Swing the sickle! – Increased projectile damage, recoil and ammo consumption. Fires projectiles in the shape of a sickle. No Alternative Fire mode.
Usage & Description
Although the Sickle is classified as an assault rifle, it functions in every way as a fully automatic shotgun. Since the weapon fires from a permanent shotgun underbarrel, it benefits from shotgun damage modifiers instead of assault rifle damage and it can earn progress toward shotgun challenges. Additionally, it benefits from the larger reserve ammo pool of an assault rifle.
Because of the fixed firing pattern, it is best used at extremely close range, which is not unusual for a shotgun. From a distance, it should be aimed slightly below and to the left of an enemy's crit spot, to account for the unique shape. Due to its heavy recoil, the user should fire in short bursts to make the gun easier to handle.
Variants with the "Boom" prefix have significantly higher damage values and deal splash damage. While the unique pellet pattern rewards point-blank combat, caution is recommended as the splash damage can cripple the character.
Unlike other Vladof assault rifles, the Sickle only replenishes its ammo on reload after the user cocks the gun, instead of after replacing the magazine.
Hotfix 3/5/2020: Damage increased. Fire rate increased.
The Sickle ejects shotgun shells when it is fired.
While the Sickle fires from a permanently active shotgun underbarrel, the weapon icon and inspect weapon view incorrectly shows the default rifle barrel in the active position. The first-person view and photo mode do correctly show the attachment as being activated (although after prolonged firing, the inactive default barrel glows red and emits smoke).