Secondary Projectile Split Distance

EDIT: It turns out that the split distance IS based on time travelled, but Borderlands 2 measures that time in FRAMES, which means that the actual split distance can vary to an extent. I did not realize that the Borderlands 2 engine even worked that way, but thankfully basedgod Derch enlightened me. So, case closed. I think it's also safe to assume that other distance-based projectile split/effects, including but not limited to the Godfinger, Lyuda, and Sandhawk, also work this way. Amorra (talk) 03:32, February 26, 2017 (UTC)Amorra

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