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Storm is a pearlescent sniper rifle in Borderlands 2 manufactured by Maliwan. The Storm can be obtained randomly from any suitable loot source but has a higher chance to drop in Ultimate Vault Hunter Mode from legendary loot midgets and 010011110100110101000111010101110101010001001000.

Special Weapon Effects

Tut, Tut, it looks like rain. – Always shock. Increased projectile damage and elemental chance but reduced fire rate. On impact, five short-lived electric orbs are created which shock all enemies in their vicinity until they dissipate. Each orb does 3x10% damage. Electrocution damage caused by orbs is effected by damage boosts.

Usage & Description

The Storm's primary feature is a unique and complex splash damage effect.

When a shot fired from a Storm impacts an enemy or surface, five electric orbs are placed semi-randomly in a circle above the point of impact. Each orb will strike all nearby enemies three times, dealing 10% of card damage per strike; however, the range of each orb is very short, which can make hitting smaller targets difficult, especially on headshots, spawning the orbs higher and further from the target.

This effect has both benefits and downsides. Each strike provides an opportunity to trigger an Electrocution effect, essentially multiplying the change of shocking any target in range(from two chances to sixteen), and the total damage dealt is 150% of card damage, three times that offered by a traditional Maliwan sniper, and is also boosted by grenade damage bonuses, unlike the standard sniper splash. However, it replaces the traditional splash effect, and the random spread of orbs can be highly inconsistent; if improperly used, it can reduce the potency of the weapon.

The final unique quirk of the weapon pertains to electrocution effects specifically triggered by its orbs. Typical elemental damage over time effects are only boosted by bonuses specifically to elemental damage. In contrast, orb electrocution effects(but not electrocution effects triggered by the primary projectile) are additionally boosted by both standard damage bonuses, and Amp Damage shields, but not grenade damage bonuses, despite grenade damage increasing the direct damage of the orbs themselves.

This combination of extra boosts can heavily boost the power of these electrocute effects, making them some of the most powerful in the game, even competing with(or outpacing) Grenade Mods like the Chain Lightning.

Notes

  • The Storm's effect can be triggered multiple times if the gun hits multiple enemies with one shot, for example through the use of B0re.
  • Each orb deals three ticks of damage, at 10% of the card damage. With five orbs, this totals to 150% damage. This damage can be boosted by grenade damage bonuses. Each orb can also cause an electrocute effect on each tick. 

Trivia

  • The flavor text is a reference to A.A. Milne's Winnie-the-Pooh. In which Christopher Robin says to Pooh "Tut, tut, looks like rain."
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