Spellshots are gun-toting wizards who can unleash a constant barrage of spells and bullets and transform their enemies into harmless livestock with the snap of a finger.
Whether they're slinging spells or shooting shells, Spellshots know that in the Wonderlands, an adventurer survives by force of arms and arcana. While others may view their guns as mere weapons, the Spellshot has trained rigorously until it becomes an extension of their own magical will, weaving gun and grimoire together to enhance their spells and imbue their weapons. Also, they can turn enemies into fuzzy little animals, which is just hilarious.
- Main article: Spellshot/Skill tree
Spellshots are all about combining Spells with Guns. Able to equip two Spells, their Spellweaving ability increases Spell Damage and Fire Rate as they cast spells or reload, allowing them to seamlessly cycle between different methods of dealing damage. When enemies get too rowdy, their Polymorph ability can take an enemy out of the fight by transforming them into a harmless skeep.
Casting a Spell or reloading a weapon grants the Spellshot a stack of Spellweaving, increasing Spell Damage. Spellweaving stacks automatically decay after a few seconds.
Casting a Repeating Spell has a chance to award additional Spellweaving stacks with each Repeating Cast.
The Spellshot may equip a spell into their Action Skill slot. Whenever the Spellshot presses the Action Skill Button, they cast that spell.
The Spellshot turns an enemy into a Skeep for a few seconds. If the enemy is immune, the Spellshot instantly casts a free Spell on that enemy and gains two free stacks of Spellweaving.
While Polymorph is active, any Fatemaker that damages the skeep has a chance to cast a free spell. This effect is guaranteed the first time the Fatemaker deals Gun Damage. If the Spellshot casts a free spell this way, they gain a stack of Spellweaving.