Class Feat | |||||
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Dirty Fighting The Fatemaker's Critical Hit Chance is increased. | |||||
Action Skills | |||||
Ghost Blade The Fatemaker throws out a Ghost Blade which spins in place at target location, dealing Melee Damage periodically to nearby enemies based on the Fatemaker's equipped Melee Weapon. Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage. |
From the Shadows The Fatemaker enters Stealth, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage. | ||||
Tier One | |||||
Arsenal (Max Rank 5) Melee Damage is increased. Spell Damage is increased. Gun Damage is increased. |
Haste (Max Rank 3) Melee Attack Speed is increased. Movement Speed is increased. When the Fatemaker casts a Spell, this bonus is doubled for a duration. |
Potent Poisons (Max Rank 5)Status Effect Damage is increased. Status Effect Duration is increased. | |||
Tier Two | |||||
Follow Up (Max Rank 3) Whenever the Fatemaker deals Gun Damage to an enemy, the Fatemaker's next Melee Attack deals increased damage. This effect can stack. Melee Attacks consume all stacks. |
Swift Death (Max Rank 5) While moving, the Fatemaker gains increased Damage Dealt. The faster they move, the greater these bonuses. |
Exploit Their Weakness (Max Rank 3) Whenever the Fatemaker applies a Status Effect to an enemy, the affected enemy takes increased Damage from all sources for its duration. This effect can stack per unique Status Effect. | |||
Tier Three | |||||
Nimble Fingers (Max Rank 3) Whenever the Fatemaker deals Melee Damage, their Fire Rate and Spell Damage are increased for a duration. |
Shadow Step (Max Rank 1) The mostest unkindest cut of all. Kill Skill: The Fatemaker's next Melee Attack is a guaranteed Critical Hit for a short duration. |
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Tier Four | |||||
Sneak Attack (Max Rank 5) Critical Hit Damage is increased. |
Elusive (Max Rank 1) No lime tangerine. The Fatemaker can now shoot and Sprint at the same time. The Fatemaker gains a chance to Evade incoming damage while moving. The faster they move, the greater the chance. |
Contagion (Max Rank 3) Whenever the Fatemaker applies a Status Effect, there is a chance it spreads to nearby enemies. If no enemies are nearby, apply a different random Status Effect to the initial enemy instead. | |||
Tier Five | |||||
A Thousand Cuts (Max Rank 5) Critical Hits grant increased Damage Dealt for a duration. This effect can stack up to 10 times. Melee Critical Hits grant additional stacks. |
Alchemical Agent (Max Rank 1) No means too venomous. Melee Critical Hits apply a random Status Effect. | ||||
Tier Six | |||||
Executioner's Blade (Max Rank 1) Talking of axes. Gun and Spell Critical Hits have a chance to create a Ethereal Blade above the target that will impale them after a short delay. Ethereal Blades deal Melee Damage based on the Fatemaker's equipped Melee Weapon. |
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Stabbomancer Skill Tree
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