Calculations[]
FURTHER DOWN (*) IT SAYS: "the base bonus of a jakobs sniper rifle is 160% instead of 100%. Further it says, when there is listed an other percentage, for example like 180%, it has the base bonus of 180% and not 160% + 180% ...that would be insane...ok, i think i've got that .
Now this example above confuses me! Shouldn't it -therefor- be: 150 x 2 x (160% + 20%) = 480
[ Card Damage x Multiplier x (Base bonus sniper "Jakobs"=160 + BonusA=20) ]
Instead of: 150 x 2 x (280%) = 840
[obviously calculated like: Card Damage x Multiplier x (Base bonus sniper=100 + Jacobs=160 + BonusA=20) ]
OR
maybe the "term" further above should go like this:
CriticalDamage = CardDamage x CriticalMultiplier x (100% + ! Base bonus ! + BonusA + BonusB + BonusC + ...)
then it's like: 150 x 2 x (100% + 160% + 20%) = 150 x 2 x (280%) = 840 because "Jakobs"
[instead of: 150 x 2 x (100% + 100% + 20%) = 150 x 2 x (220%) = 660 for "no Jakobs" ]
...and the example is ok but the "term" confused me...
Sorry if it is only me, who got confused !
If the example could be explained more detailed, that would be great! Thanks for reading and sorry if I confused anyone out there for no reason!
--It is just: from 150 damage to 840... wouldn't it be almost insane, too ?-- —Preceding unsigned comment added by p3rpl3x1985 (talk • contribs)
- The "base bonus" is just a bonus like anything else, so the original formula describing "(100% + BonusA + BonusB + BonusC + ...)" is fine. A Jakobs sniper rifle with 150 damage and the crit accessory deals 150 × 2 × (100% + 160% + 20%) = 840 damage. Yes, that's a lot of damage, but sniper rifles are designed to do that, especially Jakobs, and on top of that it has an accessory that increases it further, so it's no big surprise. —ProtonZero[talk] 08:28, March 18, 2013 (UTC)