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| given = [[Shep Sanders]] |
| given = [[Shep Sanders]] |
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| level = 10 |
| level = 10 |
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− | | rewards = |
+ | | rewards = 1440XP |
| playthrough 2 |
| playthrough 2 |
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level = 36 |
level = 36 |
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− | rewards = 5472xp |
+ | rewards = 5472xp |
| rewards2 = |
| rewards2 = |
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| previous = [[Sledge: Meet Shep]] |
| previous = [[Sledge: Meet Shep]] |
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'''Sledge: The Mine Key''' is one in a series of missions which lead to the demise of [[Sledge]]. |
'''Sledge: The Mine Key''' is one in a series of missions which lead to the demise of [[Sledge]]. |
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+ | ==Background== |
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⚫ | |||
==Walkthrough== |
==Walkthrough== |
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[[Image:Sledge The Mine Key|thumb|300px|right|Video walkthrough]] |
[[Image:Sledge The Mine Key|thumb|300px|right|Video walkthrough]] |
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===Objectives=== |
===Objectives=== |
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:[[Image:Sledge'sNote.jpg|right|250px|thumb]]Go to [[Zephyr Substation]] and get the Mine Key. |
:[[Image:Sledge'sNote.jpg|right|250px|thumb]]Go to [[Zephyr Substation]] and get the Mine Key. |
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− | :* |
+ | :* Mine Gate Key |
− | |||
⚫ | |||
===Strategy=== |
===Strategy=== |
Revision as of 17:17, 17 August 2017
[[Category:Arid Badlands missions]]
Sledge: The Mine Key is one in a series of missions which lead to the demise of Sledge.
Background
- " You want to kick Sledge out of Headstone Mine, huh? Good for you. I think you're crazy, but I'll give you a hand. You need the key. Last I checked, there was one down in the Zephyr Substation office. Of course, the bandits aren't going to make it easy for you."
Walkthrough
Objectives
- Go to Zephyr Substation and get the Mine Key.
- Mine Gate Key
Strategy
Follow the way point marker to Zephyr Substation and take out any bandits. After clearing the bandits, enter the site office to find the key absent and a note left in its place. Take the note to complete the mission.
There is an enemy on top of the site office roof who will be able to shoot through the hole in the roof, if not dealt with before the building has been entered. Once the roof is clear, access to the roof can be gained by jumping onto a rail near some machines inside and using that as a jump point to reach the roof. More loot can be found above.
Completion
- "Instead of a key, you've found a note that was left in its place. Years of accumulated dust suggest that the key won't be returned anytime soon. You'll need to look for it elsewhere."
Nearby Missions
- The mission Get The Flock Outta Here is up the hill near the entry point to Zephyr Substation.
- The objectives for the Braking Wind mission are also in Zephyr Substation. This would be a good time to complete that mission as well.
- Hidden Journal: The Arid Badlands - Journal Day 76 is hidden in a container on top of the roof of the site office here.
- Shep Sanders also offers What Hit The Fan when you reach level 13.
Notes
- The note in the site office serves as both the turn in point for the mission and also the start point where the next mission is acquired.
- When Sledge: The Mine Key is complete, the Claptrap will announce that new missions are available at the Fyrestone Bounty Board.
- When exiting the menu upon completion, the game allows you to turn it in again.