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Cry Baby's Stub status[]

The Cry Baby is currently listed as a Stub article. It has in-depth descriptions of every possible individual weapon effect, and (assuming it's approved and not removed by someone) now has a description and use section covering the practical usage of every effect. However, before the Stub status is removed, I would personally like to see the Trivia section expanded, as in, a more detailed explanation of what parts or functions in The Binding of Isaac the Cry Baby references. I myself have never played TBOI and don't intend to, but I nonetheless would be interested as a reader of the wiki in what the Borderlands weapon is referencing with its different effects. If this is deemed by other wiki folks as unnecessary, then I think the page is probably a candidate to have the stub-mark removed.

Thanks,

Amorra (talk) 03:14, January 3, 2017 (UTC)Amorra

Cry Baby's Special Weapon Effect[]

The Cry Baby's special effect is very complicated. I am still trying to understand how it works. Here is the link to the thread about it.  HHT   - (Talk to the Turtle) 12:31, December 18, 2014 (UTC)

The Cry Baby's special effect has been discovered and it is very complicated.  HHT   10:47, December 20, 2014 (UTC)

This is awesome. I can now dump the nine or ten Cry Babies that I've been hoarding for figuring out that. Yay Loot Turtle. Dämmerung 17:37, January 1, 2015 (UTC)

In that case, shouldn't the page be formatted similarly to that of the Fibber? (Eddmario (talk) 06:58, December 22, 2014 (UTC))

Yes, it should. However, this is way more complicated than the Fibber is since its effects and naming follow many rules. There's going to be a lot that needs to written about this gun.  HHT   13:13, December 22, 2014 (UTC)

Let it first be known that the name and Red Text is reference to "Binding of Issac" which can also explain its multiple effects.

Determining the effectiveness of the Rage effect[]

I want to find a way to test the actual power increase granted by the special elemental accessory that gives increased damage on kill, but obviously this is not easily done in the shooting range at Deck 13/2. I'm interested to hear any ideas that anyone who sees this might have as to how I could test it. I know that Jack can get a skill that makes his holograms count as kills for him when they die, and I'm also interested in seeing if this effect activates the Rage effect on the Cry Baby, but I'm unsure if there's any way to get his clones to die off without enemies present. If anyone knows of any naturally-passive mobs in TPS, those could also be test candidates, sense a non-aggroed, non-battle environment would be ideal for testing (easier to observe damage numbers and control variables).

Amorra (talk) 02:22, January 2, 2017 (UTC)Amorra

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