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==Involvement== |
==Involvement== |
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The strategies that skeletons employ, and are employed against them, are as wide and varied as the units themselves. Typically they are found in small groups, sometimes mixing ranged skeletons with melee fighters, but some encounters have them appearing singly, or in pairs. Skeletons are frequently deployed in ambush roles, leaping from boats, crypts, or simply clawing their way out of the earth. |
The strategies that skeletons employ, and are employed against them, are as wide and varied as the units themselves. Typically they are found in small groups, sometimes mixing ranged skeletons with melee fighters, but some encounters have them appearing singly, or in pairs. Skeletons are frequently deployed in ambush roles, leaping from boats, crypts, or simply clawing their way out of the earth. |
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− | Having no flesh, skeletons |
+ | Having no flesh, most skeletons are highly resistant to [[incendiary]] attacks. Furthermore, their often small target profiles can make them more difficult to hit than fleshy enemies, and many are also protected by pieces of armour that in some cases absorb a shot before falling away, and in other cases can actually deflect projectiles. Some skeletons also carry shields that completely block attacks altogether when struck. |
Decapitating a skeleton can have an unusual effect on a battle as a number of skeletons will simply fight on while headless. Archers and swordsmen, deprived of their sight, will lash out in random directions, and it is common to see them striking other skeletons when this happens. As a result, other skeletons will return their aggression until one or the other is destroyed. |
Decapitating a skeleton can have an unusual effect on a battle as a number of skeletons will simply fight on while headless. Archers and swordsmen, deprived of their sight, will lash out in random directions, and it is common to see them striking other skeletons when this happens. As a result, other skeletons will return their aggression until one or the other is destroyed. |
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*[[Armored Skeleton]] |
*[[Armored Skeleton]] |
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*[[Badass Skeleton]] |
*[[Badass Skeleton]] |
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*[[Chubby Bones]] |
*[[Chubby Bones]] |
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− | *[[ |
+ | *[[Enchanted Skeleton Archer]] |
*[[Fiery Skeleton]] |
*[[Fiery Skeleton]] |
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*[[Giant Skeleton]] |
*[[Giant Skeleton]] |
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*[[Skeleton (enemy)|Skeleton]] |
*[[Skeleton (enemy)|Skeleton]] |
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*[[Skeleton Archer]] |
*[[Skeleton Archer]] |
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− | *[[Skeleton |
+ | *[[Skeleton Seer]] |
− | *[[Skeleton |
+ | *[[Skeleton Swordsman]] |
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*[[Suicide Skeleton]] |
*[[Suicide Skeleton]] |
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*[[Skeleton King]] |
*[[Skeleton King]] |
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− | == |
+ | ==Notes== |
+ | *Most skeletons are vulnerable to melee attacks (x1.5 damage multiplier). |
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{{Navigate enemies bl2}} |
{{Navigate enemies bl2}} |
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+ | [[ru:Скелет]] |
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+ | [[fr:Squelette (faction)]] |
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+ | [[Category:Tiny Tina's Assault on Dragon Keep]] |
Revision as of 17:24, 3 February 2019
Skeletons are magically animated humanoid skeletons in Tiny Tina's Assault on Dragon Keep. Most are the remnants of deceased humans, resurrected by the power of the Handsome Sorcerer, while some range from midget size to even giants.
Involvement
Mission dialogue hints that many skeletons were once ordinary people before the Handsome Sorcerer rose to power and twisted them to serve his own cause. Now they roam the countryside, attacking anyone who ventures near and harassing adventurers who might have designs on challenging the Handsome Sorcerer himself.
Strategy
The strategies that skeletons employ, and are employed against them, are as wide and varied as the units themselves. Typically they are found in small groups, sometimes mixing ranged skeletons with melee fighters, but some encounters have them appearing singly, or in pairs. Skeletons are frequently deployed in ambush roles, leaping from boats, crypts, or simply clawing their way out of the earth.
Having no flesh, most skeletons are highly resistant to incendiary attacks. Furthermore, their often small target profiles can make them more difficult to hit than fleshy enemies, and many are also protected by pieces of armour that in some cases absorb a shot before falling away, and in other cases can actually deflect projectiles. Some skeletons also carry shields that completely block attacks altogether when struck.
Decapitating a skeleton can have an unusual effect on a battle as a number of skeletons will simply fight on while headless. Archers and swordsmen, deprived of their sight, will lash out in random directions, and it is common to see them striking other skeletons when this happens. As a result, other skeletons will return their aggression until one or the other is destroyed.
Skeleton Units
- Armored Skeleton
- Badass Skeleton
- Brittle Skeleton
- Chubby Bones
- Enchanted Skeleton Archer
- Fiery Skeleton
- Giant Skeleton
- Immortal Skeletaur
- Midget Skeleton
- Skeleton
- Skeleton Archer
- Skeleton Seer
- Skeleton Swordsman
- Suicide Skeleton
Notable Skeletons
Notes
- Most skeletons are vulnerable to melee attacks (x1.5 damage multiplier).