Can this skill be used multiple times while Gunzerking? Or is it just one use per Zerk?
18.104.22.168 02:50, October 17, 2012 (UTC)
Only once. Seems like it can only be used at the beginning of gunzerking. 22.214.171.124 21:12, October 29, 2012 (UTC)
Can be used at any time during gunzerking, best when used midway through or when low on health.
- A hacker wouldn't know though, which is probably why the above poster thought it was only during the start. Seems if you have this and the skill that reduces cooldown by shooting enemies, it'll take away your taunt since the skill is cooling down and the cooldown icon and taunt icon share space. Anon8792 (talk) 04:35, November 29, 2012 (UTC)
Does anyone know the exact stats behind this skill? It says "massive damage reduction" but how much?
126.96.36.199 04:04, December 14, 2012 (UTC)
OK, as no one nowadays can do maths, making up for it with baby duck syndrome, our math class is open.
As every mouth-breather knows, negative bonuses in Borderlands follow 1/(1+x) formula. Skipping a discussion about its meaning, that would probably blow a hole in your brain, let us jump straight to examples, taking our favourite Damage Reduction and how it translates into Vulnerability (which is, as I hope is obvious for everyone, 1 - Effective Resistance).
|+20%||1 / (1+0.2) = 5/6 = 83.(3)%||Rank 5 of I'm the Juggernaut|
|+50%||1 / (1+0.5) = 2/3 = 66.(6)%||Gunzerking|
|+70%||1 / (1+0.7) = 10/17 = 58.82...%||Gunzerking + I'm the Juggernaut|
|+300%||1 / (1+3) = 1/4 = 25%||Gunzerking + Come at Me, Bro|
There is an opinion permeating some minds that Come at Me, Bro gives a player an Effective Vulnerability of 33.(3)%. I would be glad to see a calculation backing up this theory, as in my version of mathematics,
1 / (1 + 3) IS NOT *BLEEPING* EQUAL TO 33.(3)% ҉
Your argument would be stronger without the childish trash talk. Yes, I dropped the 1+ in the denom when checking the numbers for Zerk+CaMB: it is 1/4, not 1/3. Dämmerung 17:31, January 9, 2013 (UTC)