom
43 KKA3 Combustion 120 78.7 6.9 36 Incendiary x4
43 HX 130 C Combustion 120 86.7 12.5 36 Incendiary x4
43 KKA2 Combustion 125 90.5 6.9 28 Incendiary x4 [Weapon 1]
40 TD240 C Combustion 112 82.9 8.3 55 Incendiary x4 [Weapon 2]
25 TD12 Combustion 54 88.9 8.8 28 Incendiary x4 [Weapon 3]
TEK2 Combustion 53 78.7 10.8 28 Incendiary x4
33 HX 500 Combustion 147 88.9 4.2 18 Incendiary x4 [Weapon 4]
43 TD140 Combustion 103 92.8 8.4 55 Incendiary x4 [Weapon 5]
37 RF4 Combustion 111 83.3 6.4 55 Incendiary x4
25 KKA400 Combustion 102 78.7 2.6 18 Incendiary x4
25 TEK Combustion 82 88.9 3.6 18 Incendiary x4
3.9x Zoom
47 TD C Combustion 193 90.5 2.8 18 Incendiary x4
3.9x Zoom
43 KKA32 Combustion 120 78.7 6.9 28 Incendiary x4
3.9x Weapon Zoom
48 TD Combustion 203 87.2 2.8 18 Incendiary x4
44 HX 2 Combustion 164 87.2 12.5 28 Incendiary x4
22 KKA12 Combustion 74 87.2 6.9 28 Incendiary x4 1.7x Zoom

DO NOT PUT THINGS BELOW HERE, PUT THEM ABOVE THE CHART!!!

File:Hx430 hellfire.jpg
File:Thumber hellfire.jpg

Hellfire .vs Friendly Fire

i have a lvl 47 hellfire that can kill a badmutha brute(lvl 48) in 30 secs and lvl 48 Friendly fire that can kill in 20--Katanacut 22:48, December 12, 2009 (UTC)

once again dont put stuff down here lol, and isnt friendly fire a fire shotgun? i think i had one a while ago, but it was kinda crappy, tho i'm still looking for a fire shotgun, cant seem to find a decent one though, what are the stats on yours? Sniper Scyt 23:21, December 12, 2009 (UTC)