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Stabbomancer is a playable class in Tiny Tina's Wonderlands.

Quick Answers

What is the primary focus of the Stabbomancer class in Tiny Tina's Wonderlands? toggle section
In Tiny Tina's Wonderlands, the Stabbomancer class is a stealth-based, critical-hit-focused character. Specializing in critical hits and status effects, they utilize a diverse arsenal of guns, melee weapons, and spells. Their ability to move stealthily allows them to land guaranteed critical hits. Additionally, they can summon magical blades to the battlefield and vanish into the shadows.
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What types of weapons can a Stabbomancer summon in battle? toggle section
Stabbomancers can summon a variety of weapons, including daggers for close combat, bullets for ranged attacks, and ethereal psychic ghost swords. They can also deploy a Ghost Blade that spins at a targeted location, inflicting melee damage to nearby enemies based on the equipped Melee Weapon. Moreover, they can conjure magic whirling blades on the battlefield, enabling them to vanish into the shadows.
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What is the philosophy behind Stabbomancy? toggle section
Stabbomancy is a philosophy centered on exploiting opportunities and striking vital targets. Stabbomancers, known for their versatility, use their superior speed for evasion and attack while sprinting. They can summon magical blades to the battlefield, increase their Critical Hit Chance, and deploy a Ghost Blade that inflicts Melee Damage on nearby enemies.
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What are some effective Stabbomancer builds? toggle section
An effective Stabbomancer build leverages the character's ability to exploit foes' weaknesses and strike vital targets. Skills from the Stabbomancer skill tree, such as Dirty Fighting for enhanced Critical Hit Chance and Ghost Blade for melee damage, are essential. The build should also incorporate the Stabbomancer's ability to alternate between guns, melee weapons, and spells while moving stealthily for guaranteed Critical Hits. Summoning magic whirling blades and disappearing into the shadows are also key tactics.
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How does the Stabbomancer skill tree enhance their abilities? toggle section
The Stabbomancer skill tree boosts their abilities by raising their Critical Hit Chance and enabling swift evasion of damage. They can also fire weapons while sprinting. The Ghost Blade skill is a key feature, dealing Melee Damage to nearby foes. Stabbomancers specialize in Critical Hits and Status Effects, utilizing Guns, Melee Weapons, and Spells, and leveraging stealth for guaranteed Critical Hits.
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Background

Stabbomancers are sneaky, Critical-hit-focused assassins who summon magic whirling blades to the battlefield and disappear into the shadows at will.
Stabbomancy isn't really its own school of magic—it's a way of thinking. Specifically, "How do I stab that guy?" Up close with a dagger in the dark? A well-aimed bullet from afar? Or even an ethereal psychic ghost sword? The thing is, Stabbomancers are all about creating, and capitalizing on, opportunities. Jacks of all trades, masters of none, the skillful Stabbomancer exploits foes' weaknesses to stealthily strike vital targets to bring enemies down before they know what hit them.

Appearances

Skills

Main article: Stabbomancer/Skill tree

Overview

The Stabbomancer specializes in Critical Hits and Status Effects. They're able to keep enemies guessing by alternating between Guns, Melee Weapons, and Spells, all the while moving in and out of stealth to score guaranteed Critical Hits. Though fragile, the Stabbomancer can use their superior speed to evade damage and fire their guns while sprinting.

Dirty Fighting

The Stabbomancer's Critical Hit Chance is increased.

Ghost Blade

The Stabbomancer throws out a Ghost Blade which spins in place at target location, dealing Melee Damage periodically to nearby enemies based on the Fatemaker's equipped Melee Weapon.
Pressing the Action Skill Button while Ghost Blade is active causes it to teleport to the targeted location and reduces its remaining duration by a small percentage.

From the Shadows

The Stabbomancer enters Stealth, turning Invisible. While in Stealth, all damage dealt is automatically a Critical Hit, but Critical Hits deal reduced damage.

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