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(spiecified melee damage in notes, changed incendiary resistance from "in general" to "most" (some are vulnerable to fire, e.g. Seer, Enchanted Archer))
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The strategies that skeletons employ, and are employed against them, are as wide and varied as the units themselves. Typically they are found in small groups, sometimes mixing ranged skeletons with melee fighters, but some encounters have them appearing singly, or in pairs. Skeletons are frequently deployed in ambush roles, leaping from boats, crypts, or simply clawing their way out of the earth.
 
The strategies that skeletons employ, and are employed against them, are as wide and varied as the units themselves. Typically they are found in small groups, sometimes mixing ranged skeletons with melee fighters, but some encounters have them appearing singly, or in pairs. Skeletons are frequently deployed in ambush roles, leaping from boats, crypts, or simply clawing their way out of the earth.
   
Having no flesh, skeletons in general are highly resistant to [[incendiary]] attacks. Furthermore, their often small target profiles can make them more difficult to hit than fleshy enemies, and many are also protected by pieces of armour that in some cases absorb a shot before falling away, and in other cases can actually deflect projectiles. Some skeletons also carry shields that completely block attacks altogether when struck.
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Having no flesh, most skeletons are highly resistant to [[incendiary]] attacks. Furthermore, their often small target profiles can make them more difficult to hit than fleshy enemies, and many are also protected by pieces of armour that in some cases absorb a shot before falling away, and in other cases can actually deflect projectiles. Some skeletons also carry shields that completely block attacks altogether when struck.
   
 
Decapitating a skeleton can have an unusual effect on a battle as a number of skeletons will simply fight on while headless. Archers and swordsmen, deprived of their sight, will lash out in random directions, and it is common to see them striking other skeletons when this happens. As a result, other skeletons will return their aggression until one or the other is destroyed.
 
Decapitating a skeleton can have an unusual effect on a battle as a number of skeletons will simply fight on while headless. Archers and swordsmen, deprived of their sight, will lash out in random directions, and it is common to see them striking other skeletons when this happens. As a result, other skeletons will return their aggression until one or the other is destroyed.
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==Notes==
 
==Notes==
* They do seem to take a little extra damage from melee.
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*Very most skeletons are vulnerable to melee attacks (x1.5 damage multiplier).
   
 
{{Navigate enemies bl2}}
 
{{Navigate enemies bl2}}

Revision as of 14:31, 3 February 2019

Skeletons 2

Skeletons are magically animated humanoid skeletons in Tiny Tina's Assault on Dragon Keep. Most are the remnants of deceased humans, resurrected by the power of the Handsome Sorcerer, while some range from midget size to even giants.

Involvement

Mission dialogue hints that many skeletons were once ordinary people before the Handsome Sorcerer rose to power and twisted them to serve his own cause. Now they roam the countryside, attacking anyone who ventures near and harassing adventurers who might have designs on challenging the Handsome Sorcerer himself.

Strategy

The strategies that skeletons employ, and are employed against them, are as wide and varied as the units themselves. Typically they are found in small groups, sometimes mixing ranged skeletons with melee fighters, but some encounters have them appearing singly, or in pairs. Skeletons are frequently deployed in ambush roles, leaping from boats, crypts, or simply clawing their way out of the earth.

Having no flesh, most skeletons are highly resistant to incendiary attacks. Furthermore, their often small target profiles can make them more difficult to hit than fleshy enemies, and many are also protected by pieces of armour that in some cases absorb a shot before falling away, and in other cases can actually deflect projectiles. Some skeletons also carry shields that completely block attacks altogether when struck.

Decapitating a skeleton can have an unusual effect on a battle as a number of skeletons will simply fight on while headless. Archers and swordsmen, deprived of their sight, will lash out in random directions, and it is common to see them striking other skeletons when this happens. As a result, other skeletons will return their aggression until one or the other is destroyed.

Skeleton Units

Notable Skeletons

Notes

  • Very most skeletons are vulnerable to melee attacks (x1.5 damage multiplier).